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Solaris 7 Medium Vs. Assault


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#1 FrankiePeanutz

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Posted 17 April 2018 - 04:01 PM

Why are there medium and assaults in the same tier even, at least for 1v1?

Had an Arctic Wolf dance circles around my Annihilator and do more than twice the damage that I did, but I took him out with relative ease once I put him in my sights. In another match a Huntsman pilot did the same thing to my Mauler, but again the same story, I guess two MRM40s to the legs of a Huntsman is enough.... I know that a really skilled pilot can bridge this gap, but I don't see it happening too often and absolutely not against another pilot of equal or greater skill.

Now I am NOT advocating making legs invulnerable or some other dickery, just perhaps a relook at this tier system especially for 1v1.

What are your thoughts?

#2 Burke IV

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Posted 17 April 2018 - 04:09 PM

I guess solaris is going to teach people about circling. If the arctic wolf got behind you it should have stayed there

#3 Mechsniper

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Posted 17 April 2018 - 04:20 PM

There is no way a dire should have to fight a light. Crown the mg piranha the winner of all right now if so. It can stay behind any assault or heavy, and thanks to close quarters its there in 1.0 sec. Ditto any decent med vs a 100 tonner. The maps put mechs so in your face its going to get old soon. Over half the weapons will never get used by serious players in the current maps, 0 reason a ppc of any sort will ever be used in one, same with gauss or anything with 2 in its name. Did they even look at maps from other versions of s7? They are not all face melters.... Rant over for now.

#4 FrankiePeanutz

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Posted 17 April 2018 - 04:25 PM

In my old Raven builds when I first started out I circled hardcore on my favorite treats, like the Atlas and such, but at this stage of the game even a mediocre pilot can keep a light from slapping their ***, and build a mech to do so. I honestly don't thinkg that mech circling is the end all/ be all of arguments here. Fair point none-the-less.

#5 Mechsniper

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Posted 17 April 2018 - 04:59 PM

You cannot with all mobility skills engaged make an atlas or dire turn nearly quick enough to keep an average skill meta light from coring your rear torsos quickly.

#6 Bombast

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Posted 17 April 2018 - 04:59 PM

View PostMechsniper, on 17 April 2018 - 04:59 PM, said:

You cannot with all mobility skills engaged make an atlas or dire turn nearly quick enough to keep an average skill meta light from coring your rear torsos quickly.


That would be why the assault should just jam his *** up against a wall.

#7 Corbon Zackery

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Posted 17 April 2018 - 05:08 PM

Solaris 7 is fun. However feel you pain as I pulled out a 2 M. laser 1 L. laser spider only to find out my opponent was a 55ton Shadow Hawk with a AC 20 that somehow moves faster than my 139kph mech.

I have seen some issues in the 25 matches I had. One being shooting a arm on a Cent only to watch the damage spread to every armor plate.

One shot AC 20

Otherwise its fine.

#8 Burke IV

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Posted 17 April 2018 - 05:15 PM

I dont know if it will compensate for todays level of mobility but if you want to turn an assult mech fast you got to "rock" it. Keep your finger pressed on the forward button while at the same time tapping the reverse button at short invervals. Get the back forward rocking motion down as your mech turns, it might look a bit like its trying to moonwalk from a spectators pov. Doing that meant a stalker could permanenly facetime a spider trying to circle strafe back in the pre clan days.

Edited by Burke IV, 17 April 2018 - 05:15 PM.


#9 Tordin

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Posted 17 April 2018 - 05:22 PM

Me in my good ol' Banshee came up against a frisky, jumpy Shadow Cat. Poor fella, did a nice job though, IF he had stayed his distance since I mostly had medium range weapons against his long range.. He ate lbx and lpl shots for luch to say the least.

#10 Alexander of Macedon

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Posted 17 April 2018 - 06:18 PM

I have to admit I'm not entirely certain how they expect my Arrow to do anything to a Banshee in a 1v1.

#11 MischiefSC

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Posted 17 April 2018 - 06:21 PM

It's just a new set of strategies and tactics. Give it some time to play out.

#12 Ghogiel

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Posted 17 April 2018 - 06:45 PM

View PostFrankiePeanutz, on 17 April 2018 - 04:01 PM, said:

Why are there medium and assaults in the same tier even, at least for 1v1?

Had an Arctic Wolf dance circles around my Annihilator and do more than twice the damage that I did, but I took him out with relative ease once I put him in my sights. In another match a Huntsman pilot did the same thing to my Mauler, but again the same story, I guess two MRM40s to the legs of a Huntsman is enough.... I know that a really skilled pilot can bridge this gap, but I don't see it happening too often and absolutely not against another pilot of equal or greater skill.

Now I am NOT advocating making legs invulnerable or some other dickery, just perhaps a relook at this tier system especially for 1v1.

What are your thoughts?

My thoughts is that div1 is lel.

Clearly PGI have a comically high opinion of the HMN to place it against the best assaults in the game, as well as up against apparently the 'best' heavy brawler, the QKD IV kek

#13 Khobai

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Posted 17 April 2018 - 06:52 PM

Quote

Why are there medium and assaults in the same tier even, at least for 1v1?


I dont know it makes no sense

If they were doing 7 divisions, the way it shouldve worked was this:

Division 7: worst lights
Division 6: worst mediums, average lights
Division 5: worst heavies, average mediums, good lights
Division 4: worst assaults, average heavies, good mediums, best lights
Division 3: average assaults, good heavies, best mediums
Division 2: good assaults, best heavies
Division 1: best assaults

PGI screwed it up though obviously

Edited by Khobai, 17 April 2018 - 06:54 PM.


#14 Ghogiel

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Posted 17 April 2018 - 06:54 PM

View PostKhobai, on 17 April 2018 - 06:52 PM, said:



Division 7: worst lights
Division 6: worst mediums, average lights
Division 5: worst heavies, good mediums, good lights
Division 4: worst assaults, average heavies, best mediums
Division 3: average assaults, good heavies
Division 2: good assaults, best heavies
Division 1: best assaults

PGI screwed it up though obviously

PGI might have screwed up that framework even more

#15 Khobai

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Posted 17 April 2018 - 06:56 PM

yeah but the point is mediums should not ever be in the same division as annihilators

#16 Trenchbird

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Posted 17 April 2018 - 07:01 PM

View PostGhogiel, on 17 April 2018 - 06:45 PM, said:

Clearly PGI have a comically high opinion of the HMN

I'm a freaking Huntsman fanboy and I think it was a terrible idea.

Seriously, it's good, but not 'solo 100 tonner easily with full attention' good. Just 'Better than the Hunchback IIC in nearly everything that matters' good.

Edited by Catten Hart, 17 April 2018 - 07:01 PM.


#17 Khobai

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Posted 17 April 2018 - 07:04 PM

Quote

Seriously, it's good, but not 'solo 100 tonner easily with full attention' good. Just 'Better than the Hunchback IIC in nearly everything that matters' good.


hunchback IIC is division 4 though

so huntsman at best should be division 3

not division 1 lolol

#18 Beaching Betty

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Posted 17 April 2018 - 07:39 PM

Solaris is nothing but a big fail

#19 Trenchbird

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Posted 17 April 2018 - 07:41 PM

View PostKhobai, on 17 April 2018 - 07:04 PM, said:


hunchback IIC is division 4 though

so huntsman at best should be division 3

not division 1 lolol

Oh, I'm not arguing. I'm agreeing with that. It's in too heavy of a division.

#20 The Bountyhunter

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Posted 17 April 2018 - 07:44 PM

Hash I've been fighting atlas in my ppc mixt lynx. One loss one draw but the los was me not sniping at long range just bouncing in Steiner between pillars. Almost got him with stripped ct too, quite amusing. Had a great SUmmor vs 4 AC kodi on the mines...carried it off but man was it intense.





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