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Quality Control

BattleMechs

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#61 Jackal Noble

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Posted 20 March 2018 - 12:28 PM

WHHHHHHYYYYYYY!!!!???? JUST WHY?

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please tell me how 3+months is not enough time to work out layouts. Please explain to me how it is so difficult.

#62 Grus

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Posted 20 March 2018 - 02:51 PM

View PostJackalBeast, on 20 March 2018 - 12:28 PM, said:

WHHHHHHYYYYYYY!!!!???? JUST WHY?

Posted Image

please tell me how 3+months is not enough time to work out layouts. Please explain to me how it is so difficult.

PGI; "Programming hard"

Edited by Grus, 20 March 2018 - 02:51 PM.


#63 suffocater

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Posted 20 March 2018 - 03:10 PM

This happens on all Bushwackers with a right arm ballistic hardpoint if you put an AC2 or LB2X into the right arm.
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Edited by suffocater, 20 March 2018 - 03:13 PM.


#64 Jackal Noble

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Posted 20 March 2018 - 03:23 PM

View Postsuffocater, on 20 March 2018 - 03:10 PM, said:

This happens on all Bushwackers with a right arm ballistic hardpoint if you put an AC2 or LB2X into the right arm.
Posted Image

.......................................................what in the heck.

#65 Violator

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Posted 20 March 2018 - 03:51 PM

Correct me if this is the wrong place to report this but i didn't find a better one (i suck at using Forums).

I got the Powerhouse, for which i can only say a big THANKS, but it has issues. Both arms need some work. Since there are no "pincers" or "vice grips" or whatever you call them (like the other variants) the first weapon mounted in each arm should be placed INSIDE the arm and not outside. Not only that but the right arm simply remains empty even if both hardpoints are used.
I don't know if this is intentional (can't imagine why it would be) but it just ruins the entire visual of the mech.

This goes for ALL variants.
A lot of people have issues with the monitor coming in and out of view when the mech is in motion. This is caused by the head of the pilot actually being a LOT higher than it should be.
Looking down on your body, it seems like the head is about half a meter higher, which brings it very very close to the top of the cockpit. Please fix this, the whole cockpit will look much better and the monitor will stop being so distracting.

Thank you.

Edited by Violator, 20 March 2018 - 03:52 PM.


#66 Brain Cancer

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Posted 20 March 2018 - 07:46 PM

View Postsuffocater, on 20 March 2018 - 03:10 PM, said:

This happens on all Bushwackers with a right arm ballistic hardpoint if you put an AC2 or LB2X into the right arm.


Sun Spiders get a similar problem. And worse, the gun is firing from where the barrel end is...of course, like it's aimed at whatever you should be shooting at. Which makes it an awful low hardpoint, and silly to boot.

Edit: Here's a picture in-game.

Posted Image

Edited by Brain Cancer, 20 March 2018 - 08:18 PM.


#67 Jackal Noble

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Posted 20 March 2018 - 09:44 PM

View PostBrain Cancer, on 20 March 2018 - 07:46 PM, said:


Sun Spiders get a similar problem. And worse, the gun is firing from where the barrel end is...of course, like it's aimed at whatever you should be shooting at. Which makes it an awful low hardpoint, and silly to boot.

Edit: Here's a picture in-game.

Posted Image


Soo weaksauce rigging?

#68 The Demon Razgriz

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Posted 20 March 2018 - 10:24 PM

View Postsuffocater, on 20 March 2018 - 03:10 PM, said:

This happens on all Bushwackers with a right arm ballistic hardpoint if you put an AC2 or LB2X into the right arm.
Posted Image

I have also seen this issue on my High Roller with trying to put an AC2 on the right arm.

#69 PhantomDust

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Posted 21 March 2018 - 09:41 AM

Bushwacker issue - working on getting a hotfix out for that asap, I made the changes just needs to be tested and verified fix

Sunspider issue - Is not actually an issue, that piece is actually elbow geo and it is part of the mech and can be seen in the concept art:
Posted Image

#70 Athom83

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Posted 23 March 2018 - 03:47 PM

Shadows on missile bay doors seem to be detached from the mech.
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#71 Jonathan8883

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Posted 26 March 2018 - 05:23 PM

Shadow Cat Mishipeshu
The right side of the panel just below the cockpit does not recolor with color changes. The left side panel does.

#72 suffocater

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Posted 03 April 2018 - 02:52 PM

Will this game ever learn that bonus armor exists? (and what left and right is, but that is another topic.)
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#73 Brain Cancer

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Posted 04 April 2018 - 02:32 PM

For people who don't get that, it's the game ignoring the Survival buffs when determining whether a chassis has gone internal or not, giving us robots that haven't had a single armor breach but still have a "CRITICAL DAMAGE" warning.

#74 Samantha Rbnsn1990

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Posted 06 April 2018 - 03:49 AM

I dunno if anyone's posted this already, but the Kodillyak's hand "spikes" have a shadow on certain maps that don't bob up and down with the rest of the map when the mech is moving.

It looks really, really ridiculous.

#75 Myobu

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Posted 07 April 2018 - 08:49 PM

The missile racks on the Mad Dog are not mirrored. Apparently, this was reported years ago on the forums here, to support, and on Reddit, and it still hasn't been fixed. Please someone at PGI fix this, I love the Mad Dog and seeing those hideously misplaced 'plugs' over the empty missile tubes makes me cringe.

Here are the links to where this issue was brought up a long time ago:
1. A year ago.
2. A thread from 2015.

And despite assurances of "this has been forwarded to the correct department" or "we will take a look" nothing has been done to fix this problem. Actions speak louder than words, and judging by the actions taken so far... it seems to me that the developers in charge of this kind of thing simply don't care enough to do something about it. Sorry if I come off as rude, I'm just kind of bitter at the moment... the Mad Dog is my favorite mech. Posted Image

Posted Image
Posted Image

Edited by Myobu, 07 April 2018 - 09:01 PM.


#76 Jackal Noble

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Posted 09 April 2018 - 08:57 AM

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Ummm ya. This seems off and slightly ridiculous. super elongated and off esp considering how deep the cougars STs are.

for comparison:
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#77 PhantomDust

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Posted 09 April 2018 - 10:50 AM

View PostMyobu, on 07 April 2018 - 08:49 PM, said:

The missile racks on the Mad Dog are not mirrored. Apparently, this was reported years ago on the forums here, to support, and on Reddit, and it still hasn't been fixed. Please someone at PGI fix this


I fixed this during my retrofit pass on the mad dog so you should see it in the solaris 7 patch :) Also sorry it took so long. Thanks to this thread we will try our hardest to get to these faster than we have in the past.

Cheers,

Arman

#78 Nema Nabojiv

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Posted 09 April 2018 - 11:41 AM

oh thanks man!

#79 Koniving

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Posted 09 April 2018 - 11:51 AM

View PostAthom83, on 23 March 2018 - 03:47 PM, said:

Shadows on missile bay doors seem to be detached from the mech.
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This is an issue with ALL missile doors.

Including Catapults, Kintaros (hard to see it though).

#80 Myobu

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Posted 09 April 2018 - 08:57 PM

View PostPhantomDust, on 09 April 2018 - 10:50 AM, said:


I fixed this during my retrofit pass on the mad dog so you should see it in the solaris 7 patch Posted Image Also sorry it took so long. Thanks to this thread we will try our hardest to get to these faster than we have in the past.

Cheers,

Arman

It's fixed in the upcoming Solaris 7 patch? Yes! Thank you so much.

Time to throw money at this game in thanks. Posted Image





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