FupDup, on 31 March 2018 - 06:58 PM, said:
I've had some trouble getting it to register as well. I think part of it may be what they define as an "engagement window." After flinging out some damage with no return fire I have to wait for what feels like 10+ seconds behind cover for it to register, if it even registers at all.
Yeah pretty much this. You damage an enemy and it usually has to be substantial damage too, no grazing damage shots, usually near full alphas and then you run and hide behind cover for about 10 seconds. Also seems to me you need to brake LOS for all enemy mechs for the hit and run to register. I can't recall a time where I was spotted by the enemy where it registered.
Best mechs for this are usually ECM lights or fast, agile mediums optimized to engage at mid ranges of about 300-400 meters. For example I get them all the time in my Grinner, Purifier, and PHX-2 which all operate ER MLs and typically try to stay out past the 250m to get full use of their ECM. My Shadow Cat with dual PPCs can do this as well as can several other ECM capable mechs I own. Don't get me wrong you can do it in any mechs, it is just that mechs that are fast enough to pop out, unload 30+ points of damage and then fade away without catching notice are the best at it.
razenWing, on 01 April 2018 - 05:26 AM, said:
I saw this topic and I thought my old thread was necro-ed. Lol.
But it's good to see even a mega veteran sensai master like krivvan gets affected by PGI's inability to explain things =)
Well you got to consider that most of us just play the game and if we get rewarded with something like a Flanking, protected light, etc, it just sort of happens without any conscious effort. Most of us probably don't even really pay attention to it, at least not enough to actively pursue anything more than a Kill, KMDD or an Assist. Usually there is just no reason to look at it any harder than that.