Jump to content

Faction Play Event Issues Work Around


148 replies to this topic

#61 arcana75

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,161 posts

Posted 27 March 2018 - 06:52 AM

Well one thing I can say about this event, it is changing the Scouting loadouts players are fielding. It's no longer just mainly splat builds. With the 20 Kills/KMDD requirement, more players are fielding kill builds over damage farming ones.

Also, if you score kills and kmdds in a single match, all of them get added to the 20 requirement.

Edited by arcana75, 27 March 2018 - 07:48 AM.


#62 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,516 posts
  • LocationNew Hampshire, USA

Posted 27 March 2018 - 06:56 AM

Great idea. Amateur implementation.

#63 MrKvola

    Member

  • PipPipPipPipPipPip
  • The Scythe
  • The Scythe
  • 329 posts

Posted 27 March 2018 - 07:25 AM

View PostInnerSphereNews, on 26 March 2018 - 04:45 PM, said:

The March 20th Patch removed penalties associated with breaking contracts/switching factions in an attempt to allow more flexibility with the type of events we were running.

Sorry Matt , it did not remove _ALL_ penalties.

There are still the probation matches. Why?

Another issue is, believe it or not, people have lives. What if the Unit leader is not available to change the contract (even if the whole Unit accepts penalties associated with it)? What even if the backup is not there? Yes, technically I can always leave the Unit.

But if I want to re-join later I need to pay up again for the invite (and yes, actually catch a Unit Leader online, which could be challenging at times since you know, the population in this game is global).

With a Unit of just 40 members that is 2 million c-bills. Why is the unit entry fee still there? It has proven to be ineffective, there are still outfits with hundreds of members out there. The only thing you forced them to do is to expel idle players more often. And then have to re-join the Unit if they come back to the game (well, or let's face it, just leave in disappointment again without even giving it a try). Was that your goal, to introduce more bookkeeping for the Unit leaders and disappoint even more players?

If you want to run events like these I do not believe it will work out well for you in the long run. Having a short time window of only 2 days to complete (although the challenge is simple) will only serve to frustrate people if they are unable to do so for whatever reason. Having to overcome more hurdles if they still want to try, even more so.

This needs a serious re-think, from the bottom up. A lot of people have offered help. Please, take some advice. If you can not find what you seek, ask. There are clever people eager to help out there, you know who they are. Reach out. You have the means.

Please, PGI, we all want this game to succeed and improve. Otherwise none of us would be here.

Edited by MrKvola, 27 March 2018 - 07:54 AM.


#64 Warning incoming Humble Dexterer

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,077 posts

Posted 27 March 2018 - 07:31 AM

The fix is as simple as adding ~4 days to the loot bag event, for those who don't want to join any of the 4 factions involved in the 4 day long faction events...

Or at least suspending the loot bag event until the 4 days of the two faction specific events are over.

#65 Lexandro Wolf

    Member

  • PipPipPipPipPip
  • The Undertaker
  • The Undertaker
  • 108 posts
  • LocationHungary, Budapest

Posted 27 March 2018 - 08:09 AM

Dear PGI!

Please, fix the problem of FP...

We can not finish "Lucky Charms Faction Play Event" and IS vs CLAN Event...but this ends it:
3D 5H 51M

#66 QuietM

    Rookie

  • Philanthropist
  • Philanthropist
  • 3 posts

Posted 27 March 2018 - 08:37 AM

P.S ---- PGI .. event is lame we just started ghosting (3 times so far)

#67 Think Tank

    Rookie

  • Ace Of Spades
  • 7 posts

Posted 27 March 2018 - 09:08 AM

View PostShadowKing, on 26 March 2018 - 08:53 PM, said:


This assumes the casual player has played enough to learn the game and is aware of the current trends, tech available and tactics employed. In which case, the casual player can on average be considered below average in skill.
As such, they are also more opt to buying what they want to use because they believe that is what will be fun or just like the design for 1 reason of another ( as in they know it from the books or another game, etc ) rather than what is considered optimal to get a perfect win.

Since they are casual, they are more than likely dropping solo in a match rather than as part of a unit or even a group ( discounting the LFG since that rates the same or worse than just dropping solo with randoms ) .
Even if during a game, they go about following along with the rest of the team as instructed, if the other team has the more optimized builds and/or tactics, more often than not, you are going to lose. And when the teams you are with ( in scouting specifically ) , can hardly manage even 1 kill total, nevermind a win, you are not going to build up the stats very fast. With the non-scouting, assuming they stayed with the group, are likely in the middle or back of the group and unable to get shots off to provide enough damage because everyone else in the team keeps walking in front of them whenever they find an open shot to due everyone holding to choke points.
At which point, they then only get shots because either a.) they wandered away from the team to prevent the blocking only to get picked off going solo or b.) because everyone else that was in front of them died leaving the entire other team now directly in front of them, which now being the only target, results in an almost immediate death.

And by way of time frame, the casual player is likely to only be able to play 2-3 matches in a hour as the first thing on logging in, they're likely to spend 10-15m just looking at their mechs to see what they have or changing things around if they feel (or need (as due to an event)) on doing something different. Then spend another 5-10 minutes after a match again re-arranging things again as depending on how the match went. Then there is the time required in finding a match and however long it takes to finish it.

Which then brings us to how much time a casual player is likely to have available to invest in actually playing during a single day, be it weekday or weekend.

Of course, this is all off topic now though.

My only point was in that, while I appreciate the events, sometimes the only things that get me to log in, there just needs more though on the requirements. Placing a high requirement total with a short expiration during a time frame when most people are occupied by other things (such as work or school), seems poor planning to me.



I do not understand why people who suck at something think they are owed special treatment so that it's easier for them to get performance-based rewards they aren't good enough to actually earn.

If you're not good enough to win, why it is PGI's responsibility to dumb the game down and ruin it for everyone, so that you can?

Perhaps you should switch to a game that's less challenging and more directly rewarding? Something with no learning curve. Perhaps a turn-based game you can pick up and put down after just a few minutes of gameplay.

#68 Apollo777

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 265 posts
  • LocationEarth

Posted 27 March 2018 - 09:39 AM

I don't like this at all, why we are forced to choose between these two IS factions?!Posted Image
But i need 9 more matches with 100 ms to finish the event.Posted Image
Damn, i don't have good skilled IS scouting mech, so i think have to wait for "clan vs clan" to finish this lootbag event.Posted Image

This was such a good event but PGI desided to mess with it, WHY?!

Edited by Apollo777, 27 March 2018 - 10:57 AM.


#69 Jamun

    Member

  • PipPip
  • 30 posts

Posted 27 March 2018 - 10:10 AM

fyi -They just reduced the completion goals from 20 to 10 on each side.

#70 Meppoy

    Member

  • PipPip
  • Overlord
  • Overlord
  • 48 posts

Posted 27 March 2018 - 10:14 AM

From the perspective of 6 years in this game, it's one of the worst attempts to fix a problem. I mean, screw the problem with the attending in the event if you have a "right" loyalty. Just a few un-intuitional additional clicks, it's not really bad. But blocking whole loyalists community except Davion and Stainer from playing CW during ANOTHER ONE CW event - it's just too bad to accept it. I feel punished because of my wish to stay with my faction. Is there no understanding of role-playing concept in the PGI studio? I won't switch factions for free even if I can, I want to stick with my allies no matter what kind of crap is going between the two IS houses. And even if I would be much less of role-playing person, it feels really wrong to force a big unit to switch loyalty because the developer wants to demonstrate how easy and "non-punishing" it became.
No.
Just no. Screw it.
Oh, and don't forget about leaderboards information...
...maybe it's not the worst in-game event ever - I missed a few of them and can't say for sure. But it's definitely the worst one in my memory. PGI, you made a lot of mistakes and it's fine as far as we're all only humans, but I never expected you to make something as stupid as this.

Once again, I feel punished for playing the game and taking my fun from it. I think you guys are gonna miss some players after this magnificent piece of "event".

#71 Rhaezor

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 122 posts
  • LocationPT

Posted 27 March 2018 - 10:24 AM

The event is QUITE good. The only problems are, as many say, we are not gonna leave a unit and pay 5M to get back, the unit might not change loyalties, 10 probations matches... this added to the bug you opened the post with makes this fuss.

The 20 kill+kmdd are easy, 10 are even easier but those were not the problem. The problem is we are locked in our units faction and depend of the leader good will.

#72 GreyDemon

    Member

  • PipPipPipPipPip
  • Tai-sa
  • Tai-sa
  • 109 posts
  • LocationBerlin / Germany

Posted 27 March 2018 - 10:29 AM

Sorry PGI, nice idea to give us the Chance to fight IS vs IS and Clan vs Clan, but for nothing, not for lootbags, not for MC or a pattern i will give up my loyality to the Dragon.

see you on the battlefield, AFTER THIS EVENT

#73 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 27 March 2018 - 10:37 AM

My last scouting match... SEVEN HUNDRED PLUS damage...no team damage... 2 solo kills, match score was over 400...only awarded 1 loot bag.

#74 Sniper09121986

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 2,161 posts

Posted 27 March 2018 - 10:39 AM

View PostSsamout, on 27 March 2018 - 06:39 AM, said:

not every unit was stacked to one side.


But every unit that could swing the balance singlehandedly was. I remember how units picked their contracts with, like, half hour intervals between each other. I do admit this added to the political hubbub of the game and drama on the forums, but in the game it did screw things up for the loyalists. MS once strong-armed Russ on Twitter to break their current contract with no penalty. That low has not been reached since, at least on my record.

View PostThink Tank, on 27 March 2018 - 09:08 AM, said:

If you're not good enough to win, why it is PGI's responsibility to dumb the game down and ruin it for everyone, so that you can?


Because this is exactly what they are doing and have been doing with Inner Sphere tech. The weapon values were jacked up and mech armor quirks were added to mitigate the benefits of Clan tech (which was nerfed for the same reason). Now that LFE and new Inner Sphere weapons have been added to do exactly that (as in lore BTW) the weapon values, quirks and nerfs need to be rolled back closer to their initial state. A year has almost passed, and we are not seeing that. What we are seeing is that these values continue to be jacked up through the roof, the result being on broad display in FW war log. So yes, PGI has chosen its side and keeps improving the experience of one portion of the player base at the cost of the other. Why would they change this approach in any other area if it keeps selling their $40 mech packs?

#75 ZortPointNarf

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 261 posts
  • LocationIsle of Man

Posted 27 March 2018 - 10:44 AM

View PostDee Eight, on 27 March 2018 - 10:37 AM, said:

My last scouting match... SEVEN HUNDRED PLUS damage...no team damage... 2 solo kills, match score was over 400...only awarded 1 loot bag.

Have you checked that you have not completed the lower part already, score 50, meaning you only have 100 score matches remaining. My last 9 matches were like that.

View PostSniper09121986, on 27 March 2018 - 10:39 AM, said:


But every unit that could swing the balance singlehandedly was. I remember how units picked their contracts with, like, half hour intervals between each other. I do admit this added to the political hubbub of the game and drama on the forums, but in the game it did screw things up for the loyalists. MS once strong-armed Russ on Twitter to break their current contract with no penalty. That low has not been reached since, at least on my record.



Because this is exactly what they are doing and have been doing with Inner Sphere tech. The weapon values were jacked up and mech armor quirks were added to mitigate the benefits of Clan tech (which was nerfed for the same reason). Now that LFE and new Inner Sphere weapons have been added to do exactly that (as in lore BTW) the weapon values, quirks and nerfs need to be rolled back closer to their initial state. A year has almost passed, and we are not seeing that. What we are seeing is that these values continue to be jacked up through the roof, the result being on broad display in FW war log. So yes, PGI has chosen its side and keeps improving the experience of one portion of the player base at the cost of the other. Why would they change this approach in any other area if it keeps selling their $40 mech packs?



Have we been reading the same patch notes in the last year? They were quite liberal with the nerf bat, but I do concede, some mechs are still a bit over quirked and others need a lot of quirk love.

#76 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 27 March 2018 - 10:47 AM

Another scout match with enough to get a bag, none awarded.

#77 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 27 March 2018 - 10:50 AM

View PostZortPointNarf, on 27 March 2018 - 10:44 AM, said:

Have you checked that you have not completed the lower part already, score 50, meaning you only have 100 score matches remaining. My last 9 matches were like that.


Out of 52 matches, only twice have I had a match score under 100. Thus... that's 50 matches where I scored 100 or more.

#78 Sniper09121986

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Sickle
  • The Sickle
  • 2,161 posts

Posted 27 March 2018 - 10:52 AM

View PostZortPointNarf, on 27 March 2018 - 10:44 AM, said:

Have we been reading the same patch notes in the last year? They were quite liberal with the nerf bat, but I do concede, some mechs are still a bit over quirked and others need a lot of quirk love.


The irony is that if there is even one OP mech then everyone and their mom will be running it to the maximum possible extent - and why would they not? Yes, there are not many Vindis and Highlanders in the field, but it is because there are objectively better alternatives.

#79 Roland09

    Member

  • PipPipPipPipPipPip
  • Tai-shu
  • Tai-shu
  • 474 posts
  • LocationLuthien, Draconis Combine

Posted 27 March 2018 - 11:21 AM

View PostMeppoy, on 27 March 2018 - 10:14 AM, said:

From the perspective of 6 years in this game, it's one of the worst attempts to fix a problem. I mean, screw the problem with the attending in the event if you have a "right" loyalty. Just a few un-intuitional additional clicks, it's not really bad. But blocking whole loyalists community except Davion and Stainer from playing CW during ANOTHER ONE CW event - it's just too bad to accept it. I feel punished because of my wish to stay with my faction. Is there no understanding of role-playing concept in the PGI studio? I won't switch factions for free even if I can, I want to stick with my allies no matter what kind of crap is going between the two IS houses. And even if I would be much less of role-playing person, it feels really wrong to force a big unit to switch loyalty because the developer wants to demonstrate how easy and "non-punishing" it became.
No.
Just no. Screw it.
Oh, and don't forget about leaderboards information...
...maybe it's not the worst in-game event ever - I missed a few of them and can't say for sure. But it's definitely the worst one in my memory. PGI, you made a lot of mistakes and it's fine as far as we're all only humans, but I never expected you to make something as stupid as this.

Once again, I feel punished for playing the game and taking my fun from it. I think you guys are gonna miss some players after this magnificent piece of "event".


PGI fixing CW/FW/FP*:



Thank you, Russ. I like your attention to little details.

* with original audio.

Edited by Roland09, 27 March 2018 - 11:40 AM.


#80 Aidan Crenshaw

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,641 posts

Posted 27 March 2018 - 11:32 AM

View PostDaemon04, on 27 March 2018 - 06:29 AM, said:





yea, tested it. not working.


Sadly, i can confirm my idea is not working. This is not okay, Matt. Not at all. This is discriminating level right here. Those of us who are in loyalist units can't change factions without some serious drawbacks in cbills.

I guess i'll prepare some torches and hone my pitchfork, then.

This event turned from 9.5/10 to 0/10 for me.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users