Jump to content

New Mech Should Be Named Side Spider


23 replies to this topic

#1 Mechwarrior9194373

    Member

  • PipPip
  • Bad Company
  • 21 posts

Posted 24 March 2018 - 01:19 AM

that sun spider mech is almost 75% side torsos, its name should be Side Spider

#2 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 24 March 2018 - 01:52 AM

Posted Image

#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 24 March 2018 - 02:40 AM

Guess there will be no praising of this sun... spider.

#4 Seranov

    Member

  • PipPipPipPipPipPipPip
  • The Death Wish
  • The Death Wish
  • 529 posts
  • LocationUSA

Posted 24 March 2018 - 03:22 AM

View PostEl Bandito, on 24 March 2018 - 02:40 AM, said:

Guess there will be no praising of this sun... spider.


P R A I S E I T !
Posted Image

Edited by Seranov, 24 March 2018 - 03:22 AM.


#5 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,537 posts
  • LocationGrand Duchy of Lithuania

Posted 24 March 2018 - 03:24 AM

View PostSeranov, on 24 March 2018 - 03:22 AM, said:


P R A I S E I T !
Posted Image



#6 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 24 March 2018 - 06:18 AM

I played mine yesterday for a few hours just to see what configs worked (for me...) One: missiles. Reminded me of my Gyr since it was a year ago I had new Gyr's to master.... Is as maneuverable as the Gyrs were pre-nerf'd and plays the same way but instead of XL engines fragility, ST's are the Spider's fate....

Other wise, it's retired un-mastered until something changes. Back to sea; that wasn't any fun at all for yet another 1mil in c-Bills I have no need of and have what, almost 700 million? It';s a shame the SNS just is MEH........

#7 Krivvan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,318 posts
  • LocationUSA/Canada

Posted 24 March 2018 - 06:26 AM

The Sun Spider performs great, it's just that you need to learn the art of Don't Get Hit: https://youtu.be/7P4GFvU2sBY?t=61

For real though, a bit of time with exactly how to torso twist with the Sun Spider and learning to play it more like a Jagermech than a front-line heavy basically makes up for all its downsides. It's a second line hill poker, not a mech you ever want to get in close with until the end of the match.

But Russ already tweeted about them modifying the hitboxes unfortunately, which I think is way too fast of a knee-jerk response to the complaints of players who don't understand the Sun Spider. Hopefully the change isn't big because a large CT hurts the Sun Spider far more than large STs. Imagine instead of being able to shield one or the other ST and eventually losing both side STs you instead just got instantly killed through the CT even while twisting.

#8 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 24 March 2018 - 07:15 AM

Survival Tree skills work wonders. I invested in the full tree with mine and it actually feels reasonably durable now. I won't go so far as to say tanky but at least it feels above average rather than fragile like it does without the skills. I had to give up the mobility tree to make it like this but its fast and maneuverable enough without the skills so I don't feel like I am losing out on that much.

What I don't like about the Sunspider is that what I consider critical omnipods are locked behind owning the hero and even if you own the hero you can only ever have one variant mounting those arm omnipods. I mean lets face it, without those pods this mech has absolutely zero capability to run a decent energy build and if your running ballistics, your only option for backup weapons is going to be mounting small and medium size lasers. 3 Energy total if you don't own the hero just isn't enough.

#9 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 24 March 2018 - 07:43 AM

Imo i think the side torsos are a benefit, makes using the dead side much easier since you dont have to twist that much. dont see how its a weakness to the mech Posted Image

#10 Captain Polux

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 944 posts

Posted 24 March 2018 - 08:24 AM

Good one Mr. President.

#11 Alex Deathson

    Member

  • Pip
  • 15 posts

Posted 24 March 2018 - 09:33 AM

Just move slightly side to side to distribute incoming damage, not hard left or right like you would most other Mechs. It's like a big block where each torso hit-box shares the love. Play it mid-range and make your build appropriate to such engagements and you'll be fine. I kind of like it, and I probably have only 30 skill points on the Vanguard thus far. It will only get better once I start investing in the Survival tree.

Edited by Alex Deathson, 24 March 2018 - 09:33 AM.


#12 Burke IV

    Member

  • PipPipPipPipPipPipPipPip
  • Guardian
  • Guardian
  • 1,230 posts

Posted 24 March 2018 - 10:10 AM

Look at the sunspider front on. Now move the missile pods into the shoulder mounts like the huntsman and the boxes become its arms. That was the arms would half shield the sidetorso from the front. Should have let it carry some combination of pods that add up to 7 missile slots and 1 energy. Then it would have been right.

#13 Brain Cancer

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,851 posts

Posted 24 March 2018 - 12:02 PM

I keep seeing streamers doing well with this, exploding sides or not. ECM availablity seems to do good things for it too.

#14 panzer1b

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 24 March 2018 - 01:09 PM

Ive started calling it the "Suck-Spider", cause well it sucks in any situation that requires taking hits. Its so weak, that i prioritize the things because i know dual UAC10s with a PPC or LPL or ERLL adds up quickly when ignored (ive had many 1000+ dmg games in my vanguard using all stock omnipods), but its super easy to neuter or kill when shot.

Now there is nothing wrong with glass cannons, but it doesnt really have enough offensive capability to have the "cannon" part be fact (unlike things like the night gyr or ebon), since the ONLY good loadout ive seen work on it (and what i run) is dual UAC-10 with some sort of energy backup using the hero omnipods. Gauss is terrible (squish armor and crit slot issues), more dakka then dual 10s has ammo issues, and missiles on a mech with such bad hitboxes are unuseable. Essentially, if you try to justify its existence by saying "dont get hit", well every other mech in the game can do as well or better in a situation its ignored, but unlike the suck-spider, its actually bale to tank a bit of fire is necessary, and any game that isnt a stomp its gonna be necessary.

#15 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 24 March 2018 - 07:27 PM

I like it a lot.. yes it dies fast if sneezed on.. but its fun.

I keep seeing them in faction play which is hell funny.

Edited by Samial, 24 March 2018 - 07:28 PM.


#16 Inatu Elimor

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 318 posts
  • Location1.45 meters below sealevel

Posted 25 March 2018 - 12:12 AM

Not my best mech but I like it. I use it as a sidepoker: left/right 1 hml+uac10 right. To my surprise it can endure quite some frontal damage before going down (try to avoid that however).

#17 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 25 March 2018 - 12:29 AM

I'm doing well with quad AC2/LBX2 builds on the heroes, the C with 6xATM6, or the D with ECM and 2xUAC10. It's a bit situational but quad ACs on chianfire and really fast clicking is very good at overwhelming all but the hardiest players.

and just forget about the useless set of 8 quirks that actually make for _worse_ builds than having no quirks at all.

Seriously who the **** thought that giving them the chosen quirks would be of any use _AT ALL_

#18 ThreeStooges

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 505 posts
  • Locationamc reruns and youtube

Posted 25 March 2018 - 07:29 AM

I used it just once and went back to my better skilled out mechs. Snsuck-very good makes the atlas seem like a 55 toner for mobility.

#19 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 25 March 2018 - 07:56 AM

Haven't played MWO in weeks now, should come back here from my time in War Thunder and try out some matches. In WT getting hit once usually means you're dead (at least if you're playing US against german PZ4F2s) so I could translate that skill into MWO pretty well, especially since you can fire on the move here without it messing up the aim.

#20 A Really Old Clan Dude

    Member

  • PipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 302 posts

Posted 25 March 2018 - 01:10 PM

Personally I have found them to be very fragile. If I see one on the opposition side I will shoot it as it doesn't take much to bring them down or cripple them.
When playing them its speed allows it to get ahead from the main group which then gets you focused on early. Better to stay around and behind charlie lance and snipe. Hoping they focus on them and not you.

ECM would have been a nice option on the vanguard.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users