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Quality Control

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#81 Brain Cancer

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Posted 11 April 2018 - 10:57 AM



This shows the Survival Tree/Betty bug: Despite having noticeable amounts of armor, the Annihilator pilot gets warned about critical damage at 8:13 in the video. (that is, the game is telling him he has no armor on the badly damaged but not stripped torso). This is because Betty doesn't take bonus armor from the Survival skill nodes into account and ends up treating a small but positive armor total as being no armor left at all.

Edited by Brain Cancer, 11 April 2018 - 10:57 AM.


#82 Nimiki

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Posted 12 April 2018 - 02:07 PM

Though maybe not a bug per-se, but I always thought it was strange how the cockpit view of some mech arms bob with the mech (KGC a good example), while others are completely still and motionless (Marauder a good example).

#83 Athom83

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Posted 13 April 2018 - 04:53 PM

Posted Image

Um...

#84 suffocater

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Posted 14 April 2018 - 02:11 AM

View PostAthom83, on 13 April 2018 - 04:53 PM, said:

Posted Image

Um...

Hey you still see more than half of your mech. One of my Cheetahs is only arms and legs.

#85 Athom83

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Posted 14 April 2018 - 09:50 AM

View Postsuffocater, on 14 April 2018 - 02:11 AM, said:

Hey you still see more than half of your mech. One of my Cheetahs is only arms and legs.

True... but my banshee looks like a derpy awesome.

#86 Davegt27

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Posted 14 April 2018 - 01:06 PM

Posted Image

#87 Jackal Noble

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Posted 16 April 2018 - 03:06 PM

This has always kind of irked me. Is especially noticeable from a hitbox standpoint.
Right torso is from the newer EBJ-D with two energy points
Left torso is from the EBJ-B with two energy points

Makes running the stock pods, less attractive as you might as well just throw on the EBJ-A Left Torso to have another energy point since running the B's single high point energy is just as vulnerable.

Posted Image

#88 Angel of Annihilation

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Posted 16 April 2018 - 07:47 PM

I don't have screen shots but one of the chest mounted harpoints on the Mauler 1P is missing a bracket on one of the AC/2 if you mount 4 of them. Also one of the Bushwackers, can't remember the variant, has the AC in the right arm pointing straight down at the ground.

Also on the Sun Spider, I think when using the both ST that allow you to mount 2 ballistic each if you only mount 2 ACs, it will default one to the high mount on one side and one to the low mount on the other which really throws off the aesthetic of the mech.

Sorry for being vague but maybe someone else with a better memory will have notice the same thing and can point out the specifics.

#89 suffocater

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Posted 17 April 2018 - 03:31 AM

Why is this thread not sticky anymore?

#90 Athom83

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Posted 18 April 2018 - 03:55 PM

Both LB-2s are in the Right Arm of the Dao Breaker, yet when the laser mount is filled in that arm as well only 1 ballistic is displayed.

Posted Image

#91 VonBruinwald

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Posted 20 April 2018 - 12:05 PM

[color=#222222][font=&amp]

Can we get this thread re-stuck.... or has one of the higher powers decided that quality control is no longer necessary?

[/font][/color][/left]

#92 Fox the Apprentice

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Posted 21 April 2018 - 06:42 AM

View PostVonBruinwald, on 20 April 2018 - 12:05 PM, said:

Can we get this thread re-stuck.... or has one of the higher powers decided that quality control is no longer necessary?



IMHO, it's better to have a QC per release. People reporting issues should always read the thread before posting to make sure the report isn't a duplicate, and long threads mean people won't do this.

Edited by Fox the Apprentice, 21 April 2018 - 06:43 AM.


#93 Brain Cancer

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Posted 23 April 2018 - 01:35 PM



Solaris Factory map has an Urbie-sized hidey-hole to duck into.

#94 Jackal Noble

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Posted 26 May 2018 - 11:46 AM

not ok.

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#95 Davegt27

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Posted 26 May 2018 - 03:38 PM

was wondering what happened to this thread

anyways good news Shadow Hawk has been fixed

before

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and now

Posted Image

thanks PGI



#96 Appogee

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Posted 26 May 2018 - 04:05 PM

View Postsuffocater, on 17 April 2018 - 03:31 AM, said:

Why is this thread not sticky anymore?

Mechwarrior Online: Somnambulist 7.

Edited by Appogee, 26 May 2018 - 04:06 PM.


#97 TELEFORCE

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Posted 26 May 2018 - 05:51 PM

The Cougar's laser weapons can definitely use a fix. The laser barrels on the arms are too short compared to the concept drawing. Also as pointed out by another poster, the side torso laser barrels seem crazy long. It's almost like the weapon geometry was reversed between the arms and their side torsos, come to think of it Posted Image

Edited by TELEFORCE, 26 May 2018 - 05:52 PM.


#98 Jackal Noble

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Posted 30 May 2018 - 12:57 AM

what is that? really I get it, I'm pulling hairs here. but is it artistic expression or what?
Posted Image

like why? what did that 3rd mount ever do to achieve such poke outedness?

Posted Image

#99 ChapeL

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Posted 30 May 2018 - 01:53 PM

Victor model currently in game lacks knee caps. ( Joke's on you light mechs I guess ? )

Posted Image

If you have any doubts compare with: https://i.ytimg.com/...xresdefault.jpg

#100 Brain Cancer

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Posted 31 May 2018 - 10:12 AM

Clearly, this is to enhance the "exploding knees" effect caused by too many Victor pilots storing munitions in the legs.





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