Alexander of Macedon, on 11 April 2018 - 10:43 AM, said:
IS can lose their tonnage advantage in FP as soon as clan 'mechs lose their exclusivity on half-slot FF+ES, two-slot XL, XL that can survive a ST loss, two-slot DHS, and decreased tonnage+slot requirements on all weapons.
IS gets more tonnage in large part because their tonnage is generally less efficiently used.
Oh don't start this BS. It just shows you don't have a clue about the game.
I own 99 IS mechs and 101 Clan mechs, pretty much a dead even split and I can tell you without a doubt that IS mechs don't have an issue competing.
Take my MAD 5D. I just reconfigured it. 3 x LPL, 2 x ER ML and 2 x SRM 4s. 18 DHS on a 300 Light engine. Grand total of 48 alpha. 1st QP match out, 3 Kills, 2 KMDD, 2 Solo Kills and nearly 80 damage. Guess what that is right in there with what my Clan Marauders IICs do except my Marauder IIC is armed with 3 HLL, 4 MPLs and 27 DHS on a bigger engine that allow it to run about 10 kph faster than my MAD 5D. That is a whopping 82 Alpha or nearly twice that of the MAD 5D so how the hell does my 75 ton IS MAD 5D put out the same numbers?
Easy. It is much more agile (nearly twice as Agile as the MAD IIC), doesn't have to deal with ghost heat (because the IS doesn't get a penalty for using 3 LPLs like the Clans do), runs much cooler overall despite having only 18 DHS (thanks to much cooler IS weapons), is able to fire its weapons much more often than the Clan mech (due to much shorter cooldowns and beam duration) and can utilize its firepower more effectively(again due to the shorter beam durations allowing for much more effective concentration of firepower).
Point is, you have to stop looking at the raw numbers and start looking at how the mechs perform in actual matches. The MAD 5D I have can react faster due to its better agility and has a hell of alot more up time on its weapons meaning I am able to take advantage of many more firing opportunities as they present themselves, opportunities I couldn't take advantage of on the Clan mech due to how much longer my weapons remain on cooldown. The result is I am firing more often with my IS mech and taking less damage so over the course of a match, my performance ends up equaling out between the two mechs despite the 10 ton different in weight and the fact the MAD IIC uses this supposedly, super, overpowered Clan Tech.
Honestly there is little that frustrates me more in this game than the playerbase's general inability to look past the raw numbers whenever they talk balance.