Bulletsponge0, on 28 March 2018 - 08:12 AM, said:
So much this.
I couldn't even begin to count how many pug drops I've been in where the lights run off to scout/flank/turn the enemy around and the assaults and slow heavies try to follow them. When they do they, they are simply getting themselves out of position to fight and putting themselves into really bad positions. Let the lights go do their thing, assaults and slow heavies should stick together so they can mass their firepower together against the enemy.
Nema Nabojiv, on 28 March 2018 - 08:12 AM, said:
An assault who's not looking at minimap and not moving with the team is basically suiciding himself out of his own free will.
These are contradictory bits of information that make it basically impossible to play an assault mech with most pugs. The lights will do light things like flanking. The mediums think they're fast enough to keep up, so they go too. The heavies see half the team moving, so they go too. The assaults are then in trouble, because they cannot move fast enough to hope to keep up, so they either try to run and keep up and die, or attempt to stand and hold their ground while the enemy rushes them in their own nascar. If I'm playing an Annihilator or something, I can SOMETIMES hold out long enough for my nascar to hit the enemy and actually help me, but if I'm in something without that level of firepower and armor, I'm usually just gonna die after doing ~400 damage while being rushed by 3-4 guys. I just don't play assaults in QP anymore unless i'm doing group QP with at least 2-3 guys I trust to not leave me to die.