Rogue Three, on 09 March 2018 - 05:58 PM, said:
The first mech I ever bought I picked for no reason other than that it could carry 4 LRM 20's with Artemis without moving like a geriatric turtle. It is still my favourite mech, and the only one I can consistently get a 200 matchscore with in QP (unless we get roflstomped). Yes, I am fully aware that this is nothing stellar, but it's still the best I can do (feel free to reread those first two sentences at this point). The one and only time I ever saw a 250 match score in FP was the time before I got chewed out by my teammates for lurming and had dropped both an assault and a heavy with them in a conquest match on Caustic Valley. That match ended before I ever ran out of missiles with my second mech; all lasers overheated or just tickled my armour, nobody had AMS, it was glorious and fun (again: first two sentences; think of them as your security blanket).
However, my teammates were quite adamant that lurming is a no-no, so I bought and tried other mechs with other weapon systems. ATM's, SSRM's, all types of lasers and PPC's, nothing really in the ballistics department because by then I'd come to the conclusion that my aim and positioning are just too crappy. I simply cannot do anything useful face to face with another mech and lack the map awareness to reliably outmanoeuver them. I scraped the rest of my free mech together with 100's, the occasional 150 and a lot of 50's.
Now, tell me: the next time PGI lures me into FP with an event, which mech do you want me to bring? My trusty potato slinger, knowing that you have a 90% chance of my damage being average, or basically anything else, which means it's a toss-up between "the same damage with a different weapon" and "nothing, because the enemy saw me first"?
First and foremost what we'd like is to help you get good at shooting other weapons. Some of it's mouse settings; you want to drag them all down to 0 or close to it. There's a few things to learn to get good at shooting stuff.
For positioning, just stay with the team - stay in a tight ball with them. Shoot who they shoot but stay on the move.
The damage you do with LRMs is generally less useful; significantly less. If you're also not literally shoulder to shoulder with your teammates instead of back behind them a bit you're also hampering the team.
So, in answer to your question.... I'd still rather have you in a direct fire mech staying with the team with a range/weapon loadout dependent on map/mode.