

I Can't Take It Anymore
#61
Posted 28 March 2018 - 05:34 PM
#62
Posted 28 March 2018 - 06:30 PM
Experience shows flanking is a part of every match and its not a face duel all the time.
Edited by Johnny Z, 28 March 2018 - 06:32 PM.
#63
Posted 28 March 2018 - 06:42 PM
#64
Posted 28 March 2018 - 06:47 PM
Nightbird, on 28 March 2018 - 06:42 PM, said:
slow mechs really arent good anywhere. its why i was highly disappointed with the annihilator. except maybe that one game where i killed 7 mechs with it. but those are extremely rare. i suppose ones best bet is coordinated play where everyone is a team player. i wont bring it in fp because the team usually wants faster mechs.
Edited by LordNothing, 28 March 2018 - 06:48 PM.
#65
Posted 28 March 2018 - 06:54 PM
BlueStrat, on 28 March 2018 - 09:50 AM, said:

You have over 6000 games. Why main assaults and heavies when your average matchscore is lower than the global average match score for LIGHTS? I highly doubt its your team's issue.
BlueStrat, on 28 March 2018 - 09:50 AM, said:
Lol?
#66
Posted 28 March 2018 - 07:27 PM
#67
Posted 28 March 2018 - 07:30 PM
UnofficialOperator, on 28 March 2018 - 06:54 PM, said:
You have over 6000 games. Why main assaults and heavies when your average matchscore is lower than the global average match score for LIGHTS? I highly doubt its your team's issue.
Lol?
Because I have a potato PC. When looking at my leaderboard stats think to yourself "could I do as well at 12-18 FPS at best on a good day?"
I'm a disabled senior citizen on a fixed income. It's all I can afford.
You're more than welcome to donate me a nice i7 gaming box and matching GFX card.



I'd love to play some lights and fast medium 'mechs. I was a danged good Uller pilot in MW4 and still have a trophy from ladder-league competition sitting on my computer desk here.
Edited by BlueStrat, 28 March 2018 - 07:31 PM.
#68
Posted 28 March 2018 - 07:31 PM
2. On maps like HPG where nascar is the norm, get to the god dam top and hold it.
3. Stay with the rest of charlie lance, 4 Heavies or Assaults moving and firing together will scare anything off.
Play a real assault like the mad cat II and turn easier mode on. Good armour, good speed (64KPH), great firepower.
#69
Posted 28 March 2018 - 07:42 PM
Johnny Z, on 28 March 2018 - 06:30 PM, said:
Experience shows flanking is a part of every match and its not a face duel all the time.
hard to call what you see flanking though. flanking requires there be an established front somewhere and then a smaller force come in from the side. if the entire team charges forward then the flank becomes the front, and the slower assaults are generally too slow to even meet the main force before they encounter an enterprising light out for a solo kill. flanking is a powerful strategy, it got me 2 kills in an fp match today, but it worked because there was an established front elsewhere in the map and the enemy finds themselves in a crossfire.
#70
Posted 28 March 2018 - 08:00 PM
LordNothing, on 28 March 2018 - 07:42 PM, said:
hard to call what you see flanking though. flanking requires there be an established front somewhere and then a smaller force come in from the side. if the entire team charges forward then the flank becomes the front, and the slower assaults are generally too slow to even meet the main force before they encounter an enterprising light out for a solo kill. flanking is a powerful strategy, it got me 2 kills in an fp match today, but it worked because there was an established front elsewhere in the map and the enemy finds themselves in a crossfire.
The key mainly is to try and establish crossfire and positions where the team can still support each other while hitting the enemy from multiple directions. The absolute worst kind of flank is when half the team's main force splits off to run around the edge of the map and runs right into the enemy. That kind of flank is just leaving both halves of your team extremely vulnerable, and that sort of movement can really only be left to Light mechs and very fast Mediums.
The slower mechs on a team should want to take multiple power positions and/or spread out to form concaves on the enemy rather than break off entirely.
#71
Posted 28 March 2018 - 08:05 PM
EnochsBook, on 28 March 2018 - 04:14 PM, said:
The sharks can seal club, but it takes repeatedly generating new accounts considering.
Of course, no system can prevent you from doing that when it's F2P. If I wanted to, I could start a dozen accounts, two dozen. You probably could even script the registration process and have an effectively unlimited number of accounts if you wanted.
But then, you'd have no life if all you did was endlessly drop in the underhive over and over in an eternal surge of T5dom.
#72
Posted 28 March 2018 - 08:13 PM
#73
Posted 28 March 2018 - 08:36 PM
PGI offered an ELO system, match's based on performance lv's. Had issue's that needed addressing as all 'new' offerings do.
At low beta populations it took up to 20-30 mins to get a match during non-prime times. Was being tweaked to open rank (tier) lv's for grouping to knock that time down.: Beta community as a whole preferred quantity over quality.....(shakes head). Many of us, including PGI, reminded the community that this would change under full release populations thus giving us what we asked for. So not PGI's fault.
Next big gripe the community as a whole had was keeping your performance up to keep your rank current.....(shakes head).
Player base: "I was rank 2 last week now I'm rank 4.."
PGI: "Yes, your performance dropped from 2 to a 4, once you perform at a 2 you will ranked back up."
Player base: "..."
PGI gave the community a vote and it was voted out with no chance to mature that system. Not PG's fault. This system, flawed or not, IMHO would have been a sight better than the mess we have now. When I see people on the 'leader' boards that I'm sure are tier 1-2 with average match scores below 180...
So...we got the quantity over quality.
#74
Posted 28 March 2018 - 09:13 PM
Spheroid, on 28 March 2018 - 09:18 AM, said:
Battlemaster = high engine cap
Victor = high engine cap
Marauder IIC = high engine cap
Cyclops = high engine cap
All assaults, all lethal.
How about PGI not assign slow junk in the first place.. Annihilators start at 32kph Seriously what stopped them from added 48 kph engines, their BS money sinks thats what... How about throwing IS a bone occasionally on Assault mechs..
Annihilators can't ever go 60kph.. Great idea PGI..
And none of those you said are all that lethal bar maybe the clan one.. Any heavy can destroy those others in seconds.
Edited by Samial, 28 March 2018 - 09:17 PM.
#75
Posted 28 March 2018 - 09:30 PM
I own over 400 mechs. I play them ALL.
Edited by Spheroid, 28 March 2018 - 10:08 PM.
#76
Posted 28 March 2018 - 09:57 PM
BlueStrat, on 28 March 2018 - 07:30 PM, said:
Because I have a potato PC. When looking at my leaderboard stats think to yourself "could I do as well at 12-18 FPS at best on a good day?"
I got nothing.
Maybe Hearthstone on mobile?
PS: Actually go back to lights and just strafe and do flank work. It'd probably work better since most fps drops come from brawling anyway
Edited by UnofficialOperator, 28 March 2018 - 10:10 PM.
#77
Posted 28 March 2018 - 09:59 PM
BlueStrat, on 28 March 2018 - 07:30 PM, said:
I'm a disabled senior citizen on a fixed income. It's all I can afford.
Then to be honest, you should probably stop playing. There is little point playing a game that your PC can't run well, and you can't play well as a result.
Eg, back before host-state rewind was implemented, the game was terribly 'not fun' for anyone with a ping over 200 ms like me, so I just gave up on the game and stopped playing.
There was no point persevering with something that was so frustrating it had no fun factor for me.
Edited by Zergling, 28 March 2018 - 10:11 PM.
#78
Posted 28 March 2018 - 10:32 PM
Zergling, on 28 March 2018 - 09:59 PM, said:
Then to be honest, you should probably stop playing. There is little point playing a game that your PC can't run well, and you can't play well as a result.
Eg, back before host-state rewind was implemented, the game was terribly 'not fun' for anyone with a ping over 200 ms like me, so I just gave up on the game and stopped playing.
There was no point persevering with something that was so frustrating it had no fun factor for me.
Nope, I'll keep playing MWO (at least until MW5 is released, *if* it isn't a steaming-pile *and* it runs well enough on my tater PC) so you'll just have to put up with me!



UnofficialOperator, on 28 March 2018 - 09:57 PM, said:
I got nothing.
Maybe Hearthstone on mobile?
PS: Actually go back to lights and just strafe and do flank work. It'd probably work better since most fps drops come from brawling anyway
I'll play what I want, thank you very much.

Mobile? I don't own a cellphone. Of any kind. I'm poor, remember?
I tried to pilot a light a few times. It was a slideshow. You'll just have to put up with me if you play solo-PUG.

Edited by BlueStrat, 28 March 2018 - 10:35 PM.
#79
Posted 28 March 2018 - 10:54 PM
LordNothing, on 28 March 2018 - 05:34 PM, said:
That made me smile i'd say people respond to the 'help' request and coming running over about 20% of the time.
It's up there with 'lets push go now now now' So you mash 'W' and as soon as the firing starts your turn around to find your push has evaporated as everyone bar you has then mashed the 'S' key instead.
#80
Posted 28 March 2018 - 11:25 PM
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