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I Can't Take It Anymore


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#61 LordNothing

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Posted 28 March 2018 - 05:34 PM

you have to realize that not every light that attacks an assault from behind is a competent light pilot. there is a reason they use that tactic. so about 4/5ths of them are easy to take out if you use weapons that are good at taking out lights. mrms for example turn legs into scrap pretty fast, squirrel guns are also good. hell even a couple streak launchers can make the lights not want to attack you. so there are tactics you can use to ensure your survival. your best friends are your fellow assaults, stay with them and break the lights in half. failing that find a wall and park it. learn to sync your leg and torso turning to give you a surge of turning performance, alternate rotating directions from time to time. take your time to aim and dont overheat. pop a uav and hit help on the command wheel. theres always stuff you can do.

#62 Johnny Z

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Posted 28 March 2018 - 06:30 PM

The topic does bring up something every player has not been happy with at some time.

Experience shows flanking is a part of every match and its not a face duel all the time.

Edited by Johnny Z, 28 March 2018 - 06:32 PM.


#63 Nightbird

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Posted 28 March 2018 - 06:42 PM

Experience that very slow mechs are not good in solo quick play... and they're great in group queue and faction play when you are in a team built around it.

#64 LordNothing

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Posted 28 March 2018 - 06:47 PM

View PostNightbird, on 28 March 2018 - 06:42 PM, said:

Experience that very slow mechs are not good in solo quick play... and they're great in group queue and faction play when you are in a team built around it.


slow mechs really arent good anywhere. its why i was highly disappointed with the annihilator. except maybe that one game where i killed 7 mechs with it. but those are extremely rare. i suppose ones best bet is coordinated play where everyone is a team player. i wont bring it in fp because the team usually wants faster mechs.

Edited by LordNothing, 28 March 2018 - 06:48 PM.


#65 UnofficialOperator

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Posted 28 March 2018 - 06:54 PM

View PostBlueStrat, on 28 March 2018 - 09:50 AM, said:

If players are too stupid to wait for my Anni, Supernova, Mauler, etc then the loss is on them and I'll LMAO loudly at them over VOIP/chat as they get rolled-over by the enemy team. Posted Image


You have over 6000 games. Why main assaults and heavies when your average matchscore is lower than the global average match score for LIGHTS? I highly doubt its your team's issue.

View PostBlueStrat, on 28 March 2018 - 09:50 AM, said:

If you cave in to stupid you only get more of stupid.


Lol?

#66 JediPanther

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Posted 28 March 2018 - 07:27 PM

You know what I hate most as a light pilot? Streak missiles. Dam things have a 100% hit rate. At least lasers and guns you can either make those slugs aka assaults miss or spread laser into their own team mates. Always funny to see a team kill as a light mech frantically fires ruining between enemy mechs as the last one alive. If you can't win at least you can make them shoot each other as you go out fighting.

#67 BlueStrat

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Posted 28 March 2018 - 07:30 PM

View PostUnofficialOperator, on 28 March 2018 - 06:54 PM, said:


You have over 6000 games. Why main assaults and heavies when your average matchscore is lower than the global average match score for LIGHTS? I highly doubt its your team's issue.



Lol?


Because I have a potato PC. When looking at my leaderboard stats think to yourself "could I do as well at 12-18 FPS at best on a good day?"

I'm a disabled senior citizen on a fixed income. It's all I can afford.

You're more than welcome to donate me a nice i7 gaming box and matching GFX card.Posted Image Posted Image Posted Image

I'd love to play some lights and fast medium 'mechs. I was a danged good Uller pilot in MW4 and still have a trophy from ladder-league competition sitting on my computer desk here.

Edited by BlueStrat, 28 March 2018 - 07:31 PM.


#68 A Really Old Clan Dude

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Posted 28 March 2018 - 07:31 PM

1. Dont take 30 seconds to move from the drop zone, so many assault players seem to be in the land of dreams.
2. On maps like HPG where nascar is the norm, get to the god dam top and hold it.
3. Stay with the rest of charlie lance, 4 Heavies or Assaults moving and firing together will scare anything off.

Play a real assault like the mad cat II and turn easier mode on. Good armour, good speed (64KPH), great firepower.

#69 LordNothing

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Posted 28 March 2018 - 07:42 PM

View PostJohnny Z, on 28 March 2018 - 06:30 PM, said:

The topic does bring up something every player has not been happy with at some time.

Experience shows flanking is a part of every match and its not a face duel all the time.


hard to call what you see flanking though. flanking requires there be an established front somewhere and then a smaller force come in from the side. if the entire team charges forward then the flank becomes the front, and the slower assaults are generally too slow to even meet the main force before they encounter an enterprising light out for a solo kill. flanking is a powerful strategy, it got me 2 kills in an fp match today, but it worked because there was an established front elsewhere in the map and the enemy finds themselves in a crossfire.

#70 Krivvan

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Posted 28 March 2018 - 08:00 PM

View PostLordNothing, on 28 March 2018 - 07:42 PM, said:


hard to call what you see flanking though. flanking requires there be an established front somewhere and then a smaller force come in from the side. if the entire team charges forward then the flank becomes the front, and the slower assaults are generally too slow to even meet the main force before they encounter an enterprising light out for a solo kill. flanking is a powerful strategy, it got me 2 kills in an fp match today, but it worked because there was an established front elsewhere in the map and the enemy finds themselves in a crossfire.

The key mainly is to try and establish crossfire and positions where the team can still support each other while hitting the enemy from multiple directions. The absolute worst kind of flank is when half the team's main force splits off to run around the edge of the map and runs right into the enemy. That kind of flank is just leaving both halves of your team extremely vulnerable, and that sort of movement can really only be left to Light mechs and very fast Mediums.

The slower mechs on a team should want to take multiple power positions and/or spread out to form concaves on the enemy rather than break off entirely.

#71 Brain Cancer

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Posted 28 March 2018 - 08:05 PM

View PostEnochsBook, on 28 March 2018 - 04:14 PM, said:

I have to question whether that last bit is even working, considering how easy it is to re-roll and seal-club for hundreds of matches.


The sharks can seal club, but it takes repeatedly generating new accounts considering.

Of course, no system can prevent you from doing that when it's F2P. If I wanted to, I could start a dozen accounts, two dozen. You probably could even script the registration process and have an effectively unlimited number of accounts if you wanted.

But then, you'd have no life if all you did was endlessly drop in the underhive over and over in an eternal surge of T5dom.

#72 Nightbird

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Posted 28 March 2018 - 08:13 PM

Which is why MW5 will be so awesome, you will be able to 360 jump headshot all the seals you want!!!

#73 Ralatar

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Posted 28 March 2018 - 08:36 PM

I've many a reason to be irate with PGI, but the current matchmaking is not their fault. Please place blame where it's due. In the MM's case that would be the early beta community. Was there watching it happen.

PGI offered an ELO system, match's based on performance lv's. Had issue's that needed addressing as all 'new' offerings do.

At low beta populations it took up to 20-30 mins to get a match during non-prime times. Was being tweaked to open rank (tier) lv's for grouping to knock that time down.: Beta community as a whole preferred quantity over quality.....(shakes head). Many of us, including PGI, reminded the community that this would change under full release populations thus giving us what we asked for. So not PGI's fault.

Next big gripe the community as a whole had was keeping your performance up to keep your rank current.....(shakes head).
Player base: "I was rank 2 last week now I'm rank 4.."
PGI: "Yes, your performance dropped from 2 to a 4, once you perform at a 2 you will ranked back up."
Player base: "..."

PGI gave the community a vote and it was voted out with no chance to mature that system. Not PG's fault. This system, flawed or not, IMHO would have been a sight better than the mess we have now. When I see people on the 'leader' boards that I'm sure are tier 1-2 with average match scores below 180...

So...we got the quantity over quality.

#74 PocketYoda

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Posted 28 March 2018 - 09:13 PM

View PostSpheroid, on 28 March 2018 - 09:18 AM, said:

Don't bring slow junk.

Battlemaster = high engine cap
Victor = high engine cap
Marauder IIC = high engine cap
Cyclops = high engine cap

All assaults, all lethal.

How about PGI not assign slow junk in the first place.. Annihilators start at 32kph Seriously what stopped them from added 48 kph engines, their BS money sinks thats what... How about throwing IS a bone occasionally on Assault mechs..

Annihilators can't ever go 60kph.. Great idea PGI..

And none of those you said are all that lethal bar maybe the clan one.. Any heavy can destroy those others in seconds.

Edited by Samial, 28 March 2018 - 09:17 PM.


#75 Spheroid

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Posted 28 March 2018 - 09:30 PM

@Samial: You don't know what you are talking about. Get your tier up and we can talk. You are best known for complaint topics in general discussion, not realistic appraisal of mech performance.

I own over 400 mechs. I play them ALL.

Edited by Spheroid, 28 March 2018 - 10:08 PM.


#76 UnofficialOperator

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Posted 28 March 2018 - 09:57 PM

View PostBlueStrat, on 28 March 2018 - 07:30 PM, said:


Because I have a potato PC. When looking at my leaderboard stats think to yourself "could I do as well at 12-18 FPS at best on a good day?"



I got nothing.

Maybe Hearthstone on mobile?

PS: Actually go back to lights and just strafe and do flank work. It'd probably work better since most fps drops come from brawling anyway

Edited by UnofficialOperator, 28 March 2018 - 10:10 PM.


#77 Zergling

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Posted 28 March 2018 - 09:59 PM

View PostBlueStrat, on 28 March 2018 - 07:30 PM, said:

Because I have a potato PC. When looking at my leaderboard stats think to yourself "could I do as well at 12-18 FPS at best on a good day?"

I'm a disabled senior citizen on a fixed income. It's all I can afford.


Then to be honest, you should probably stop playing. There is little point playing a game that your PC can't run well, and you can't play well as a result.

Eg, back before host-state rewind was implemented, the game was terribly 'not fun' for anyone with a ping over 200 ms like me, so I just gave up on the game and stopped playing.
There was no point persevering with something that was so frustrating it had no fun factor for me.

Edited by Zergling, 28 March 2018 - 10:11 PM.


#78 BlueStrat

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Posted 28 March 2018 - 10:32 PM

View PostZergling, on 28 March 2018 - 09:59 PM, said:


Then to be honest, you should probably stop playing. There is little point playing a game that your PC can't run well, and you can't play well as a result.

Eg, back before host-state rewind was implemented, the game was terribly 'not fun' for anyone with a ping over 200 ms like me, so I just gave up on the game and stopped playing.
There was no point persevering with something that was so frustrating it had no fun factor for me.


Nope, I'll keep playing MWO (at least until MW5 is released, *if* it isn't a steaming-pile *and* it runs well enough on my tater PC) so you'll just have to put up with me! Posted Image Posted Image Posted Image

View PostUnofficialOperator, on 28 March 2018 - 09:57 PM, said:


I got nothing.

Maybe Hearthstone on mobile?

PS: Actually go back to lights and just strafe and do flank work. It'd probably work better since most fps drops come from brawling anyway


I'll play what I want, thank you very much.Posted Image

Mobile? I don't own a cellphone. Of any kind. I'm poor, remember?

I tried to pilot a light a few times. It was a slideshow. You'll just have to put up with me if you play solo-PUG. Posted Image

Edited by BlueStrat, 28 March 2018 - 10:35 PM.


#79 mad kat

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Posted 28 March 2018 - 10:54 PM

View PostLordNothing, on 28 March 2018 - 05:34 PM, said:

and hit help on the command wheel. theres always stuff you can do.


That made me smile i'd say people respond to the 'help' request and coming running over about 20% of the time.

It's up there with 'lets push go now now now' So you mash 'W' and as soon as the firing starts your turn around to find your push has evaporated as everyone bar you has then mashed the 'S' key instead.

#80 Unit 86

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Posted 28 March 2018 - 11:25 PM

Can't you wait a couple more days? 1v1 comes out in literal THREE WEEKS and it's a solution to every single problem that had infested this game since it's creation, like the nascar, LRMs, poke-meta, short kill time and many more.





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