Its Been A Year.
#1
Posted 07 April 2018 - 05:51 AM
My opinion on the engine de-sync ... the more time passes the more I hate it.
Skill tree ... alright, cost a lot and wish the nodes where cheaper or only cost xp but alright.
#2
Posted 07 April 2018 - 05:57 AM
desync killed so many mechs, rip timbawolf made 100 tonners useless
#3
Posted 07 April 2018 - 06:04 AM
de-sync put an end to the "arms race" in engines. being able to run my grashopper or warhammer with a little (by last years standards) engine and still able to twist etc fast IS REALLY GOOD.
not being able to twist etc my 100tonners -looking at my spiritbear especially- is BEYOND BAD.
so.. as so often: a good idea in general they had there - but as usual, a half-a$$ed implementation which left especially the 100t mechs dead in the water, concering twist- and accell-rates.
Edited by Teenage Mutant Ninja Urbie, 07 April 2018 - 06:05 AM.
#4
Posted 07 April 2018 - 06:46 AM
Some mechs being given too little agility is another problem that should be judged and fixed separately.
Skill tree has a lot of flaws and disturbed balance a lot, but i stll prefer it over the old system which i think was a lot worse.
Edited by Sjorpha, 07 April 2018 - 06:47 AM.
#5
Posted 07 April 2018 - 07:36 AM
#6
Posted 07 April 2018 - 07:45 AM
RIP KDK. And: why the hell did they (ab)use engine desync to nerf omnimechs like the Timberwolf and the Night Gyr?
#7
Posted 07 April 2018 - 07:48 AM
Dogstar, on 07 April 2018 - 07:36 AM, said:
No actually there where a number of mechs that got more mobile in relation to the Clan big engine monsters like Kodiak that where totaly overpowered because they where able to bring 350-400XL engines and move like a heavy while fielding nearly twice the armor and weapons.
In conjunction with skilltree and requirkening older lowrange IS Assaults got a lot more viable. (Zeuss, Victor, Stalker)
Most prominent beneficator is the Highlander wich isn't too bad now when played with MRMs and some Acs or Lasers.
Also the decline of the Timber wansn't only due to the engine desync but rather due to the fact that there are now better heavy mech choices for Clan mechs that where neither hampered by low arm weapons nor hampered by hard wired internal equipment.
Edited by The Basilisk, 07 April 2018 - 08:02 AM.
#8
Posted 07 April 2018 - 07:48 AM
#10
Posted 07 April 2018 - 08:13 AM
#11
Posted 07 April 2018 - 08:16 AM
Nightbird, on 07 April 2018 - 08:13 AM, said:
Technically they could've used quirks for the same mechanical outcome. The conspiracy theory is that PGI used the engine desync to be more discrete about it, like what they did to the TBR...
#12
Posted 07 April 2018 - 08:21 AM
FupDup, on 07 April 2018 - 08:16 AM, said:
Quirks didn't work right in Battlemechs. If you make a mech just agile enough for a specific engine size, it became too agile when people used an oversized engine. Personally I would have preferred a hybrid. Agility shouldn't be linear based on engine size, but instead of X% larger engine, X% more agility, it could be X/2 or X/3% more agility.
#13
Posted 07 April 2018 - 08:25 AM
As to skill tree, it has failed to cure most of the ills PGI at times asserted it was designed to address; and in some cases made the stated illness far worse than it ever was. From the initial asserted function of the removal of all quirks from the game, to the myths of asserted top two goals of improved build diversity and greater player choice, to the absolute absurdity that it would address power creep (that one now looks especially hilarious) the skills tree is a total failure for no other reason than because it has failed to do most of the things PGI claimed it would do.
#14
Posted 07 April 2018 - 09:21 AM
#15
Posted 07 April 2018 - 09:28 AM
#16
Posted 07 April 2018 - 09:30 AM
The skill tree was a big step back for fun in the game. Engine Decouple from agility was a directed nerf at clan mechs and Assault mechs at the upper end. Again, less fun.
Edited by FireStoat, 07 April 2018 - 03:07 PM.
#17
Posted 07 April 2018 - 09:32 AM
Whereas I used to check the forums multiple times a day, and play most nights, I now have not played a match in 3-4 months and have no desire to fire the game up. Too many other new, better alternatives are now either in my STEAM list or desktop to take my attention.
My interest in the forums has declined significantly, something that will please PGI and their sycophantic cheerleaders. These days I check in a few times a week, scan the general discussion, then usually yawn and go to some other website. Motorcycle season is approaching so I definitely have better things to do.
#18
Posted 07 April 2018 - 10:02 AM
It is still a bad idea as it makes no sense. A pilot skill tree and mech upgrades for each mech would have made more sense. Just poor.
My questions are why did they spend resources on this when no one asked for it instead of on things we do want? How did the skill tree help the game? Did it help balance? Did it make it more accessible to new players?
#19
Posted 07 April 2018 - 11:35 AM
Ted Wayz, on 07 April 2018 - 10:02 AM, said:
If you'd play the game you would level those mechs.
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Engine desynch, hard to say an opinion. It helped some mechs and hurt some. Overall I think it did little bit good by making mechs of same class behave more like the same.
Skill tree, I see no major problems, it's good. For me, a player who has played a lot and so on, it seems much more easier now to buy a mech and level it. I will not say it takes less or more time, I don't know that, but it's more straigtforward process. I can buy one mech instead of 3.
Edited by Teer Kerensky, 07 April 2018 - 03:14 PM.
#20
Posted 07 April 2018 - 11:43 AM
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