What if Mechs had only one Armor and structure line; the sum of all components added together.
To represent to vulnerability of XL and Light Engines, total structure points will be adjusted based on the Engine type carried.
Standard = 100% of Structure
Clan XL and IS Light = 75% of Structure
IS XL = 50% of Structure
Now to keep accuracy and twisting important, the damage taken depends on where the shot entered the mech.
Arms = 80% of Damage
Legs = 85% of Damage
Side Torso = 90% of Damage
Center = 100% of Damage
Rear Torsos = 120% of adjusted Damage
While this makes the game more arcade like, would it help reduce TTK and the penalty of certain mech designs based on their hit boxes.
Just a random idea.
Thanks
Edited by Mountain Mechwarrior, 09 March 2018 - 02:26 PM.