 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
Yes, but it's not just assaults that will die to Piranhas this way. Any heavy mech will also die very quickly to one, if it gets your back for a second or two. Given it's small size and speed, its not that hard to wait until your team engages and get behind something.  
 
Which is exactly what the piranha was designed for and EXACTLY what lights are meant to do.  This is in no way OP or to much.  This is the light mech working EXACTLY the way they are suppose to.  Also this is not a solo, this is a two on one scenario
 
 
 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
Seismic is useless if you're moving, which you really should be. It also only has a 200 meter range, and once the Piranha is in 200 meters of your back you're already dead.
 
Wrong on so many levels.  While you are correct that seismic is useless while you are moving, most targets are not when they are targeted by a light.  Also you are not dead under 200 meters.... look to the 2nd video that I posted.  Seismic is an EXCELLENT early detection that a light mech is approaching... just because you MAKE A CONSCIOUS DECISION not to skill it up vs more PEW PEW does NOT make the piranha OP.
 
 
 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
... of course? Even if it has 12 back armor (high for an assault) the lasers the Piranha usually carries + the MG's will tear through it in less than a second, exposing the internals, which are then critted out in about another second.
 
Incorrect, I suggest you actually test this, as I already have.
 
 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
 
Come on. A Piranha needs 2-3 seconds on your back to render you completely combat ineffective. If playing an assault mech, it takes me that long to turn around. Give it a second to actually realize I'm being killed, and I'm dead before I can move. Heavies have a better shot, but even if I see the Piranha heading towards my ***, and preemptively start to twist, it's usually game over unless the Piranha is a bad pilot.
 
Once again I suggest you actually test this before you state it as fact.  I am sorry but when I play an assault (rare though it is) I am keenly aware of my back armor.  The moment it is changing color I am moving and or turning depending on the situation.  Granted I am light player and I know when its likely one will strike
 
 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
True, but again, you only have 2-3 seconds to react and try to turn, or you will be combat ineffective as your torso weapons are ripped off.
 
Not true look above.
 
 
 Eisenhorne, on 03 April 2018 - 07:44 AM, said:
Eisenhorne, on 03 April 2018 - 07:44 AM, said:
 
Doesn't help if I can't see you, and even if I can, most of the heaviest weapons are torso mounted. The couple of lasers on my arms firing blindly below my cockpit as the Piranha hugs me to death won't save me.
 
There are only a handful of mechs that can not see a piranha and honestly the best defense if they are in front of you is to run into them.... trust me it will play havoc with them.  IF they are behind and under you... turn around and back up.... this will alleviate the problem
 
 
Once again all my points stand.... Assaults make a CONSCIOUS CHOICE to make themselves more vulnerable to light mechs in lieu of more PEW PEW.   Yet want to come here and complain because of those choices they made and the lights merely caught them with their pants down.
 
 
 
Something else that just baffles me is the amount of armor that an assault can mount compared to when the game first launched.
					
					
					
							Edited by Darian DelFord, 03 April 2018 - 10:13 AM.