Urbie Derby Easter Quick Play Event
#61
Posted 30 March 2018 - 07:00 PM
#62
Posted 30 March 2018 - 07:19 PM
But seriously love the event and would pay to get that Urbie IIC to add to my collection, only missing the special urbie from the pack but not worth dropping the $40 for just the one.
Only thing you could have done to make this event perfect is the announcement of the IIC as well as more Urbie focused challenges with another Urbie being added as a reward for completing all of them.
#63
Posted 30 March 2018 - 07:31 PM
#64
Posted 30 March 2018 - 08:30 PM
#65
Posted 30 March 2018 - 09:24 PM
Not working at all, no matter how many enemy ECM's i counter
#66
Posted 30 March 2018 - 09:52 PM
#67
Posted 31 March 2018 - 01:20 AM
#68
Posted 31 March 2018 - 01:36 AM
#69
Posted 31 March 2018 - 01:56 AM
Cadoazreal, on 30 March 2018 - 07:00 PM, said:
Correct. I think other forms of ECM counters apply too, like tag, PPC shots or probe. I think I got mine by use of UAVs. I played about 5-8 games, I have 35 UAV detections and 5 counter ECM. Never used ECM in counter mode with the about 3 games I played with Shadowcat, although it has light probe.
suffocater, on 30 March 2018 - 04:50 PM, said:
Yeah absolutely. Did you guys notice it has kill animation too, like few other standing items. I got only one stating it has kill animation, the Atlas head, but few others have it too.
#70
Posted 31 March 2018 - 02:01 AM
#71
Posted 31 March 2018 - 02:10 AM
InnerSphereNews, on 29 March 2018 - 09:15 AM, said:
Eggs-cellent Job!
Detail: Achieve 10 Protected Medium
Note: In a Medium 'Mech, be within 200 meters of an ally Assault 'Mech while both of you are engaged against an enemy 'Mech.
Reward: 50 MC & Easter Chocolate Catapult Standing Cockpit Item
Eggs-traordinary Work!
Detail: Achieve 10 Protected Light
Note: In a Light 'Mech, be within 200 meters of an ally Heavy or Assault 'Mech while both of you are engaged against an enemy 'Mech.
Reward: 50 MC & Easter Chocolate Madcat Standing Cockpit Item
Hey Matt / PGI.
FYI the criteria for these two are inversed....
Protected Light should be Catapult reward
Protected Med should be Mad Cat reward.
#73
Posted 31 March 2018 - 04:09 AM
The only thing I didn't enjoy during the course of my part in this Event? The massive lack of Communication and Teamwork amongst the teams which the MatchMaker put me with. Seriously, this is supposed to be a "Thinking Man's Shooter", so where the hell are people's brains anymore? It's like the world around me didn't care if it made me rage.
Anywho, I'm off to recharge my proverbial 'Physical & Mental Batteries'... I'll see you all at the Next Event, whenever that's going to be. Let's hope the UrbanMech-IIC gets announced as a serious item, and becomes more than just a pretty idea in a Forum Thread that some find desirable to have...
~Mr. D. V. "And thus one 'Lost In The Shadows' takes their leave for now..." Devnull
#74
Posted 31 March 2018 - 04:19 AM
D V Devnull, on 29 March 2018 - 02:17 PM, said:
I just thought of one more Challenge that could be added. How about...
"Egg-Savior" = Accumulate (some small number, perhaps 5 to 10) "Savior Kill" by keeping Friendly Mechs alive through helping kill Enemy Mechs
...to which I would suggest some kind of Hanging Cockpit Item, plus some (C-Bills) and/or (MC) as a Reward for doing that one. Obviously I have to leave the details up to you, but I thought it might improve the Event a little bit and Egg people into playing more.
~D. V. "Trying to help with making the Event more full of Egg-ticement to play..." Devnull
looks like there is a problem. I got credit for the counter ECM and got an urbanmech stein instead of an urbybunny
#76
Posted 31 March 2018 - 08:03 AM
InnerSphereNews, on 29 March 2018 - 09:15 AM, said:
Reward: 1,000,000 C-Bills & Urbie Bunny Standing Cockpit Item
It also works to shoot the enemy mech with a PPC to achieve this ..
#78
Posted 01 April 2018 - 01:13 AM
MrKvola, on 29 March 2018 - 10:04 AM, said:
Luscious Dan, on 29 March 2018 - 10:15 AM, said:
I just complete the challenge with BAP.
#80
Posted 01 April 2018 - 09:08 AM
IllCaesar, on 01 April 2018 - 08:16 AM, said:
They are a tad harder to hit than the rest of the goals - I'm not sure how the timer that drives them is operated. Apparently it is dynamic and takes a number of variables into account (weight classes, distance, perhaps more). Also don't forget that you should not be taking more than 15 points of damage, as that cancels the action.
Got them done in a few matches though. Thought an ERLL 'mech would be easy to score them in at first, but it turned out I was making better progress with brawling setups. Just play as you would otherwise and you'll rack them up eventually, I believe I got around 1-2 per match on average.
Edited by MrKvola, 01 April 2018 - 09:13 AM.
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