Eisenhorne, on 29 March 2018 - 07:00 AM, said:
"Dire Wolf, you're at 100%, get in the fight"
"Dire Wolf, we need help, stop sitting at 900 meters and firing medium lasers"
"Dire Wolf, please stop hiding behind cover, we need help!"
<dire wolf proceeds to do nothing, and our team loses badly>
"Light Mechs, please don't just run ahead of everyone and engage the enemy."
<light mechs and dumb mediums who follow them proceed to run headlong into the enemy and die immediately, wer're now down 0-3>
"Let's stick together guys, we need to grab theta and have the light mechs cap other points"
<charlie lance proceeds to kappa or something way out in the middle of nowhere>
Yea, trying to talk to people is just frustrating. Nobody listens. Maybe 10% of the puggles you encounter actually try to work as a team, the rest are there to do their own thing, and if they win it's apparently just an added bonus.
If 10% of pug matches where you do a little dropcalling see a response, that's 10% fewer groanfests.
Doesn't even have to be complicated. Just calling priority targets & open components helps. Simple stuff (that you'll often run into more as a light jock) gleaned by actually scouting, too. Take Assault on Grim Plexus, 90% of the time pugs on the north-west spawn will hesitate and not take the F6 hill. If you get up there, let your team know it's empty, and call to push onto the near hillside, that's basically a free win if the team goes.
Doesn't even need to be many who listen. If 3-4 others know their **** or listen to the call, the rest of the blob tends to follow. Lots of stuff like that worth calling over comms.