justcallme A S H, on 23 March 2018 - 04:29 PM, said:
Thinking about it just with a tad more detail around lootbags... It should be something like:
Scouting
80 match score - 1 bag
120 match score - 2 bags
Invasion
100 match score - 3 bags
150 match score - 4 bags
Otherwise all that you are doing is filling the Scouting Queue and the Invasion Queue gets much reduced efforts for the time invested. Again stuff that players have posted about constantly but keeps getting missed.
I hate to say it, but I've got to jump all over you here. Please avoid taking this as some form of personal attack, as it's NOT intended to be.
Why, you ask?
Because since before I started playing, PGI has still NOT fixed the Match Score handling for Invasion-type games. At current, players are docked MASSIVELY for even losing a single Mech during the Match. It even compounds Match Score losses for every additional Mech that you lose.Until they change it so there is no more than the equivalent percentage dock for having lost just one Mech in QP, but ONLY after you have lost your entire Drop Deck, it simply will NEVER work to require excessively high Match Scores for Loot Bags and/or any other possible Event Rewards. Like, geez, can't they wait until you're PermaDead to add insult to injury? Are they unable to figure out how to limit the Match Score lost to 20% of all that you earned, like they should have in the first place, but trigger it after you're totally down?
Before you ask, YES, THIS HAS BEEN A SORE SPOT FOR ME FOR SOME TIME. Heck, it's safe to say that this problem is why the Cumulative Match Score Event Challenges have seemed pre-sabotaged before they began.
~Mr. D. V. "Can I safely say you understand why your idea does NOT work at this time?" Devnull
(p.s.: This post has a Mental Venting Rating of "240%" on my "Vent-O-Meter"... This just happened to be a moment that I needed to get this issue off my chest.)
D V is right. Thete needs to be a better balance between being rewarded for not dying and being productive. If you can do both, GREAT! But if you are subpar in performance and birddoggin' then you shouldn't get some phenomenal MS simply because you didn't die.
Hey Folks, Let me know if this setup works for you! or if you have any questions post them here and I will pop in to answer them.
Hey there, Matt... I've got an extra question for you.
I just took an extra look at the Conflict Dates/Times... Please tell me that the Main Conflict will NOT be shut down during the others??? The last time that happened, the War History stopped working for quite a number of months!!!
~D. V. "Trying to prevent things crunching on the Server side..." Devnull
Sniper09121986, on 23 March 2018 - 12:35 PM, said:
Before the end of Trial by Fire I had this silly idea of getting a camo for my loyalty Blackjack. I bought some more BJ's and started grinding. I did not get the camo, sadly, but I did get up to 3 (three) kills per match on an Inner Sphere mech with silly hitboxes and about 5 skill points per mech. But you know what, if someone feels that he needs more artificial help to be competitive in the field, be my guest. Years of unceasing "balancing" that culminated in SNS side torso hitboxes taught me how to deal with it anyway.
I appreciate the bait effort, just try to be more subtle next time.
Subtlety in this game ?
C´mooooon, that's seriously wasted effort, only hamfisting is doing it
I hate to say it, but I've got to jump all over you here. Please avoid taking this as some form of personal attack, as it's NOT intended to be.
Why, you ask?
Because since before I started playing, PGI has still NOT fixed the Match Score handling for Invasion-type games. At current, players are docked MASSIVELY for even losing a single Mech during the Match. It even compounds Match Score losses for every additional Mech that you lose.Until they change it so there is no more than the equivalent percentage dock for having lost just one Mech in QP, but ONLY after you have lost your entire Drop Deck, it simply will NEVER work to require excessively high Match Scores for Loot Bags and/or any other possible Event Rewards. Like, geez, can't they wait until you're PermaDead to add insult to injury? Are they unable to figure out how to limit the Match Score lost to 20% of all that you earned, like they should have in the first place, but trigger it after you're totally down?
Before you ask, YES, THIS HAS BEEN A SORE SPOT FOR ME FOR SOME TIME. Heck, it's safe to say that this problem is why the Cumulative Match Score Event Challenges have seemed pre-sabotaged before they began.
100 match score is excessive? 100 match score in invasion is achieveable with ~500 damage, over 4 mechs. 125 damage each mech. One airstrike can do more than that to put it into perspective.
So your argument is essentially flawed because if you cannot manage that very low bar - you would have missed out on the QP lootbags as youre match score there would not be enough with only 125 damage in your mech.
The scale I posted (as an example) is very fair and equitable. Drop it by 10 points if you want so you can do 400 over 4 mechs, same same. The point is as I said
- Invasion should be worth more.
- 150 match score or more, easily achieveable by most players, should reward a bit more as well for Invasion.
The 150 match score for Invasion is directly comparable with the QP bonus of 100 match score giving 2-bags.
Edited by justcallme A S H, 25 March 2018 - 06:09 PM.
PGI it's a good event BUT Piranhas are broken AF. Please remove the PayShield on those things - I have no other way of explaining it take three 5 erml alphas and plenty more hits just to come out unscathed. I wish I had recorded the last it but I will try to record it from now on.
PGI it's a good event BUT Piranhas are broken AF. Please remove the PayShield on those things - I have no other way of explaining it take three 5 erml alphas and plenty more hits just to come out unscathed. I wish I had recorded the last it but I will try to record it from now on.
Perhaps you are just having trouble hitting them. Piranhas are relatively easy to kill.
I have no trouble hitting them, this one in particular ran backwards in a straight line (well within range), shot it with 3 alphas then ran 5erml into it with chainfire and I didn't even strip it