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Its Been A Year.


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#41 sycocys

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Posted 08 April 2018 - 06:59 AM

De-sync was good, they just didn't chop it up enough across the tonnages enough.

Skill-tree simply repeated the same main problem it was before (unbalanced/no-cost buffs) and jammed the module/quirk system into it.

#42 Champion of Khorne Lord of Blood

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Posted 08 April 2018 - 07:21 AM

In my opinion engine desync was terrible since it just opened up the option to nerf mech agility directly, took away most of the reason to ever use a big engine, and made 100 tonners much slower because in normal PGI fashion they just break everyone's legs to make them equal.

Skill tree I love though, loads of cost savings so I can now run fully mastered dropdecks in FP instead of spending 360 million cbills getting my 2 decks and 2 scouts for both factions the modules they needed.

#43 Spare Parts Bin

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Posted 09 April 2018 - 01:23 PM

View PostChampion of Khorne Lord of Blood, on 08 April 2018 - 07:21 AM, said:

In my opinion engine desync was terrible since it just opened up the option to nerf mech agility directly, took away most of the reason to ever use a big engine, and made 100 tonners much slower because in normal PGI fashion they just break everyone's legs to make them equal.

Skill tree I love though, loads of cost savings so I can now run fully mastered dropdecks in FP instead of spending 360 million cbills getting my 2 decks and 2 scouts for both factions the modules they needed.


I do like the fact that I can master only Clan Mechs/Omnimechs I need. The skill still causes waste but less than the old system.

Edited by Spare Parts Bin, 09 April 2018 - 01:25 PM.


#44 Requiemking

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Posted 09 April 2018 - 02:30 PM

The only reason Engine De-sync was needed was because the Light weightclass got giga-nerfed during the Rescale. Had the Rescale never happened, then Engine De-sync wouldn't have happened either.

#45 sycocys

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Posted 09 April 2018 - 02:42 PM

The de-sync was needed because the game went arcade hyper turbo mode. It was basically slightly slower CoD with mech toons instead of humans.

#46 Kalimaster

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Posted 09 April 2018 - 02:44 PM

I have mixed feeling on this subject, depending upon which Mech I'm using at the moment. HELP I CAN't DECIDE NOW IF I LIKE IT OR NOT. lol

#47 Requiemking

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Posted 09 April 2018 - 02:56 PM

View Postsycocys, on 09 April 2018 - 02:42 PM, said:

The de-sync was needed because the game went arcade hyper turbo mode. It was basically slightly slower CoD with mech toons instead of humans.

This only became an issue because inter-weightclass balance was thrown out the window during the Rescale.

#48 Damnedtroll

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Posted 09 April 2018 - 04:11 PM

Passed all my historic skill points lately, bough a couple of mech after it and the grinding is sometimes difficult a lot more in sub-meta mech. Bough a Zeus, a Javelin, a Griffin, a catapult and an Annihilator, and also the Hero gifts came in.

Yes the skills make a difference, maybe more than before. Assault mechs are a lot more difficult for success than before in quickplay. I don't use my Executioner anymore, it was more fun than useful before but now...he's not even fun.

For the rest I still enjoy the game, but some mech are just taking a lot of dust, mainly assault.

#49 KodiakGW

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Posted 09 April 2018 - 04:15 PM

Been a year. My complaints are still the same. Giving up on caring as soon as it was defended by people who went as far to say Urbies are OP when responding to a point about useless node gating.

Yeah, have fun with what you sow.


#50 Vellron2005

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Posted 09 April 2018 - 11:18 PM

View PostClownwarlord, on 07 April 2018 - 05:51 AM, said:

Well it hasn't been a full year but come May it will have been since the great engine de-sync and the skill tree was added. So both big changes to the game what is your opinion on the two subjects?

My opinion on the engine de-sync ... the more time passes the more I hate it.

Skill tree ... alright, cost a lot and wish the nodes where cheaper or only cost xp but alright.


Skill tree is one of the best changes to this game, especially the removal of the rule of three.

Engine desync was a good idea, but terribly implemented, and it ruined most of the top assaults of the time. But, alas, PGI.. new assaults were added to replace them, and now we're more-less right where we were, but it's no longer Kodiaks, but MadCats..

Although Assaults in general are no longer top-level.. it's lights that rule now, with a few mediums like the OP Assassin mixed in..

#51 Arnfinn

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Posted 10 April 2018 - 12:42 AM

The unholy trinity of PGIs incompetence, arrogance and disregard for the players: rescale, de-sync and skilltree. PGI screwed up many times before as well but these three are the game breaking, fun removing decisions. It just feels so bland and boring now. I don't know who really enjoys these changes but looking at the few players in this thread and others defending some of these decisions it looks like most of them are low ranked and/or inactive. I suppose thats the target audience.

#52 Requiemking

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Posted 10 April 2018 - 09:03 AM

View PostArnfinn, on 10 April 2018 - 12:42 AM, said:

The unholy trinity of PGIs incompetence, arrogance and disregard for the players: rescale, de-sync and skilltree. PGI screwed up many times before as well but these three are the game breaking, fun removing decisions. It just feels so bland and boring now. I don't know who really enjoys these changes but looking at the few players in this thread and others defending some of these decisions it looks like most of them are low ranked and/or inactive. I suppose thats the target audience.

Skill tree and Rescale were good in concept, however, they were implemented so poorly that they ended up doing more harm than good. and, as I said before, Engine De-sync only happened because Assaults got stupidly OP because Lights got so badly nerfed during the Rescale.

#53 Athom83

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Posted 10 April 2018 - 10:11 AM

View PostDogstar, on 07 April 2018 - 07:36 AM, said:

Did they make any agility changes to any mechs to compensate for the engine de-sync in the last year? Seems to me that they simply implemented it and then forgot about it.

Yes... every update.

Personally like the desync, even on my assaults (Atlas and KC included).

#54 Exilyth

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Posted 10 April 2018 - 10:28 AM

Best part of skill tree: rip rule of three
Worst part of skill tree: skilling most mechs the same since some nodes are not much use

Engine desync: *shrugs* What's an assault? Jk, the big ones moving like molasses is fine imho, just should have given some light armour/structure quirks to the ones with suboptimal geo, like DWF and KGC.

Rescaling: erm... anyone got before/after pictures?

#55 Requiemking

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Posted 10 April 2018 - 10:35 AM

View PostExilyth, on 10 April 2018 - 10:28 AM, said:

Best part of skill tree: rip rule of three
Worst part of skill tree: skilling most mechs the same since some nodes are not much use

Engine desync: *shrugs* What's an assault? Jk, the big ones moving like molasses is fine imho, just should have given some light armour/structure quirks to the ones with suboptimal geo, like DWF and KGC.

Rescaling: erm... anyone got before/after pictures?

Well, in the archives you can find the old comparison threads PGI put up to show the before and after. Give me a sec and I'll dig them up.

EDIT: here they come:

IS Assault: https://mwomercs.com...ault-re-scales/
Clan Assault: https://mwomercs.com...ault-re-scales/
IS Heavy: https://mwomercs.com...eavy-re-scales/
Clan Heavy: https://mwomercs.com...eavy-re-scales/
IS Medium: https://mwomercs.com...dium-re-scales/
Clan Medium: https://mwomercs.com...dium-re-scales/
IS Light: https://mwomercs.com...ight-re-scales/
Clan Light: https://mwomercs.com...ight-re-scales/

Edited by Requiemking, 10 April 2018 - 10:40 AM.


#56 Cato Phoenix

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Posted 10 April 2018 - 10:57 AM

Engine desync: Honestly, I don't notice it that much. A lot of mechs are less mobile.

Skill tree: Wish we had Solahma's. The tree isn't bad, per se, and does allow options, but for 80% of mechs I probably have 90% of the same skills, other than some tweaking between them. A number of mechs still unskilled.
- I do like the ammo quirks a ton, though, really do.

PSR: Still unfixed.

#57 Vonbach

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Posted 10 April 2018 - 12:46 PM

The De sync killed brawling and helped turn the game into the laser poke warrior online cancer that it is now.
100 ton mech just gather dust in my mechbays now.

#58 blood4blood

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Posted 10 April 2018 - 12:57 PM

Desync: I think anything that makes mechs and game play overall slower makes the game less fun, so it was and is a bad decision IMHO.

Skill tree: I like it slightly better than the old mastery/module system, but not much, and I never felt either was actually needed or particularly helpful in making the game more fun. (In an RPG, I get the role of XP and leveling up. In gear-based RPG's, RNG and running raids or using PvP points etc. to get better gear is a huge factor. This isn't an RPG, and both the skill tree and the old mastery/module systems are really clunky imitations IMHO.)

#59 Asym

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Posted 10 April 2018 - 03:37 PM

View Postsycocys, on 09 April 2018 - 02:42 PM, said:

The de-sync was needed because the game went arcade hyper turbo mode. It was basically slightly slower CoD with mech toons instead of humans.

And, you are on the right path here lad.....and, to make Solaris work, everything has to de-evolve to lengthen TTK in Solaris... Everything. You can't have 1x1/2x2 matches that last less than 5 minutes.... Otherwise, no one will play: think arcade game here, not a complex team oriented game... It has to be simple: see Red Deceptacon, shoot it till it falls apart, you win killer ! If that took <1 minutes with 2 alpha strikes, no one will play..... No one play, no one buys....

Edited by Asym, 10 April 2018 - 03:38 PM.


#60 Spare Parts Bin

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Posted 11 April 2018 - 04:50 AM

View PostAsym, on 10 April 2018 - 03:37 PM, said:

And, you are on the right path here lad.....and, to make Solaris work, everything has to de-evolve to lengthen TTK in Solaris... Everything. You can't have 1x1/2x2 matches that last less than 5 minutes.... Otherwise, no one will play: think arcade game here, not a complex team oriented game... It has to be simple: see Red Deceptacon, shoot it till it falls apart, you win killer ! If that took &lt;1 minutes with 2 alpha strikes, no one will play..... No one play, no one buys....


Not really sure I want to I think I am improving in FP and QP, so why to I want to start another unrelated game mode.





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