

New Mech Should Be Named Side Spider
#1
Posted 24 March 2018 - 01:19 AM
#2
Posted 24 March 2018 - 01:52 AM

#3
Posted 24 March 2018 - 02:40 AM
#6
Posted 24 March 2018 - 06:18 AM
Other wise, it's retired un-mastered until something changes. Back to sea; that wasn't any fun at all for yet another 1mil in c-Bills I have no need of and have what, almost 700 million? It';s a shame the SNS just is MEH........
#7
Posted 24 March 2018 - 06:26 AM
For real though, a bit of time with exactly how to torso twist with the Sun Spider and learning to play it more like a Jagermech than a front-line heavy basically makes up for all its downsides. It's a second line hill poker, not a mech you ever want to get in close with until the end of the match.
But Russ already tweeted about them modifying the hitboxes unfortunately, which I think is way too fast of a knee-jerk response to the complaints of players who don't understand the Sun Spider. Hopefully the change isn't big because a large CT hurts the Sun Spider far more than large STs. Imagine instead of being able to shield one or the other ST and eventually losing both side STs you instead just got instantly killed through the CT even while twisting.
#8
Posted 24 March 2018 - 07:15 AM
What I don't like about the Sunspider is that what I consider critical omnipods are locked behind owning the hero and even if you own the hero you can only ever have one variant mounting those arm omnipods. I mean lets face it, without those pods this mech has absolutely zero capability to run a decent energy build and if your running ballistics, your only option for backup weapons is going to be mounting small and medium size lasers. 3 Energy total if you don't own the hero just isn't enough.
#9
Posted 24 March 2018 - 07:43 AM

#10
Posted 24 March 2018 - 08:24 AM
#11
Posted 24 March 2018 - 09:33 AM
Edited by Alex Deathson, 24 March 2018 - 09:33 AM.
#12
Posted 24 March 2018 - 10:10 AM
#13
Posted 24 March 2018 - 12:02 PM
#14
Posted 24 March 2018 - 01:09 PM
Now there is nothing wrong with glass cannons, but it doesnt really have enough offensive capability to have the "cannon" part be fact (unlike things like the night gyr or ebon), since the ONLY good loadout ive seen work on it (and what i run) is dual UAC-10 with some sort of energy backup using the hero omnipods. Gauss is terrible (squish armor and crit slot issues), more dakka then dual 10s has ammo issues, and missiles on a mech with such bad hitboxes are unuseable. Essentially, if you try to justify its existence by saying "dont get hit", well every other mech in the game can do as well or better in a situation its ignored, but unlike the suck-spider, its actually bale to tank a bit of fire is necessary, and any game that isnt a stomp its gonna be necessary.
#15
Posted 24 March 2018 - 07:27 PM
I keep seeing them in faction play which is hell funny.
Edited by Samial, 24 March 2018 - 07:28 PM.
#16
Posted 25 March 2018 - 12:12 AM
#17
Posted 25 March 2018 - 12:29 AM
and just forget about the useless set of 8 quirks that actually make for _worse_ builds than having no quirks at all.
Seriously who the **** thought that giving them the chosen quirks would be of any use _AT ALL_
#18
Posted 25 March 2018 - 07:29 AM
#19
Posted 25 March 2018 - 07:56 AM
#20
Posted 25 March 2018 - 01:10 PM
When playing them its speed allows it to get ahead from the main group which then gets you focused on early. Better to stay around and behind charlie lance and snipe. Hoping they focus on them and not you.
ECM would have been a nice option on the vanguard.
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