User.ini - What To Tweak For More Fps?
#1
Posted 28 March 2018 - 11:33 AM
There used to be a large thread about this, but I cannot find it anymore.
Does anyone know what graphics options can be tweaked via the user.ini to squeeze out a few more FPS?
I'd be especially interested in turning off water reflections.
#2
Posted 28 March 2018 - 02:12 PM
#3
Posted 29 March 2018 - 09:11 PM
#4
Posted 30 March 2018 - 03:56 PM
Thank you.
I'll play around with values and see If I can squeeze out a few more frames.
#5
Posted 30 March 2018 - 06:12 PM
https://mwomercs.com...sys-spec-files/
https://mwomercs.com...-usercfg-guide/
#6
Posted 31 March 2018 - 01:56 PM
NARC BAIT, on 29 March 2018 - 09:11 PM, said:
Using the config out of that thread is already giving me better FPS and better graphics (was using low settings before).
What do the gp_hud_[category]_update vars do?
Anyway - I'm sitting at 15-20 FPS most of the time, dipping lower when there's heavy fighting. With the config, I'm getting around 20-25.
OS Version: Microsoft Windows 7 Home Premium
System RAM: 8178 MB
CPU Name: AMD A6-3600 APU with Radeon™ HD Graphics
CPU Speeds: 2100
Physical CPUs: 1
Virtual CPUs: 4
Video Card Description: AMD Radeon HD 6450
VRAM: 1024 MB
Primary Display Resolution: 1680x1050
Quote
Damn, doesn't seem to stick.
Edited by Exilyth, 31 March 2018 - 03:58 PM.
#7
Posted 01 April 2018 - 08:12 AM
Exilyth, on 31 March 2018 - 01:56 PM, said:
it should, I rely on it daily, quite often I leave one guy targeted until the rain stops, and shoot someone else, on more recent iterations I ended up putting comments to their own line, because there was a few places that didnt do so weil with them being on the same line, probably especially if the 'tabs' end up being copied as 'spaces' ...
the lines that start with gp_hud affect how often the flash HUD elements for those systems are updated ... they work as a frame counter, as in, wait X frames until update X, they do not stop how often the unseen system does updates though, so their effectiveness is small overall ... the system that does the map, might update with 'not so new' information a few hundred times a second, depending on how many players are in your field of view, but only 'draw' an update every third frame ... by which time, hundreds of bits of information have changed, and it gets jumpy .... even if you go into third person view, where it doesnt update the map, it still gives the penalty ...
#8
Posted 01 April 2018 - 09:49 AM
Thank you.
Edit:
In notepad++, replaced "(space)--" with "\n--" on the file below the 'header', then edit -> blank operations -> remove trailing spaces.
Meh, I can get more values to stick now, but disable autotargetting is not one of them.
Tweaked some more, back to 10-15 FPS on Grim now, fine on all others.
Edited by Exilyth, 01 April 2018 - 03:30 PM.
#9
Posted 01 April 2018 - 09:29 PM
Exilyth, on 01 April 2018 - 09:49 AM, said:
ummm .... open the file with normal notepad, and see what it looks like ... you may have needed to replace "(space)--" with "\r\n--"
#10
Posted 02 April 2018 - 11:13 AM
Got one, two more FPS now, no more problems on Grim.
When I target one mech and shoot another, the first one stays targeted.
But when I don't have a target locked and shoot a mech, I'm still autotargeting the mech I'm firing at.
Edit:
Which values stick seems to also depend on what map was used to load into testing grounds at the start.
Edited by Exilyth, 04 April 2018 - 02:25 PM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users