Wil McCullough, on 07 April 2018 - 01:03 AM, said:
Assaults ARE scary. I had no qualms about how scary i am when i'm in the seat of my madiic. And because i'm frequently on the front line, i'm typically unafraid of lights ninja buttsecking me even while running only 6 back armor. Granted i haven't played in ages, but i've never been afraid of lights in my assault. Mainly because i always made myself an extremely unappetizing target. It's a side effect of being in front as opposed to cowering in the rear. Lights don't wanna get frisky with an enemy assault when he has six teammates 100m behind him.
Also, i generally know how to fend them off. Twist with both your legs and torso guys. It's not rocket science. It only takes one good alpha to cripple or destroy a light outright. Twist, wait for the shot and let fly.
That simple torso twist sounds amazing in text, but then when you actually perform this and fire, they usually tank whatever you've thrown at them and just hug you until you die. I've had a piranha tank 2ERPPCs combined with dual gauss shots and just run right underneath me, because its great and not rocket science at all until you factor in lag and latency. Looks like I hit him, the screen said I hit him, but his screen dictated that either he was ahead of the shots, or the little guy just didn't care that he was being hit. Its good stuff, really.
In order to properly grasp the strife, I invite you to hop back into the cockpit and take an Assault for a spin a couple times. I'm sure you'll realize what people are talking about.
Jman5, on 07 April 2018 - 04:29 AM, said:
I did some 1v1s against a very good pilot last night who was playing Piranhas. I think in many ways the machine guns and the hardpoints are a bit of a red herring. It matters, but what really made the fight difficult was that he was able to get in real close under your guns and stay there.
Tonning down to a smaller, weaker mech, I actually did much much better.
I definitely think there should be some sort of "kick" action if a smaller mech is in front of and underneath you. Doesn't have to do any damage, but it should be a knock back attack that also zeroes his throttle for half a second.
Exactly, except that if a Light is kicked by an Assault, that thing is going to not only suffer a lot of damage, but likely get knocked over. But alas, this isn't like the games of old that made more sense, or like the tabletop counterpart in which this was created, but even if the kick didn't do much damage, it could at least get them away form you, or if you took a bit more time to kick just have it do more damage to punish them for it.
Otherwise, whats the point of a larger, more powerful mech, when you can have a little speedster just sit underneath it and destroy it as though it were nothing.
I don't even fear an Assault when I'm in the Lynx, because know I can just roll up against them and theres really not too much they can do about it unless they have a force already with them. I guess I just miss the days when you saw a big mech, your first thought is: "Oh crap...yeah I can't fight that, its either gonna shoot the trash outta me, knock me down with a heavy shot and stomp me to death, or just throw me into something." That last one being from tabletop of course. But in the older games, if you boosted upward and landed on someone with a "drop kick" then you did a good bit of damage.