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I Can't Take It Anymore


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#101 Alexander of Macedon

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Posted 29 March 2018 - 06:00 PM

View PostEisenhorne, on 29 March 2018 - 07:00 AM, said:


"Dire Wolf, you're at 100%, get in the fight"

"Dire Wolf, we need help, stop sitting at 900 meters and firing medium lasers"

"Dire Wolf, please stop hiding behind cover, we need help!"

<dire wolf proceeds to do nothing, and our team loses badly>

"Light Mechs, please don't just run ahead of everyone and engage the enemy."

<light mechs and dumb mediums who follow them proceed to run headlong into the enemy and die immediately, wer're now down 0-3>

"Let's stick together guys, we need to grab theta and have the light mechs cap other points"

<charlie lance proceeds to kappa or something way out in the middle of nowhere>



Yea, trying to talk to people is just frustrating. Nobody listens. Maybe 10% of the puggles you encounter actually try to work as a team, the rest are there to do their own thing, and if they win it's apparently just an added bonus.

If 10% of pug matches where you do a little dropcalling see a response, that's 10% fewer groanfests.

Doesn't even have to be complicated. Just calling priority targets & open components helps. Simple stuff (that you'll often run into more as a light jock) gleaned by actually scouting, too. Take Assault on Grim Plexus, 90% of the time pugs on the north-west spawn will hesitate and not take the F6 hill. If you get up there, let your team know it's empty, and call to push onto the near hillside, that's basically a free win if the team goes.

Doesn't even need to be many who listen. If 3-4 others know their **** or listen to the call, the rest of the blob tends to follow. Lots of stuff like that worth calling over comms.

#102 PocketYoda

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Posted 29 March 2018 - 06:09 PM

View PostSpheroid, on 28 March 2018 - 09:30 PM, said:

@Samial: You don't know what you are talking about. Get your tier up and we can talk. You are best known for complaint topics in general discussion, not realistic appraisal of mech performance.

I own over 400 mechs. I play them ALL.

I own 180 mechs i play them all your point is? Again IS are gimped Assault wise and those Assaults you mentioned bar the Clan garbage are not scary at all.

View PostSplatshot, on 29 March 2018 - 04:12 PM, said:



Due to idiots yelling on Coms, I would gather about half the Population turns in game coms off.

I know I do.

Talk all you want, if you don't type it I don't know about it.

There is the problem with MWO..

Edited by Samial, 29 March 2018 - 06:13 PM.


#103 Dashen

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Posted 29 March 2018 - 11:53 PM

View PostSplatshot, on 29 March 2018 - 04:17 PM, said:


So basically it's your ball and you're taking it home with you because people won't play the way you want them to?

Wonder why the population is so high in this game?

You choose a crappy mech not suited to the current game settings and want me to change my game play and my enjoyment because you brought in-effective toys to a battle?

Not happening sorry.


I'm sorry but you are very confused about what "game settings" are. PGI gave us circular maps, true, but we are the people playing the game, the game itself does NOT force you to **** on other people, actually the current "game settings" rewards teamplay, i'll gladly wait for a direwolf to bring his firepower to the enemy team rather than being one of those silly people that leaves them to die.

it's YOUR choice to flank and shoot mech's arms, not the game, the game does nothing but providing you a playground, you dont understand the game then it's your fault.

The simple fact that you are not able to acknowledge the importance of a direwolf, or an atlas, or an annihilator means that you are too much self centered and have not still understood how to win games.(Which leads me to believe that people like you really like losing because it doesn't make any sense to let your teammates die).

But really, you keep on nascaring, keep on being the cause of 11's people losses.

#104 Abisha

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Posted 30 March 2018 - 12:02 AM

I guessing you not fit to run assaults i play mainly assault mechs and not run into this problems just make sure you are keep up and not take point.

#105 Eisenhorne

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Posted 30 March 2018 - 03:06 AM

View PostSplatshot, on 29 March 2018 - 04:12 PM, said:


Due to idiots yelling on Coms, I would gather about half the Population turns in game coms off.

I know I do.

Talk all you want, if you don't type it I don't know about it.


For the love of god, please turn comms back on, and simply mute people who are idiots. Otherwise you are a very real detriment to your team.

#106 Atomic Hamster

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Posted 30 March 2018 - 04:02 AM

View PostAlexander of Macedon, on 29 March 2018 - 06:00 PM, said:

If 10% of pug matches where you do a little dropcalling see a response, that's 10% fewer groanfests.

Doesn't even have to be complicated. Just calling priority targets & open components helps. Simple stuff (that you'll often run into more as a light jock) gleaned by actually scouting, too. Take Assault on Grim Plexus, 90% of the time pugs on the north-west spawn will hesitate and not take the F6 hill. If you get up there, let your team know it's empty, and call to push onto the near hillside, that's basically a free win if the team goes.

Doesn't even need to be many who listen. If 3-4 others know their **** or listen to the call, the rest of the blob tends to follow. Lots of stuff like that worth calling over comms.


Yes, good dropcalling, though rare, can make a massive difference.

Was in one assault match of Frozen City where one guy literally dropcalled the team to victory - basically getting the team to push early, and together, to the enemy base via the cover on the left side of the map, instead of the bulk of the team standing around the home base waiting to be flanked (which is what they would have done). Actually giving map co-ordinates for the route and destination seemed to work in getting most of the team to push together in the right place at the right time. He continued to give instructions (and encouragement) to the team even after his mech was destroyed, resulting in a decisive win.

Personally that was not one of my better games due to my own mistakes re positioning etc, but it sticks in my memory because of the huge difference that the caller made to the outcome.

Edited by Atomic Hamster, 30 March 2018 - 04:13 AM.


#107 BlueStrat

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Posted 30 March 2018 - 06:40 AM

View PostBrain Cancer, on 29 March 2018 - 01:37 PM, said:

I've seen worse players. Though if you happen to know a retro reseller in the area, you might be able to score a decent previous-gen box that'll get you further for a song, even if it's say an old Win7 refurbish.

And I know the feel, being a 30ish framerate player. Gitting gud on the big guys is the only way to go. Posted Image


I saved and scrimped and went without for a couple of years to save up about $250 which got me a gigabyte AM1M mobo, FX5350 quad-core, 8gb RAM, and a GT730 (not a GTX730 which is way more powerful), 200gb hdd, and a 650w PS, then stuck it all into my old HP Pavillion tower from ~2004 and loaded a stripped-down win7-ultimate that runs maybe 42 processes total (besides MWO, ofc).

I play the weight classes I can play at my framerate. I do all the basic stuff, stick with the group, focus fire with others, lock/call targets, announce my and enemy movements/location with grid designators, and in assaults I'm not afraid to front a push (which more often than not ends with teammates evaporating at the first enemy salvo, leaving me to die alone).

I'm not stupid, I played on ladder-league comp teams back in the MSN GameZone days and still have a trophy sitting on my desk. That's why I get [redacted] posters here imply otherwise or tell me I should stop playing [redacted]

[redacted]

Edited by Tina Benoit, 02 May 2018 - 03:46 PM.
nonconstructive


#108 Splatshot

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Posted 30 March 2018 - 07:33 AM

View PostDashen, on 29 March 2018 - 11:53 PM, said:


I'm sorry but you are very confused about what "game settings" are. PGI gave us circular maps, true, but we are the people playing the game, the game itself does NOT force you to **** on other people, actually the current "game settings" rewards teamplay, i'll gladly wait for a direwolf to bring his firepower to the enemy team rather than being one of those silly people that leaves them to die.

it's YOUR choice to flank and shoot mech's arms, not the game, the game does nothing but providing you a playground, you dont understand the game then it's your fault.

The simple fact that you are not able to acknowledge the importance of a direwolf, or an atlas, or an annihilator means that you are too much self centered and have not still understood how to win games.(Which leads me to believe that people like you really like losing because it doesn't make any sense to let your teammates die).

But really, you keep on nascaring, keep on being the cause of 11's people losses.


There is the simple fact that you seem to be missing you are screwing over 11 other people with your crappy lower tier slow mech.

Maybe you should change and not us, as you seem to be the person complaining about 11 people playing one way and 1 not following the group or keeping up with the group.

Why are you so special the rest of us have to support your bad choices.

#109 Eisenhorne

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Posted 30 March 2018 - 07:45 AM

View PostSplatshot, on 30 March 2018 - 07:33 AM, said:


Maybe you should change and not us, as you seem to be the person complaining about 11 people playing one way and 1 not following the group or keeping up with the group.

Why are you so special the rest of us have to support your bad choices.


Every single match will have (usually) 3-4 assault mechs on your team.

Those usually go 20 KPH slower than the heavies and mediums. If the heavies and mediums all actively chose to abandon them (or happen to do so through negligence), there is nothing they can do about it, and its the faster players fault for not being team players. Yea, if a player brings an assault going 30 KPH, it's his fault and he should be left to die alone. If he's going 50 KPH, it's a bit slow, but you really need to at least TRY to help support them, otherwise you are cutting off your nose for spiderface.

#110 Dashen

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Posted 30 March 2018 - 07:55 AM

View PostSplatshot, on 30 March 2018 - 07:33 AM, said:


There is the simple fact that you seem to be missing you are screwing over 11 other people with your crappy lower tier slow mech.

Maybe you should change and not us, as you seem to be the person complaining about 11 people playing one way and 1 not following the group or keeping up with the group.

Why are you so special the rest of us have to support your bad choices.


Becuase your 20 alpha strike damage is inferior to a constant barrage of 80+ points of alpha damage,because charging head on with 150 armor points is better than your silly 60 armor, HOW on earth can you NOT understand how assault mechs work, it's THAT easy, you load them with weapon so they can lead the charge, share their armor and be menacing enough to get the enemy attention so that heavies and mediums can do their thing without being vaporized.

It's exactly what i'm complaining about, why can't you understand these simple things, i play lights, mediums and assaults, i would play heavies but the queue is always full of them, and when i'm not piloting my assaults i provide cover and turn to help my assaults because i can win easily with their firepower, i don't need a dead assault that dealt 60 damage because it was left to die.

Please learn these game mechanics before criticizing me

#111 Nightbird

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Posted 30 March 2018 - 08:02 AM

Between taking and holding strategic positions first, engaging and destroying the enemy, or protecting the slow mechs, responding and countering aggression, the passive tactic will usually result in defeat (cutting off your own nose). Being aggressive wins games, at least in solo queue.

#112 Splatshot

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Posted 30 March 2018 - 12:07 PM

View PostDashen, on 30 March 2018 - 07:55 AM, said:

Becuase your 20 alpha strike damage is inferior to a constant barrage of 80+ points of alpha damage,because charging head on with 150 armor points is better than your silly 60 armor, HOW on earth can you NOT understand how assault mechs work, it's THAT easy, you load them with weapon so they can lead the charge, share their armor and be menacing enough to get the enemy attention so that heavies and mediums can do their thing without being vaporized.

It's exactly what i'm complaining about, why can't you understand these simple things, i play lights, mediums and assaults, i would play heavies but the queue is always full of them, and when i'm not piloting my assaults i provide cover and turn to help my assaults because i can win easily with their firepower, i don't need a dead assault that dealt 60 damage because it was left to die.

Please learn these game mechanics before criticizing me


How about you play the game modes that are specifically made for team work like Group play and Faction play, and not complain about Quick play having idiots, it is supposed to be a quick battle and when you have 5-6 who dont care, you will never get the game you want.

Never said assault mechs were bad or not needed, If you are moving 30 you are left behind, but seeing that you know the issue, dropping that a weapon or two for a better engine to keep up is not really going to effect an assault, and may make you live longer with a more pleasurable game.

Also who in a light or a medium head long charges, that may be your whole issue your tactics are flawed?

Edited by Splatshot, 30 March 2018 - 12:10 PM.






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