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Rockets In Solaris


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#1 Evil Elmo

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Posted 12 March 2018 - 10:03 AM

I think it's a good idea to ban rockets from Solaris. After watching all the rocket hijinks videos out there like TheB33f running around in a light one shotting assaults I think they'll be obscenely overpowered in a 1 vs 1 situation.

#2 Champion of Khorne Lord of Blood

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Posted 12 March 2018 - 10:21 AM

Where's the fun in that? Just gotta go ahead and torso twist to the side and tank the hit, if they fire all the rockets at once they overheat and you win. Its pretty quick and easy victory against a rocket mech.

#3 Khobai

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Posted 12 March 2018 - 10:33 AM

Quote

Where's the fun in that? Just gotta go ahead and torso twist to the side and tank the hit, if they fire all the rockets at once they overheat and you win. Its pretty quick and easy victory against a rocket mech.



so dont fire the rockets if theyre torso twisted? wait for them to twist back...

its pretty obvious rockets will need to be banned in solaris

#4 Bombast

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Posted 12 March 2018 - 10:45 AM

In the grand scheme of things, rockets arnt as powerful in 1v1 as you'd think. A lot of their potency comes from catching people off guard, easy to do in 12v12, hard to do 1v1.

If you want a weapon to complain about in Solaris, complain about Flamers. There's a weapon system that drains the fun from a match, for participants and spectators.

Edited by Bombast, 12 March 2018 - 12:23 PM.


#5 Trenchbird

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Posted 12 March 2018 - 10:52 AM

View PostBombast, on 12 March 2018 - 10:45 AM, said:

If you want a weapon to complain about in Solaris, complain about Flamers. There's a weapon system that drains the fun from a match, for participants and spectators.

Wouldn't HGR boats be kinda meh about it? Not like a Gauss-toter would really care considering how little heat they generate.

#6 Seranov

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Posted 12 March 2018 - 10:57 AM

Having used a pair of RL20s on my deadsiding Kaiju, I honestly am not impressed with their damage output. Between the min range, the spread, and the one-shot nature, they're really just a nice way to use missile hardpoints to fill space cheaply. They're fun, don't get me wrong, but they're hardly that impressive in practice.

#7 K O Z A K

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Posted 12 March 2018 - 11:14 AM

View PostSeranov, on 12 March 2018 - 10:57 AM, said:

Having used a pair of RL20s on my deadsiding Kaiju, I honestly am not impressed with their damage output. Between the min range, the spread, and the one-shot nature, they're really just a nice way to use missile hardpoints to fill space cheaply. They're fun, don't get me wrong, but they're hardly that impressive in practice.


You're using them differently than whats discussed here. Its more about the mechs with a lot of missile hardpoints that boat rockets. You can have up to a 360 point single shot alpha that can one shot any mech even from the front, not very useful in a 12v12 but can be hilarious in a 1v1

#8 Escef

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Posted 12 March 2018 - 11:36 AM

I have heard rumor of a mighty RocketShip.

#9 Bombast

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Posted 12 March 2018 - 11:36 AM

View PostCatten Hart, on 12 March 2018 - 10:52 AM, said:

Wouldn't HGR boats be kinda meh about it? Not like a Gauss-toter would really care considering how little heat they generate.


HGR Mechs are relatively safe. So are several other build types that are the meta anyway. But they kill a lot of builds that weren't great to begin with right off the bat, in the dumbest way possible.

And really, they just are not fun. Flamer joisting is the latest thing in MWO, hands down.

Edited by Bombast, 12 March 2018 - 11:36 AM.


#10 FireStoat

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Posted 12 March 2018 - 11:53 AM

View PostBombast, on 12 March 2018 - 10:45 AM, said:

If you want a weapon to complain about in Solaris, complain about Flamers. There's a weapon system that drains the fun from a match, for participants and spectators.


Flamers will be a big issue in Solaris for certain. Rockets can also be an issue, although less of one, on mechs that can load up on ballistics / energy as the primary and rockets for a cheap opening shot at the 150-200 meter mark. Bushwackers will be an amazing dueling mech for certain.

#11 Champion of Khorne Lord of Blood

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Posted 12 March 2018 - 12:15 PM

Would be kinda interesting to see how the meta would progress without any regulations on rockets and flamers. We could see things such as some lasers thrown into a mech for a couple mid range alphas before someone closes with a flamer then have heavy ballistics that can be fired heat neutral. Could be kinda interesting to see how the builds would progress in that environment, everyone building around surviving flamers and rocket spam and then looking to their roles as brawlers or skirmishers or kites.

#12 BrunoSSace

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Posted 12 March 2018 - 12:22 PM

How about remove the dead zone from rockets? Make them useful? If you want to load your mech up with rockets do it, one shot and you loss anyways.

#13 MechaBattler

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Posted 12 March 2018 - 12:41 PM

As someone that occasionally uses an Archer 5W with 3xRocket15, 2xRocket20, and 4xSRM6Artemis. I've found that sometimes they feel like over glorified light weight dumb fire 2xdamage lrms. However fire one after another and you can skin an opponent. Fire all at once and overheat to pointless effect.

#14 SuperMCDad

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Posted 12 March 2018 - 12:47 PM

I think the vids you've been watching by The B33f was before the intro of the minimum range. Then you could put all the damage to one component. They don't seem so OP now that there is a minimum range, and they spread all over the place. Don't know they need banning. Flamers seem like they will be more of a problem.

#15 Bombast

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Posted 12 March 2018 - 01:19 PM

View PostBrunoSSace, on 12 March 2018 - 12:22 PM, said:

How about remove the dead zone from rockets? Make them useful? If you want to load your mech up with rockets do it, one shot and you loss anyways.


Uh...



#16 BrunoSSace

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Posted 12 March 2018 - 02:42 PM

Rockets do suck. They shouldn't have a dead zone in the first place. Just make it impossible to fire more then 2 at once. Seen the video before. He doesn't show you how many times he misses and then becomes totally useless for the rest of the game. He makes these videos for entertainment value not a documentary. You can get one shot buy some other apha mechs as well.

Edited by BrunoSSace, 12 March 2018 - 02:49 PM.


#17 Escef

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Posted 12 March 2018 - 03:40 PM



#18 Throe

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Posted 12 March 2018 - 03:49 PM

View PostBombast, on 12 March 2018 - 10:45 AM, said:

In the grand scheme of things, rockets arnt as powerful in 1v1 as you'd think. A lot of their potency comes from catching people off guard, easy to do in 12v12, hard to do 1v1.

If you want a weapon to complain about in Solaris, complain about Flamers. There's a weapon system that drains the fun from a match, for participants and spectators.


I disagree about flamers. With only 1 of them, they're not significant enough to matter at all, and with 2 or more, you're heating yourself up significantly with still only a *hope* of shutting your opponent down. Like with rockets, part of the strength of flamers is catching an opponent unaware that you're using them. In 1v1, if your opponent knows how to turn on chain fire, they can still benefit from full cooling between 90% and 100%, since the flamer does almost nothing to the target beyond 90%. They can also still coolant flush to alpha you if a good opportunity presents itself. Also, if you keep your flamers on much longer than about 6 of every 12 seconds, you're going to heat yourself up significantly *more* than your opponent, due to flamer heat scale.

#19 Bombast

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Posted 12 March 2018 - 03:58 PM

View PostThroe, on 12 March 2018 - 03:49 PM, said:


I disagree about flamers. With only 1 of them, they're not significant enough to matter at all, and with 2 or more, you're heating yourself up significantly with still only a *hope* of shutting your opponent down. Like with rockets, part of the strength of flamers is catching an opponent unaware that you're using them. In 1v1, if your opponent knows how to turn on chain fire, they can still benefit from full cooling between 90% and 100%, since the flamer does almost nothing to the target beyond 90%. They can also still coolant flush to alpha you if a good opportunity presents itself. Also, if you keep your flamers on much longer than about 6 of every 12 seconds, you're going to heat yourself up significantly *more* than your opponent, due to flamer heat scale.


First, you boat flamers. No one every takes a single one. A fully kitted out Flamer boat will drive an enemy mech to 90% pretty much immediately, and it will have the appropriate weapon suite to deal with its own heat (Which, is much less severe than what they're doing to their enemies).

Second, the goal isn't so much to shut the enemy down, but to stun lock them. Keeping them at 90% pretty much ensures that, sans Gauss Rifles. Chain firing can keep a flamered mech active, but it isn't going to do anything meaningful, and its unlikely to do as much damage as the Flamer carrying mech can do in the same time frame.

Third, no Coolant Flushes in Solaris.

#20 MW Waldorf Statler

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Posted 12 March 2018 - 08:58 PM

ban all Weapons is the best for Players thats will autowin and Solaris with 1 or 2 Enemys is to hard with no Team Shild





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