

Obligatory Clan Hs Nerf Thread
#1
Posted 17 March 2018 - 12:39 PM
- Clan Double Heatsinks:[/color]
[color=#00FFFF]
Health reduced to 4 (from 5)[/color]
thoughts?
#2
Posted 17 March 2018 - 12:40 PM
#3
Posted 17 March 2018 - 12:40 PM
#5
Posted 17 March 2018 - 12:53 PM
#6
Posted 17 March 2018 - 12:56 PM
You're still going to have your component blown out long before you lose everything in it.
#7
Posted 17 March 2018 - 12:57 PM
they needed to buff IS DHS not nerf C DHS
#9
Posted 17 March 2018 - 01:06 PM
Rouken, on 17 March 2018 - 01:00 PM, said:
I disagree, for the reason that Clan mechs are (for the most part) fragile. If said IS mech can strip the claner of the ability to fire without going nova, or cant fire more that 2-3 med laz before having to cool down for an extended period of time... see how this snowballs?
#10
Posted 17 March 2018 - 01:09 PM
#11
Posted 17 March 2018 - 01:13 PM
If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.
#12
Posted 17 March 2018 - 01:29 PM
Brain Cancer, on 17 March 2018 - 01:13 PM, said:
If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.
Maybe, but how often are you that 1-2 hits away and with proper twisting can pull off a kill before going down? now add to that said 1-2 hits but you've lost a bunch of HS.. most likely you wont pull that kill off anymore because you're hitting shutdown firing 4 ermedlaz...
#13
Posted 17 March 2018 - 01:54 PM
Brain Cancer, on 17 March 2018 - 01:13 PM, said:
If I'm at the point of crits mattering, the section is probably one hit away from exploding anyway.
If I'm reading it right, isn't this part of the reason why this method was chosen, over other manners of manipulation? The ability to potentially pad your weapons with HS's.
#14
Posted 17 March 2018 - 01:56 PM
Khobai, on 17 March 2018 - 12:57 PM, said:
Antithetic to PGI balancing philosophy.
Aren't we supposed to be "balancing"? Why not give IS DHS an advantage as well? Surely that thought has crossed someone's mind.
Nope.
Edited by LT. HARDCASE, 17 March 2018 - 01:58 PM.
#15
Posted 17 March 2018 - 01:57 PM
Soon, we will all be running around with ER smalls and AC2s. Hell ya can't wait!
Curious as to some of the various mechs and loadouts and total hp profile now vs comparable IS builds.
Edited by JackalBeast, 17 March 2018 - 02:00 PM.
#16
Posted 17 March 2018 - 02:07 PM
JackalBeast, on 17 March 2018 - 01:57 PM, said:
Soon, we will all be running around with ER smalls and AC2s. Hell ya can't wait!
Curious as to some of the various mechs and loadouts and total hp profile now vs comparable IS builds.
Call to arms for Spread Sheet Warriors!!!

#17
Posted 17 March 2018 - 02:35 PM
Good hunting,
CFC Conky
#18
Posted 17 March 2018 - 02:44 PM
#19
Posted 17 March 2018 - 02:56 PM
Grus, on 17 March 2018 - 01:06 PM, said:
Equipment is only vulnerable to damage during the last 1/3 or so of the components health. That, the amount of damage being thrown around compared to the components health and how easy it is to aim means critting equipment rarely matters.
#20
Posted 17 March 2018 - 02:58 PM
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