Hunchback Iic Recommendations?
#1
Posted 13 April 2018 - 10:23 PM
As I am enjoying the Kit Fox I built a couple months ago, I have decided to get some more clan mechs. I have seen a lot of recommendations for the Hunchback IIC, so I am looking at that.
I do not really want the laser vomit version as I already have a number of laser only mechs, but beyond that, I have no idea.
So I am asking you. Which one would you recommend? And why?
#2
Posted 13 April 2018 - 11:35 PM
If you want a Potatoback, I run 4x LRM10 and 2x ERML on the missile one. Play it like an LRM Catapult and prepare to hate yourself
Edited by Audacious Aubergine, 13 April 2018 - 11:36 PM.
#3
Posted 14 April 2018 - 01:17 AM
#4
#5
Posted 14 April 2018 - 05:42 AM
Also, as I have not played a lot with ballistics, for which situations are LB or UAC suited?
#6
Posted 14 April 2018 - 09:00 AM
I favour the LBX-2 over the UAC-2 but the UAC-5 over the LBX-5. I like LBX-10s but there spread and lesser range normally gives the UAC-10 the nod.
Hope this is helpful. I do not have experience with the Hunchback IIC but am considering the Ballistic and LRM models. I want 3-4 FP drop decks with 50% Hero Mechs/Omnimechs.
#8
Posted 14 April 2018 - 11:32 AM
#9
Posted 14 April 2018 - 12:54 PM
Darakor Stormwind, on 14 April 2018 - 11:00 AM, said:
You will be fine, especially if you swap the hoverjets for more ammo or armor. Generally 35% heat per Smurfy should be manageable, but you can get by at, say, 27% or so, if you build well, max out the heat nodes in Operations tree, use multiple weapon groups and generally know what you are doing. Of course such knowledge is only taught at Hard Knocks High School, but all is in your hands
#10
#11
Posted 14 April 2018 - 08:56 PM
I enjoy the playstyle and the JJs helped me get in some nice positions on Mining Collective that helped the team a lot.
Still, the first skill I am going for is more ammo. I am loath to get rid of the JJs, so the ammo is a bit tight. I need to stop taking long range potshots, my aim is too bad for that. ;-)
Next on the skill list (after another consumable) less heat and less of a jam chance. ;-)
I receive surprising amounts of cbills and experience per match, right now. Quite the change from the Kitfox and Blackjack I was skilling up before. So I guess it should not be long to have him mastered.
Again, thanks for help.
#12
Posted 15 April 2018 - 01:06 AM
#13
Posted 15 April 2018 - 02:49 AM
BTGbullseye, on 15 April 2018 - 01:06 AM, said:
Bet the Anni pilot had a Koolaid frown. Would have loved to have been there to add UAC-10 and CERML fire from my Ebon Jaguar B to the mix.
Edited by Spare Parts Bin, 15 April 2018 - 02:51 AM.
#14
Posted 15 April 2018 - 05:48 PM
#15
Posted 15 April 2018 - 10:45 PM
How does that work? I expected 2x10 would be more powerful than 4x2. Does the jam duration remove that much dps?
But it is nice to see that a lot of things head for cover straight away when I open fire on them. ;-)
#16
Posted 16 April 2018 - 04:07 AM
Darakor Stormwind, on 15 April 2018 - 10:45 PM, said:
How does that work? I expected 2x10 would be more powerful than 4x2. Does the jam duration remove that much dps?
But it is nice to see that a lot of things head for cover straight away when I open fire on them. ;-)
If they have a clue they will. Keep up the pressure on the enemy. Cooridinate with several team mates. Keep working the system.
#17
Posted 16 April 2018 - 10:00 AM
I need to get better at paying attention to the mini map AND the people shooting at me AND my targets AND the targeting information to find out what I should be shooting at.
Almost every single match I played this weekend was the same. It ended up being 12/1 or 12/2 in either direction. Neither of which is all that much fun.
#18
Posted 16 April 2018 - 10:03 AM
Darakor Stormwind, on 15 April 2018 - 10:45 PM, said:
UAC2s have enough of a higher rate of fire that they make up for their lower damage.
If a UAC doesn't jam, here are the damage numbers across 10s:
55.55 DP10S C-UAC2 (PPFLD)
60.24 DP10S C-UAC5 (PPFLD)
80.00 DP10S C-UAC10 (PP, not FL)
100.0 DP10S C-UAC20 (PP, not FL)
*PPFLD = PinPoint Front Loaded Damage
*PP = PinPoint (does not have spread on the weapon)
*FL = Front Loaded (all damage occurs at the same time)
If they jam, each reduces significantly, but the UAC2 reduces a significant portion less than the rest. Combined with the fact that you can mount more of them than the others, the jamming is even less of an issue.
Edited by BTGbullseye, 16 April 2018 - 10:06 AM.
#19
Posted 18 April 2018 - 09:34 AM
2x LBX20's and 4x SRM6's
https://mwo.smurfy-n...fad46c716b0748c
Edited by Danger817, 18 April 2018 - 09:34 AM.
#20
Posted 18 April 2018 - 11:18 AM
BTGbullseye, on 16 April 2018 - 10:03 AM, said:
Sounds like I should have gone for the base version with 4 UAC2s instead... After a very promising first two matches (over 700 damage, 3 kills) I just cannot get the Mech to work.
Between yesterday and today, I had 1 win and 13 losses shared between this Mech and my Kitfox. Standard distribution would expect that even if I really, really sucked, I should have won more than that.
I have no idea what I am doing wrong. My accuracy at over 400 meters is not really good, I do better at under 300. But I still die with mostly between 150 and 300 damage dealt. I am usually not the first to die, I am often among the last 4 guys.
I keep moving, trying to find a good firing position without losing too much armour. Hit and run, if I cannot burst them down. If the enemy isn't paying that close attention to my direction, I do some pop tarting. If someone is firing at an enemy, I am trying to assist them. When the team moves, I try to move with them. I just do not get what I am doing wrong.
It's getting seriously frustrating. This cannot all come from the fact that I only have about 15 or so skillpoints in the Mech. I did okay in the first two matches...
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