

To Many Lag Jumps
#1
Posted 18 April 2018 - 06:18 AM
Damn Urbie literally jumps off my screen at one point.
#2
Posted 18 April 2018 - 07:15 AM
Darian DelFord, on 18 April 2018 - 06:18 AM, said:
Damn Urbie literally jumps off my screen at one point.
Other than that, the idiot was probably bit torrenting porn in the background which can cause his latency to shift randomly causing HSR all sorts of fits.
Some people don't realize they're doing it, some people I'm sure, are doing it intentionally... Next time, press TAB and watch his ping to see if it's shifting a lot.
Edited by Dimento Graven, 18 April 2018 - 07:15 AM.
#3
Posted 18 April 2018 - 07:17 AM
#4
Posted 18 April 2018 - 10:27 AM
I have no idea why it happened. But it has on several accounts with multiple different mechs. So I dunno. Hard to fight when you can't hit the thing cause it got a speed boost of 500kph
#5
Posted 18 April 2018 - 10:29 AM
Edited by MechaBattler, 18 April 2018 - 10:29 AM.
#6
Posted 18 April 2018 - 10:38 AM
Darian DelFord, on 18 April 2018 - 10:27 AM, said:
I have no idea why it happened. But it has on several accounts with multiple different mechs. So I dunno. Hard to fight when you can't hit the thing cause it got a speed boost of 500kph
pfft practicing 1v1s the other day with crab vs FS9. Couldn't even see a 50tonner under my cockpit lol.
#7
Posted 18 April 2018 - 10:42 AM
Ghogiel, on 18 April 2018 - 10:38 AM, said:
Aye explain to me the volumetric difference between a 30 ton Urbie and a 35 ton Firestarter and why the Urbie is literally half the height and half the width.
Edited by Darian DelFord, 18 April 2018 - 10:43 AM.
#8
Posted 18 April 2018 - 10:44 AM
Netcode worthy of a professional e-sport.
</sarcasm>
#9
Posted 18 April 2018 - 03:14 PM
MechaBattler, on 18 April 2018 - 10:29 AM, said:
To be fair, the knock down mechanic, while a times fun, tended to just be annoying and exploited a hell of alot. I remember when Dragon Bowling was a thing after all. Rush them in your Dragon, hit them at the knees and over they go thus allowing your team to focus fire the now helpless "Turtle" failing about trying to stand before it was killed.
The one thing I do miss about it is that people actually respected your space and players tended to spread out a bit more so as to not trip one another up. Now people just clump up trying to edge each other out to get the kill.
#10
Posted 18 April 2018 - 03:17 PM
Viktor Drake, on 18 April 2018 - 03:14 PM, said:
The one thing I do miss about it is that people actually respected your space and players tended to spread out a bit more so as to not trip one another up. Now people just clump up trying to edge each other out to get the kill.
It just requires a little effort...
#11
Posted 18 April 2018 - 03:59 PM
Viktor Drake, on 18 April 2018 - 03:14 PM, said:
To be fair, the knock down mechanic, while a times fun, tended to just be annoying and exploited a hell of alot. I remember when Dragon Bowling was a thing after all. Rush them in your Dragon, hit them at the knees and over they go thus allowing your team to focus fire the now helpless "Turtle" failing about trying to stand before it was killed.
The one thing I do miss about it is that people actually respected your space and players tended to spread out a bit more so as to not trip one another up. Now people just clump up trying to edge each other out to get the kill.
Yeah, that was good times. Piloting a light was perilous back then. Couldn't just ankle bite an Atlas. He could just bowl you over.
I mean personally I would love some kind of knockdown mechanic because it's more realistic. Hell I would love melee. But realistically given PGI's resources, I just don't see it happening

#12
Posted 18 April 2018 - 05:53 PM
MechaBattler, on 18 April 2018 - 03:59 PM, said:
Yeah, that was good times. Piloting a light was perilous back then. Couldn't just ankle bite an Atlas. He could just bowl you over.
I mean personally I would love some kind of knockdown mechanic because it's more realistic. Hell I would love melee. But realistically given PGI's resources, I just don't see it happening

I remember doing full speed JP's into Atlas face/chest. Hit em just right and it'd knock them over too! :-)
#13
Posted 18 April 2018 - 06:13 PM
#14
Posted 18 April 2018 - 07:24 PM
#15
Posted 18 April 2018 - 11:39 PM
Darian DelFord, on 18 April 2018 - 06:18 AM, said:
Damn Urbie literally jumps off my screen at one point.
I saw that exact same sort of warping from an Urbie in Div 4 as well, the Breach map if I recall correctly. Perhaps its a bug with Solaris?
#16
Posted 19 April 2018 - 03:29 AM
Flyby215, on 18 April 2018 - 11:39 PM, said:
I saw that exact same sort of warping from an Urbie in Div 4 as well, the Breach map if I recall correctly. Perhaps its a bug with Solaris?
Could be I have no idea. I don't really have time to hit the tab button to see the ping

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