Since we, as players, don't control the map design, or the game design, or the communications tools in game, or the actions of other players; and since 99.8% of the player base will never see your impassioned pleas, it makes sense to control the things you can and learn to cope with the things you can't.
I almost never get left behind, even in assaults, because my assaults all move at 64.8kph or better, because my finger is on the W key before the cockpit startup sequence ends, because I look at the map and the initial movements of my team and adjust my course to be where the action is going instead of following to where they are now. If necessary I will get on comms and try to redirect the nascar to a strategic location - doesn't always work, but worth a try.
Some maps I almost never see nascar on, it is mostly on maps that, by design, have a poor defensive position in the center.
One area where I do fall behind at times, and I see a lot of assaults do this: as I am moving I see a target of opportunity. I pause or slow down for a shot, then I see another good shot... pretty soon I have been in one spot trading shots for over a minute while my team steadily moves away. Then I'm out of position and can't catch up. That's on me, and I need to remember that more shots will appear later, just stick with the team.
Nascar is no less valid than standing on opposite sides of a valley taking potshots at each other, or venturing in a pack down the middle. Sticking together and not huddling in an indefensible position is the key.
Control what you can, deal with what you can't... but don't take a 48kph mech into a match and then ***** because the team isn't sticking with you. Don't wait 2 minutes to start moving in your assault and complain because the team left you behind. Don't stand still for more than a few seconds without checking the mini map and then wonder where your team went.
Edited by MadBadger, 28 March 2018 - 09:48 AM.