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I Can't Take It Anymore


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#41 Scyther

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Posted 28 March 2018 - 09:47 AM

Presumably, OP, you just felt the need to vent. Unless you actually believe you are the only person who doesn't play nascar.

Since we, as players, don't control the map design, or the game design, or the communications tools in game, or the actions of other players; and since 99.8% of the player base will never see your impassioned pleas, it makes sense to control the things you can and learn to cope with the things you can't.

I almost never get left behind, even in assaults, because my assaults all move at 64.8kph or better, because my finger is on the W key before the cockpit startup sequence ends, because I look at the map and the initial movements of my team and adjust my course to be where the action is going instead of following to where they are now. If necessary I will get on comms and try to redirect the nascar to a strategic location - doesn't always work, but worth a try.

Some maps I almost never see nascar on, it is mostly on maps that, by design, have a poor defensive position in the center.

One area where I do fall behind at times, and I see a lot of assaults do this: as I am moving I see a target of opportunity. I pause or slow down for a shot, then I see another good shot... pretty soon I have been in one spot trading shots for over a minute while my team steadily moves away. Then I'm out of position and can't catch up. That's on me, and I need to remember that more shots will appear later, just stick with the team.

Nascar is no less valid than standing on opposite sides of a valley taking potshots at each other, or venturing in a pack down the middle. Sticking together and not huddling in an indefensible position is the key.

Control what you can, deal with what you can't... but don't take a 48kph mech into a match and then ***** because the team isn't sticking with you. Don't wait 2 minutes to start moving in your assault and complain because the team left you behind. Don't stand still for more than a few seconds without checking the mini map and then wonder where your team went.

Edited by MadBadger, 28 March 2018 - 09:48 AM.


#42 BlueStrat

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Posted 28 March 2018 - 09:50 AM

View PostSpheroid, on 28 March 2018 - 09:18 AM, said:

Don't bring slow junk.

Battlemaster = high engine cap
Victor = high engine cap
Marauder IIC = high engine cap
Cyclops = high engine cap

All assaults, all lethal.


"Don't bring slow junk." How arrogant and self-entitled.

When you pony up to pay for my PC, internet, etc, then you can tell me what to buy and drop with.

If players are too stupid to wait for my Anni, Supernova, Mauler, etc then the loss is on them and I'll LMAO loudly at them over VOIP/chat as they get rolled-over by the enemy team. Posted Image

If you cave in to stupid you only get more of stupid.

#43 Humpday

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Posted 28 March 2018 - 10:00 AM

I have to agree, those mechs are in the game, and meant to be played.
The problem is the playerbase not the chassis'

#44 FLG 01

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Posted 28 March 2018 - 10:05 AM

View PostBlueStrat, on 28 March 2018 - 09:50 AM, said:

If players are too stupid to wait for my Anni, Supernova, Mauler, etc then the loss is on them and I'll LMAO loudly at them over VOIP/chat as they get rolled-over by the enemy team.

Hm, you should not follow lighter Mechs, you should lead. With great power comes great responsibility.

And let's all be honest, assaults start nascaring as much as everybody else, it just has greater consequences. On Caustic Valley Skirmish e.g. there is a nice ridge at D5 for counter-nascaring, holding the line, and eventually push back. If the assaults turn left, head to it, and hold the line, I'll be there. If they turn right, get behind me, and leave me to face the enemy alone, I'll be gone.

Posted Image

If the assaults run, I am not going to stay behind. And yes, I know, assaults are not going to make a stand alone and too often they are left without support. However: if you make a stand, others might stand with you; if you run, others will run. Always.

#45 Dashen

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Posted 28 March 2018 - 10:17 AM

View PostFLG 01, on 28 March 2018 - 10:05 AM, said:

Hm, you should not follow lighter Mechs, you should lead. With great power comes great responsibility.

And let's all be honest, assaults start nascaring as much as everybody else, it just has greater consequences. On Caustic Valley Skirmish e.g. there is a nice ridge at D5 for counter-nascaring, holding the line, and eventually push back. If the assaults turn left, head to it, and hold the line, I'll be there. If they turn right, get behind me, and leave me to face the enemy alone, I'll be gone.

Posted Image

If the assaults run, I am not going to stay behind. And yes, I know, assaults are not going to make a stand alone and too often they are left without support. However: if you make a stand, others might stand with you; if you run, others will run. Always.


I wish it was the case, sadly people seem to not notice who's behind them, and if the assaults run in front it's usually a push, not a nascar.

If only people with more charisma than me were to set an example.... sadly even those in units are part of the nascar, why make a game great when you can become the problem and feel less guilty about it by telling other players to stop using most assault chassis

#46 Christophe Ivanov

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Posted 28 March 2018 - 10:19 AM

I'll blame PGI for this as they brought it up to this point with their nefring and buffing of weapons and Assault mechs. As a result, most folks do NASCARing as it's designed for this now. So much for forming a combat unit around the Heavies and Assaults like it was supposed to be.

#47 MechaBattler

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Posted 28 March 2018 - 10:49 AM

People don't need to nascar to die early. It happen all the time. Go too far out, get caught out, die. Or enemy pushes one direction and everyone is dicking around the other side of the map because they saw one guy. Plus sometimes people get fed up with poke warfare and decide to banzai into the enemy.

#48 Duncan Aravain

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Posted 28 March 2018 - 11:01 AM

People think they are the MWO version of Napoleon or Sun Tzu.
Actually they are closer to a drunk Joey Logano.
When you get too tired of trying to herd cats,drop weight, pick up a medium or heavy mech, and join the merry go round Hell of MWO QP.

#49 Nightbird

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Posted 28 March 2018 - 11:04 AM

The contradiction of "others don't support me in the way I want to play" and "I don't want to support others' playstyles" is strong in this thread. When you ask others to do what you're unwilling to do yourself, you won't get far in anything.

#50 Lykaon

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Posted 28 March 2018 - 11:19 AM

As often as I see my team run off to the right at best possible speed with no clear advantage to doing so I see a member of charlie lance playing mech parking lot simulator for the first thirty seconds of a match.

If you are piloting the slowest class of mechs it may be a good idea to pay attention to when a match starts so you don't get left way behind.


What do I do to to try to keep NASCAR in check...

Well, I remind my team that all the assault mechs will not be with them when/if they do engage the enemy and since we are NASCARing the first enemy we will likely meet is the Opfor Assault Mechs.

I frequently and ocationally successfully redirect a NASCAR into a sweeping flank attack with the slower mechs being the "hub" of the formations "wheel" . I can get this to work best when I am calling a drop from a light mech and have deployed UAVs to make the manuver an obviously smart one.

When I do play one of my ponderous assault mechs I remind my team mates that they would prefer my Annihilator with twin heavy gauss to be up front over their speedy medium or heavy. This frequently illicets the proper response of "oh yeah that does sound like a good idea" .

You just need to actively righn in the innate levels of YOLO and window licking in the PUB queue with some well timed reminders of what is actually a good idea instead of exibiting poor impulse control on the regular.

#51 Dashen

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Posted 28 March 2018 - 11:22 AM

View PostNightbird, on 28 March 2018 - 11:04 AM, said:

The contradiction of "others don't support me in the way I want to play" and "I don't want to support others' playstyles" is strong in this thread. When you ask others to do what you're unwilling to do yourself, you won't get far in anything.



I see you are completely missing my point. But like i said in the beginning, do whatever makes you happy, you wanna believe we're asking people to play our way? feel free to do so, sadly, you will not change facts, and FACTS are that people are losing matches in the same way 80% of the time.

#52 Splatshot

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Posted 28 March 2018 - 11:36 AM

I think you have a disconnect.

I have played this game since beta, have way too many mechs and don't care anymore.

When I actually bother to play, it is either to get some stupid requirement to win a prize or to shoot robots.

Therefore I really don't care what the other assaults do or the entire team does, as I don't care if I win the match.

I usually take LRM loaded assaults as it is as those are the easiest way to get the scores needed for the events.

And yes I know that LRM assaults are a joke but they work for what I need and it don't matter.

As we all get millions of bucks for being the best player in online games, and all this fandom as well.

If you want good structured matches play Group Play or FP, not QP.

Edited by Splatshot, 28 March 2018 - 11:46 AM.


#53 Nightbird

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Posted 28 March 2018 - 11:37 AM

Yes, that's the type. People aren't piloting in a way that I want them to, that's why we're losing. It has nothing to do with MY MECH CHOICE NOR MY PILOTING STYLE :)

#54 Brain Cancer

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Posted 28 March 2018 - 01:21 PM

View PostBlueStrat, on 28 March 2018 - 09:50 AM, said:


"Don't bring slow junk." How arrogant and self-entitled.

When you pony up to pay for my PC, internet, etc, then you can tell me what to buy and drop with.

If players are too stupid to wait for my Anni, Supernova, Mauler, etc then the loss is on them and I'll LMAO loudly at them over VOIP/chat as they get rolled-over by the enemy team. Posted Image

If you cave in to stupid you only get more of stupid.



It's more looking at the usual tunnel vision of others and expecting the result- that being that if you're too slow, you can be that assault pilot and predict the loss as the first wave of reds swarm your now-solo ride gamely trying to keep up.

The only real way to avoid it in QP is not piloting something too slow in the first place. And that's from a fellow Supernova pilot- I stick that 325 in, seriously contemplate speed tweak, and learn how to minimize transit time on every NASCAR map I drop on. Even then, if for some reason you're delayed in getting in and the team has been moving for long, you're probably easy meat...but at that point I don't blame the team for leaving a DC behind.

#55 Nema Nabojiv

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Posted 28 March 2018 - 01:36 PM

View PostDashen, on 28 March 2018 - 10:17 AM, said:

I wish it was the case, sadly people seem to not notice who's behind them, and if the assaults run in front it's usually a push, not a nascar.

You starting to understand it now. Nascar executed properly is called push. Push into the whole enemy's murderball is called suicide. Clever, huh?

#56 mad kat

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Posted 28 March 2018 - 02:00 PM

View PostDashen, on 28 March 2018 - 03:11 AM, said:

About the people in QP that run forward into nothing, playing an assault mech has become so frustrating that my level of salt cannot be contained anymore, so i'd rather not play.

People talk about unfunning of mwo blaming pgi, sure they did some mistakes but i think the real problem of this game is YOU, yes YOU. Every match is a nascar, and a nascar done wrong and you're part of it.

Every match lights,medium,and some heavies run around trying to flank the enemy that is ALREADY pushing, every match assaults are the first to die by being nascared by the opposing team, nobody turns around, nobody watches the minimap, nobody cares about teammates.

How is this supposed to be fun? The game used to be better some years ago, there was still some nascar on certain maps, but it was not aggravated like today, there are no more firing lines, no mass, people on comms order a push without any kind of advantage and a split team.

Yet people complain about buffs, nerfs, clan op lel, ghost heat, random stuff.


Take a look at yourself before criticizing game developers because you're most likely the cause of the mess this game sits right in and you're the cause people stop playing the game, not pgi.

Take whatever makes you feel better about this post, contradict everything i've said, it just doesn't change the reality of the situation.


I completely agree, I'm only still here as I'm obviously a glutton for punishment. But the introduction of PSR was the beginning of the end for me. Ever since then games have been going downhill. They're now at such a predictably poor state (85-90% loss rate) i should of quit about two years ago.

I've just had a domination match on polar where my team wanders up and stops just outside of the circle then stands there for the entire match doing sweet FA. Only myself and a centurion tried to keep getting in the circle. Eventually the reds realised and just strolled right on over uncontested. There wasn't much anyone could do at this point and I reckon the whole blue team put together did Max 700 damage. The next match wasn't much better but I've eventually realised the **** PSR system doesn't work at the best of times so it's downright useless when it only has a bunch of idiots to pick from.

If PGI's incompetence doesn't kill the game first (current fp event a prime example) the amount of player's, skilled ones at that leaving in their droves to be replaced by casuals who just so happened to see it on Steam will finish it off. Seriously though the plug would of been pulled in this game long before now if launching on Steam wasn't a desperate move to cling onto a player base. Albeit a bad one.

Edited by mad kat, 28 March 2018 - 10:48 PM.


#57 Brain Cancer

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Posted 28 March 2018 - 02:05 PM

The PSR system works as intended- that is, muddling everyone into the pool regardless of skill level. The only real function it has is a series of carrots to chase in the form of exp bars (Tier) and keeping the truly newbie out of the shark tank (T5ers).

#58 NRP

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Posted 28 March 2018 - 02:11 PM

Logged in just to like the OP.

#59 Alan Hicks

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Posted 28 March 2018 - 03:02 PM

It is a mixed problem. Cowards and stupid people play this game a lot, and it gets worse if PGI after making the worst maps imagined to play a MW game goes farther and produces an obnoxious mode called domination. Yes, the famous and infamous noob center mode where the fun is to hold or flank a stupid position and die.Posted Image

No plan to fix or improve Faction Play? Oh, no problem.Posted Image

They did not bad with the Incursion mode, but what can we do when reckless players invade MWO to provide the worst experience possible?. Add to that the broken tier system and match-maker and there you have it, the promise that there will be no population growth around and things will stay as they have for more years.Posted Image

A miserable experience that just makes a living hell for this to be played. Posted Image

I just play this for the fun of one in ten matches. It's good. Posted Image

#60 EnochsBook

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Posted 28 March 2018 - 04:14 PM

View PostBrain Cancer, on 28 March 2018 - 02:05 PM, said:

The PSR system works as intended- that is, muddling everyone into the pool regardless of skill level. The only real function it has is a series of carrots to chase in the form of exp bars (Tier) and keeping the truly newbie out of the shark tank (T5ers).
I have to question whether that last bit is even working, considering how easy it is to re-roll and seal-club for hundreds of matches.





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