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Mwo Player Count?


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#1 GBxGhostRyder

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Posted 24 March 2018 - 07:53 AM

I know back 5 years ago we had over 1 million active accounts then it dwindled down to about 100,000 at the end of closed beta the old player count last seen was about 30,000 players when they removed it so what do you think it is now?

All I can go by is steam charts and add about +20% more for players still using the old portal launcher?
Last 30 Days 1,005.7 +21.2 +2.16% 1,960 February 2018 984.5 -138.0 -12.30% 1,650 January 2018 1,122.5 -13.1 -1.16% 2,084 December 2017 1,135.6 +171.7 +17.81% 2,489 November 2017 963.9 +40.0 +4.33% 1,617 October 2017 923.9 +5.9 +0.64% 1,697 September 2017 918.0 -118.3 -11.41% 1,711 August 2017 1,036.3 -75.9 -6.83% 1,803 July 2017 1,112.3 +96.2 +9.46% 2,749 June 2017 1,016.1 -94.7 -8.53% 1,749 May 2017 1,110.8 +167.4 +17.74% 2,103 April 2017 943.5 +11.5 +1.23% 1,733 March 2017 932.0 -75.5 -7.49% 1,863 February 2017 1,007.5 -53.2 -5.02% 1,784 January 2017 1,060.7 +20.2 +1.94% 1,855 December 2016 1,040.5 +58.6 +5.97% 1,821 November 2016 981.9 -128.3 -11.55% 1,843 October 2016 1,110.2 +49.6 +4.68% 1,848 September 2016 1,060.6 +17.3 +1.65% 1,859 August 2016 1,043.3 -2.2 -0.21% 2,116 July 2016 1,045.5 +95.2 +10.01% 1,848 June 2016 950.3 -223.9 -19.07% 1,850 May 2016 1,174.2 -98.4 -7.73% 2,462 April 2016 1,272.6 -177.9 -12.26% 2,420 March 2016 1,450.5 -234.6 -13.92% 2,689 February 2016 1,685.0 -579.4 -25.59% 2,993 January 2016 2,264.5 +134.1 +6.29% 3,828 December 2015 2,130.4 - - 4,111
So I'm thinking like 5000 players total is all that's left no wonder I cant find games at odd hours I want to play MWO.

P.S thanks PGI for the free mechs can you please try to rebuild the games community back to what it once was in Closed beta?

Edited by GBxGhostRyder, 24 March 2018 - 07:54 AM.


#2 DiabetesOverlord Wilford Brimley

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Posted 24 March 2018 - 08:00 AM

View PostGBxGhostRyder, on 24 March 2018 - 07:53 AM, said:

I know back 5 years ago we had over 1 million active accounts then it dwindled down to about 100,000 at the end of closed beta the old player count last seen was about 30,000 players when they removed it so what do you think it is now?

All I can go by is steam charts and add about +20% more for players still using the old portal launcher?
Last 30 Days 1,005.7 +21.2 +2.16% 1,960 February 2018 984.5 -138.0 -12.30% 1,650 January 2018 1,122.5 -13.1 -1.16% 2,084 December 2017 1,135.6 +171.7 +17.81% 2,489 November 2017 963.9 +40.0 +4.33% 1,617 October 2017 923.9 +5.9 +0.64% 1,697 September 2017 918.0 -118.3 -11.41% 1,711 August 2017 1,036.3 -75.9 -6.83% 1,803 July 2017 1,112.3 +96.2 +9.46% 2,749 June 2017 1,016.1 -94.7 -8.53% 1,749 May 2017 1,110.8 +167.4 +17.74% 2,103 April 2017 943.5 +11.5 +1.23% 1,733 March 2017 932.0 -75.5 -7.49% 1,863 February 2017 1,007.5 -53.2 -5.02% 1,784 January 2017 1,060.7 +20.2 +1.94% 1,855 December 2016 1,040.5 +58.6 +5.97% 1,821 November 2016 981.9 -128.3 -11.55% 1,843 October 2016 1,110.2 +49.6 +4.68% 1,848 September 2016 1,060.6 +17.3 +1.65% 1,859 August 2016 1,043.3 -2.2 -0.21% 2,116 July 2016 1,045.5 +95.2 +10.01% 1,848 June 2016 950.3 -223.9 -19.07% 1,850 May 2016 1,174.2 -98.4 -7.73% 2,462 April 2016 1,272.6 -177.9 -12.26% 2,420 March 2016 1,450.5 -234.6 -13.92% 2,689 February 2016 1,685.0 -579.4 -25.59% 2,993 January 2016 2,264.5 +134.1 +6.29% 3,828 December 2015 2,130.4 - - 4,111
So I'm thinking like 5000 players total is all that's left no wonder I cant find games at odd hours I want to play MWO.

P.S thanks PGI for the free mechs can you please try to rebuild the games community back to what it once was in Closed beta?

Won’t happen for me. I don’t feel like working when playing a game. This game feels like work so others can play with their joke/experimental builds at the expense of others.

Carry harder got too tedious, and I don’t see myself coming back without drastic changes. Solaris 7 is also not one of those updates I see succeeding either. It will just make the players bleed off faster. At least the forums will be active with complaints.

Edited by DiabetesOverlord Wilford Brimley, 24 March 2018 - 08:02 AM.


#3 Krivvan

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Posted 24 March 2018 - 08:01 AM

The Jarl (and extension leaderboard) stats are going to be more reliable as they include both Steam and MWO Client players: https://leaderboard.isengrim.org/stats

#4 GBxGhostRyder

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Posted 24 March 2018 - 08:07 AM

View PostKrivvan, on 24 March 2018 - 08:01 AM, said:

The Jarl (and extension leaderboard) stats are going to be more reliable as they include both Steam and MWO Client players: https://leaderboard.isengrim.org/stats


Nice site I don't know if I believe those numbers are correct unless you have a direct connection to the MWO LIVE server database they seem quite high compared to Steam stats ? Plus if there so high why does PGI hide the player count?

#5 Krivvan

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Posted 24 March 2018 - 08:13 AM

View PostGBxGhostRyder, on 24 March 2018 - 08:07 AM, said:

Plus if there so high why does PGI hide the player count?

It's not hidden. The site gets all its information from the public data PGI releases.

It will end up missing/ignoring players that only play private lobbies and faction play though.

Edited by Krivvan, 24 March 2018 - 08:15 AM.


#6 GBxGhostRyder

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Posted 24 March 2018 - 08:20 AM

View PostKrivvan, on 24 March 2018 - 08:13 AM, said:

It's not hidden. The site gets all its information from the public data PGI releases.

It will end up missing/ignoring players that only play private lobbies and faction play though.


I know your trying to make a case for your figures on that site but I don't understand why PGI #1 would not want those high player count figures known .And why PGI does not just use the Steam MWO Launcher to show player count so more people play the game?

Current popular games and player stats on steam below [color=#8F98A0][font=&amp]2,087,145[/font][/color] [color=#8F98A0][font=&amp]2,749,409[/font][/color] PLAYERUNKNOWN'S BATTLEGROUNDS [color=#8F98A0][font=&amp]700,887[/font][/color] [color=#8F98A0][font=&amp]731,657[/font][/color] Dota 2 [color=#8F98A0][font=&amp]568,792[/font][/color] [color=#8F98A0][font=&amp]568,792[/font][/color] Counter-Strike: Global Offensive [color=#8F98A0][font=&amp]122,230[/font][/color] [color=#8F98A0][font=&amp]144,366[/font][/color] Tom Clancy's Rainbow Six Siege [color=#8F98A0][font=&amp]71,323[/font][/color] [color=#8F98A0][font=&amp]79,581[/font][/color] Grand Theft Auto V [color=#8F98A0][font=&amp]64,863[/font][/color] [color=#8F98A0][font=&amp]68,658[/font][/color] Warframe [color=#8F98A0][font=&amp]59,239[/font][/color] [color=#8F98A0][font=&amp]59,239[/font][/color] ARK: Survival Evolved [color=#8F98A0][font=&amp]54,348[/font][/color] [color=#8F98A0][font=&amp]54,348[/font][/color] Football Manager 2018 [color=#8F98A0][font=&amp]50,626[/font][/color] [color=#8F98A0][font=&amp]51,366[/font][/color] Team Fortress 2 [color=#8F98A0][font=&amp]49,701[/font][/color] [color=#8F98A0][font=&amp]49,701[/font][/color] Path of Exile
AS to your player count stats on Jarls MWO would be the 9th most popular game played on steam I just cant believe that's true and if it was true MWO was that popular and has that many players why would PGI want to hide the true player count?

#7 Krivvan

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Posted 24 March 2018 - 08:24 AM

View PostGBxGhostRyder, on 24 March 2018 - 08:20 AM, said:

AS to your player count stats on Jarls MWO would be the 9th most popular game played on steam I just cant believe that's true and if it was true MWO was that popular and has that many players why would PGI want to hide the true player count?

You're misunderstanding the Steam numbers greatly. Those Steam numbers are the number of players playing literally right at this moment. The leaderboard and Jarl numbers are based on the number of players that have played matches recently.

PGI also can't just make players play on the Steam launcher, nor would it necessarily be in their interest to do so depending on what kind of cut Valve takes. I don't really know any game that actually has a player count number too, even the most popular ones.

According to Steam's numbers, there are 1000 to 2000 players that are playing MWO on Steam at any one time. This does not mean that there are only 1000 to 2000 active players. That means there are 1000 to 2000 players logged in at any exact given moment. Also keep in mind that the MWO has only been on Steam for 2 years of the 5-6 years the game has existed, so at least some sizeable chunk of players likely didn't switch to Steam.

Edited by Krivvan, 24 March 2018 - 08:29 AM.


#8 GBxGhostRyder

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Posted 24 March 2018 - 08:33 AM

View PostKrivvan, on 24 March 2018 - 08:24 AM, said:

You're misunderstanding the Steam numbers greatly. Those Steam numbers are the number of players playing literally right at this moment. The leaderboard and Jarl numbers are based on the number of players that have played matches recently.

PGI also can't just make players play on the Steam launcher, nor would it necessarily be in their interest to do so depending on what kind of cut Valve takes. I don't really know any game that actually has a player count number too, even the most popular ones.


No I don't think in misunderstanding anything about Steam stats or you stats lets say we go by your numbers which are numbers you have taken from events most likely and calculated a player base that's basically 54.000 players on a average only during those events during 1 month.

Like I said if it were true? MWO would be the 9th most played game on steam in that month as Stem player counts are also based on a monthly AVG? So why would PGI not be proud and show those numbers to its community and on Steam to gain a higher player count for it game?


It just does not make sense to me and I once again cannot believe after 5 years MWO still has more than 5000 -10000 players still active and playing on a daily basis.

#9 Krivvan

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Posted 24 March 2018 - 08:49 AM

View PostGBxGhostRyder, on 24 March 2018 - 08:33 AM, said:

No I don't think in misunderstanding anything about Steam stats or you stats lets say we go by your numbers which are numbers you have taken from events most likely and calculated a player base that's basically 54.000 players on a average only during those events during 1 month.

It means 54k players played at least 10 matches this month. It doesn't mean that there are 54k players online right this moment. The Jarl list is based on how many players still at least occasionally play the game.

Steam shows that there are about 1k to 2k players are online at any given time that are using Steam. Steam player counts are based on how many players are online at a specific time. That means there are likely anywhere from between 1.5k to 4k players online concurrently on a given day when you add in players still on the old client.

These numbers are not contradictory. You don't seem to understand that an active player doesn't mean they are currently logged in and that a currently playing player isn't going to always be logged in.

View PostGBxGhostRyder, on 24 March 2018 - 08:33 AM, said:

as Stem player counts are also based on a monthly AVG?

Not in the way that you seem to think. They are based on the monthly average of how many players are online at any given time. Not how many players are active and playing the game.

Edited by Krivvan, 24 March 2018 - 09:29 AM.


#10 GBxGhostRyder

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Posted 24 March 2018 - 09:09 AM

View PostKrivvan, on 24 March 2018 - 08:49 AM, said:

It means 54k players played at least 10 matches this month. It doesn't mean that there are 54k players online right this moment. The Jarl list is based on how many players still at least occasionally play the game.

Steam shows that there are about 1k to 2k players are online at any given time that are using Steam. Steam player counts are based on how many players are online at a specific time. That means there are likely anywhere from between 1.5k to 4k players online on a given day when you add in players still on the old client.

These numbers are not contradictory. You don't seem to understand that an active player doesn't mean they are currently logged in and that a currently playing player isn't going to always be logged in.


Not in the way that you seem to think. They are based on the monthly average of how many players are online at any given time. Not how many players are active and playing the game.


Well heck MWO really has gone down hill in 5 years if 54,000 active players is all that's left according to your stats or even only 1000 players play per day if that. Why would PGI allow this to happen? And why would a developer allow his game to basically die off?

I guess the big question is could anything at this point revive the game?

#11 Krivvan

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Posted 24 March 2018 - 09:17 AM

View PostGBxGhostRyder, on 24 March 2018 - 09:09 AM, said:

1000 players play per day if that.

That's still not what it means. That's the number of players that are currently playing at any one given time. Not the number of players that play per day, unless you are suggesting that every person who plays MWO actively plays for 24 hours a day every day. [Seems I typoed and wrote "on a given day" rather than "concurrently on a given day" earlier so that may have been my bad]

That said, the player numbers are pretty expected for a F2P title such as this in its niche and are of course lower than games like World of Tanks, World of Warships, and War Thunder, but much higher than games like Fractured Space, Armored Warfare (which just a month ago got a PS4 port), or Dreadnought, all of which are considered to be F2P games that are still active and are all newer than MWO. Given that the game has been going for 6 years now, it's more indicative of a slow and expected population loss as people get bored with the game rather than a catastrophic death.

If you want to see what a developer letting a game die off catastrophically looks like, look at Hawken with its peak at 8.3k, and which is about the same age as MWO: http://steamcharts.com/app/271290#All

Compared with that, MWO looks quite a bit more stable after the initial Steam population boost: http://steamcharts.com/app/342200#All

It's obvious that MWO isn't a game that is very popular or has a huge population, but as far as other comparable games go, it's really doing quite solidly all things considered.

As for increasing player numbers, you'd need to address people getting bored with the game, and adding in new modes that greatly change up the gameplay is one possible step for that. Or remaking the entire game with a different engine and etc. which is obviously no small endeavor. But I doubt any number of small changes would do it. It's not as if a few balance changes are suddenly going to make the population skyrocket.

Edited by Krivvan, 24 March 2018 - 09:31 AM.


#12 Alex Deathson

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Posted 24 March 2018 - 09:20 AM

I don't know where you're getting the 1 million original players number from. That seems pretty high, from my recollection. Beyond that, I know of no player who logs in using Steam. I only know players using the actual game client to log in, so adjusting your argument based only on the Steam client would prove uninformative.

#13 Angel of Annihilation

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Posted 24 March 2018 - 09:22 AM

I think your underestimating the number of players who are still using the MWO launcher. There are alot us old timers who still play and I would bet most of us haven't converted to steam. I mean what is the point of having to reinstall the entire game through steam when you already have it downloaded on your computer. It is also faster to just the MWO launcher or at least feels that way to me.

#14 GBxGhostRyder

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Posted 24 March 2018 - 09:37 AM

View PostAlex Deathson, on 24 March 2018 - 09:20 AM, said:

I don't know where you're getting the 1 million original players number from. That seems pretty high, from my recollection. Beyond that, I know of no player who logs in using Steam. I only know players using the actual game client to log in, so adjusting your argument based only on the Steam client would prove uninformative.


I remember back at the beginning of Closed beta PGI had a announcement of 1 million accounts made for MWO of course some might have been ALT accounts also but I remember it impressed me so many people still thought this IP was cool and wanted to give it a go playing a few stompy robot games.

I guess that's the point of my topic WHY does PGI hide the player count? Is it shame at losing so many players in 5 years? Is it bad management of the overall player base?

And how many could be re lured back into active play myself included After Closed beta I personally have not played much as most my MW2 buddies quit the game out of frustration with all the lopsided gameplay and no Social lobby system ETC ETC consumables ETC.

#15 DAYLEET

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Posted 24 March 2018 - 09:40 AM

View PostGBxGhostRyder, on 24 March 2018 - 09:09 AM, said:

I guess the big question is could anything at this point revive the game?

Its a Niche IP in a simplistic team deathmatch game, its never gona explode. Big changes are the only thing that gets people to come back. Like how the skill tree had an increase in people that had all vanished four months later and we were back at square one(the one before the tree). It was the exact same tdm gameplay that people left behind and a tree isnt changing that. There is a lot of changes that could be done, which one would gain and retain players though, no one seems to agree and PGI dont want to make big changes(they said it in a devlog). Id personally turn the game into a planetside kind of game but technicaly planetside has the same playerbase mwo has(assuming, out-of-steam players are equals in numbers to steam players.)

I think one change people agree would help that is not gameplay. Thats a new engine and everyone is secretly hoping that after MW5 is done mwo is going to be ported to the UE. Having a game running smoothly for a wide range of people should be a first step. Then you also have en engine thats easily modified.

All i can add is hang in here. When it gets stale, go play another game for a month or so and then come back refreshed. Its what i do.

Edited by DAYLEET, 24 March 2018 - 09:43 AM.


#16 Krivvan

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Posted 24 March 2018 - 09:44 AM

View PostGBxGhostRyder, on 24 March 2018 - 09:37 AM, said:

I guess that's the point of my topic WHY does PGI hide the player count? Is it shame at losing so many players in 5 years? Is it bad management of the overall player base?

Do you know many games in general that proudly show their player counts as a big counter? The information is already public enough and available on the website and in the game. You're literally just talking about why they don't put a giant garish counter in the game UI. There's not much hiding of the player count that's going on otherwise. You're starting to make me sound like a white knight or something here but really, how many games actually do that? Even the most populated ones?


View PostGBxGhostRyder, on 24 March 2018 - 09:37 AM, said:

I remember back at the beginning of Closed beta PGI had a announcement of 1 million accounts made for MWO

I was in the first wave of the Closed beta and I don't really remember an announcement quite like that. I remember one about several million being made off the Founder's program though, which would translate to more like 100k to 200k accounts.

Edited by Krivvan, 24 March 2018 - 09:51 AM.


#17 Ghogiel

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Posted 24 March 2018 - 11:04 AM

View PostKrivvan, on 24 March 2018 - 09:44 AM, said:

I was in the first wave of the Closed beta and I don't really remember an announcement quite like that. I remember one about several million being made off the Founder's program though, which would translate to more like 100k to 200k accounts.


Not quite closed beta, but there was an announcement for that


https://www.gamasutr...r_milestone.php

#18 GBxGhostRyder

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Posted 24 March 2018 - 12:23 PM

View PostGhogiel, on 24 March 2018 - 11:04 AM, said:


Not quite closed beta, but there was an announcement for that


https://www.gamasutr...r_milestone.php


Thank you Ghogiel I did not know where to find that info MWO has so much potential as a game of the year prospect still after 5 years of squandered promises and development and bad management So many MWO players have tried to help the Devs only to be slapped down by the very company they put there trust in long ago.

Like I said in my original post why not a player counter to show how much you believe in your own competence as a company and working with your community which is one of PGI's biggest faults not trusting in what there community wanted in this game and implementing it.

I don't know if I will give MW5 a chance after 5 years of incompetent development with MWO and its community do you give PGI another chance? Or just move on to other game venues?

#19 Brain Cancer

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Posted 24 March 2018 - 12:36 PM

View PostGBxGhostRyder, on 24 March 2018 - 09:09 AM, said:


Well heck MWO really has gone down hill in 5 years if 54,000 active players is all that's left according to your stats or even only 1000 players play per day if that. Why would PGI allow this to happen? And why would a developer allow his game to basically die off?

I guess the big question is could anything at this point revive the game?


You could revive the game, but you'd have to first remove it's current engine and replace it.

Nothing else will work until then, as PGI is barely able to improve the game as a result of no capacity to significantly modify it.

After that, it'd probably take handing the game over from it's current primary caretakers. Competency is very much the second most important issue.

#20 TLBFestus

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Posted 24 March 2018 - 12:49 PM

There is one simple solution that I believe would re-invigorate the game;


Posted Image





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