Shmoken, on 20 March 2018 - 07:29 PM, said:
Thanks everyone for your feedback. And no, this isn't a troll. I like the game and almost ALL of the players.
I feel better now that I know tier 3 is better than tier 4. Too much World of Tanks, World of Warships and Warthunder I guess! As for WoT, I too have had the 25 game losing streak and have the same complaint.
As for my abilities, I've been playing the stock load outs for the Cheetah and Kaiju and not liking them much. Also I've been trying to skill up all my new mechs, so I need to start taking that into account.
With the event on, I do see some terrible team work out there. Maybe switching weight class will get me with some new team mates.
At the end of the day, given what I know about statistics, how in the world do I lose so many in a row? Even weighted dice don't come up 7's 11 times in a row!
Based on pure probability (each map is a coin flip) you have a 50% chance of a loss each map so 11 losses in a row has a probability of 100% * 1/2^11, that's 1/2048 or 0.049%. So in a game with 40K players you'd expect 20 to be having an 11 loss streak at any given time.
In practice games aren't a coin flip because your individual performance can skew your odds up or down. Likely a factor in your case is that you've just moved up a tier and are now playing harder opponents. Now that you are in T3 the game expects you to put in the effort of a T3 player to win and if you don't contribute as much as the average T3 player you increase your odds of losing. It's a combination of chance and your ability to affect the outcome of a match.
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The only thing I can think of is that I don't play with a squad or with friends. That may mean that I am playing against teams that DO, and that's a big advantage for them. I used to play Warbirds as part of a squadron every Wednesday night. When we had 15 players in coordinated attacks we decimated the map. Like shooting fish in a barrel.
I got a lot of great tips to increase my skill thanks to your input.
If you are not in a group while playing (solo queue) you won't be playing against groups, aside from the occasional sync drop that happens. If you had groups playing vs solos matches would be much more skewed, trust me. It's bad enough in group queue with the skill difference between groups. Solo vs group would be slaughter.
Situational awareness and positioning are key to winning matches. Being able to focus down important targets or forcing the enemy to move where you want them helps win a lot of matches. Staying where you can support your team without getting isolated or overrun is an important skill to learn. As a light your focus isn't as much on outright killing things (the fun part) as it is tying mechs up to give your team an advantage or drawing mechs out of position.
Example, if you catch a slow assault in the back you might be able to kill it if you rush it, but you also might not and get heavily damaged or killed. If you shoot at it you will do one of a few things. First, you might make it stop moving and turn to fight you. In this case, unless you are confident you can kill it quickly and without taking a lot of damage you should withdraw to cover. Wait until it attempts to move towards the team again and then shoot it in the back again. Rinse and repeat. If it ignores you you can kill it. If it stops to fight you you have delayed it from reaching its team and have kept a lot of tonnage off the front lines.
The other case is that the assault's team has mechs go back to support (probably lights and/or mediums). In this case you want to quickly disengage to avoid being caught and you've successfully tied up several mechs. In either case it's a net benefit to your team.
Lights contribute most to wins by forcing the enemy team to divide their attention. You don't always have to commit. If you can get a clean shot on a flank and then run away that's better than running in and dying to do a bit of extra damage. You want them to be worried about their flank because then they will be less focused on the front line of your team.
Lights become more valuable the longer a match goes on and mechs become more damaged. If you're dying early a lot work on reigning in your aggression a bit and being more strategic about how you engage. Don't focus on objectives, but keep an eye on them and be ready to respond if necessary (e.g. the enemy is reaching a critical amount of caps/points in conquest).