Frankly I am a bit concerned if this Sol7 rebrand is ment seriously. With a whole universe to explore I would find such a big focus on just one world a bit to much. Moreover most MWO maps allready feel very cramped an narrow to me, so we had some kind of Sol7 allready. I think it is good that the 1v1 players now have their niche and wish them lots of fun.
But for me faction warfare always will be the end game content, with groups that play together and keep players involved and a space map or territorial map that puts every battle into a larger context - and pays of some MC + other rewards. I yearn for larger open and wide maps where forces have to manouver, split to reach necessary preconditions and maybe join together to finish the final objective. Maybe even spawning AI tanks and infantry squads from factories and bases that can be damaged/destroyed/repaired to decrease/increase the spwan rate. Those tanks and infantry could run down routes to form fronts that are in balance so players in their mechs can tip this balance by destroying enemy assets, or try get deep into enemy territory and attack the spawn bases. Just to sketch an idea in a whole universe that offers so much possibilities.
This all is ment in a positive way, as I think it's good we now can stop by in Sol7 to get a bit of diversion with some arena fights and sittin in a bar. It is part of this universe and we would be missing out without it. Just remember it is but one of thousands of worlds colonized by human kind, once united under the star league...
Edited by Ryoken, 12 April 2018 - 01:51 PM.