Throe, on 05 April 2018 - 10:07 AM, said:
All this talk of jobs. You're not really wrong, and yet Nema Nabojiv is still correct in that you win as a team or lose as a team. Lights can be very effective at chasing away other Lights, and if your team's Assaults are getting harassed by a fast Light the *only* thing that can *chase* it away is another fast Light. The best Mediums can hope to do is kill it while it's there, and you won't have a very large window to do so against "zoom and boom" Lights.
If we want to get technical, there are mediums that can keep up with lights (e.g. Cicada, Ice Ferret, etc). Obviously generalities aren't going to apply in all cases. Sometimes it is a good idea for light mechs to screen against other lights.
The main point I want to make is that often times it isn't a good idea for light mechs to be chasing away other lights. Lights are often far away when assaults call for help and can't quickly get back/have to sacrifice a good position to do so. Having lights stay with the assaults is also usually a bad idea because it severely limits the lights from using their inherent advantage of speed.
Mediums/heavies can easily make a light run away and even if they don't chase it, doing any significant damage will likely cause it to run away. Actually chasing a light mechs is pretty dangerous for lights since it's easy to run into the enemy team that way. Overall, I think there is a general misconception that lights should be killing other lights and protecting assaults and I think that idea is wrong. It's like trying to use a rock to beat a rock in RPS, not really a good strat.