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Solaris Has Been A Major Disappointment


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#21 Metus regem

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Posted 19 April 2018 - 09:24 AM

View PostBigbacon, on 19 April 2018 - 09:08 AM, said:


the armor quirks.....

I've been trolling around in the Jenner IIC with 6xLRM5s....almost won one but time ran out.



It's more for the fact that the Vindicators have been more or less a running joke in MWO since they were first introduced. Some more skilled pilots are able to make them work, but making them work takes a lot of work.

#22 FireStoat

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Posted 19 April 2018 - 09:27 AM

View Postprocess, on 19 April 2018 - 07:04 AM, said:

I think PGI will eventually figure out that they need to start by organizing the divisions by weight class, then waiting to see which variants tend to over or under perform.


This is my second largest issue with Solaris right now. Weight divisions were a thing in the printed version of Solaris with a freestyle division of 'anything goes' being off on its own. The current divisions MWO is using allows lights to face heavies or assaults in 1v1 which isn't much fun for the light if the big mech cheesed and took streaks + probe, or isn't much fun for the heavy on a map like Mech Factory where they're dead in a couple of minutes after the match launches. I have a very strong feeling that many players want to test their skill and mech build versus mechs of similar tonnage ranges and would enjoy it more than what we're currently offered.

The biggest issue I have with Solaris is load times. I honestly can't play the game at all anymore, either Solaris or Quickdrops. The load times are giving me flashback nightmares of Everquest back in 1999 while waiting to zone into East Commons or Greater Faydark. Only I eat that load time every single time a match ends, only to be greeted by my supply cache progress Pop Up. PGI, I'm not surprised but I know you can do better. Until you do, I'm out. All Hail HBS Battletech on the 24th.

#23 Dee Eight

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Posted 19 April 2018 - 09:29 AM

Unfortunately as I'm sure Bombast has noticed also... the QP solo queue quality has gotten significantly worse since patch day. I just had a match with a Tier3 40 percentile player on my team... UGH...

#24 Bombast

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Posted 19 April 2018 - 09:36 AM

View PostDee Eight, on 19 April 2018 - 09:29 AM, said:

Unfortunately as I'm sure Bombast has noticed also... the QP solo queue quality has gotten significantly worse since patch day. I just had a match with a Tier3 40 percentile player on my team... UGH...


I have. Its been getting progressively worse since the Solaris ramp up started, and on patch day it completely crapped itself. I snapped this morning - No MWO for a week. Maybe longer - I honestly don't think the QP queue will have recovered by then. I'm not sure I believe it will ever recover.

Shame about the premium time, and the Fafnirs that need skilling, but it's not worth it.

#25 Dee Eight

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Posted 19 April 2018 - 09:39 AM

I've started calling them halfnears... because their owners seem to be playing halfway nearer the back than the front of the fight.

#26 Cnaiur

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Posted 19 April 2018 - 09:41 AM

Vindicators aren’t THAT bad, especially the 1X, which has god-tier quirks. I leveled and played one in QP that was essentially exactly the same as the S7 meta build, and while it was inferior to the meta mechs that dominate QP, it was workable. It especially shined in brawly 1v1 situations, which makes me wonder what PGI was thinking putting it in D7.

My beef with S7 is the loading time and the absurdly short matches. Last night I fought a match, my first and only, that lasted ~30 seconds, but from firing my first weapon to killing my opponent took ~10 seconds. 10 seconds of action sandwiched by 2+ minutes of loading and cutscenes. Meh. I went back to QP.

#27 FireStoat

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Posted 19 April 2018 - 09:43 AM

View PostBombast, on 19 April 2018 - 09:36 AM, said:

Shame about the premium time, and the Fafnirs that need skilling, but it's not worth it.


Solo quickdrop ques are pretty awful, yes. I constantly see things like Grim Plexus / Domination where my team will spawn in on the crap side of the map, where the only way to win is an aggressive push made by my group after Charlie Lance has gathered with the rest. Instead of actual Tier 1 players knowing what needs to be done and doing it, I have Tier 3 and even Tier 4 pilots that I'm grouped with at 8:30 pm Pacific time that are pausing behind cover on the hill to snipe or more often, fire useless LRM's.

The moment I see it, I know we've lost. And it's repeated over and over. I'm an aggressive player and I'm used to playing with other aggressive players. The only answer I've personally come up with is to do Group drops with other Tier 1's or not play at all.

#28 Bombast

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Posted 19 April 2018 - 09:52 AM

View PostDee Eight, on 19 April 2018 - 09:39 AM, said:

I've started calling them halfnears... because their owners seem to be playing halfway nearer the back than the front of the fight.


It's a rough mech. It can certainly carry a lot of firepower, but that terrible, terrible CT means it just cannot take hits. I've found my success with it is heavily determined by the team, and less in what I'm doing. It's an extremely frustrating situation every time I take one out.

Best success I've had in it has been quad LB-10Xs, but even then it's net a very enjoyable ride. Haven't had a match yet where I thought "Yes, I did good there." Even the 1100 damage, 4 kill match I played felt less like I did well, and more like I was just the beneficiary of teammates who did all the work (Or more accurately, enemies that couldn't shoot straight and refused to do anything sensible like not die pathetically to a Hunchback hunch that has grown legs).

#29 CFC Conky

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Posted 19 April 2018 - 10:03 AM

View PostBombast, on 19 April 2018 - 09:52 AM, said:

It's a rough mech. It can certainly carry a lot of firepower, but that terrible, terrible CT means it just cannot take hits. I've found my success with it is heavily determined by the team, and less in what I'm doing. It's an extremely frustrating situation every time I take one out.

Best success I've had in it has been quad LB-10Xs, but even then it's net a very enjoyable ride. Haven't had a match yet where I thought "Yes, I did good there." Even the 1100 damage, 4 kill match I played felt less like I did well, and more like I was just the beneficiary of teammates who did all the work (Or more accurately, enemies that couldn't shoot straight and refused to do anything sensible like not die pathetically to a Hunchback hunch that has grown legs).


Yup, the Fafnir is more of a heavy support mech than a line breaker. I have the basic pack and did the event in about an hour but it would have taken longer if I had dropped with a clueless team.

But back to the subject at hand, Solaris divisions will eventually have one or two go-to mechs & builds that one will pretty much have to take in order to survive. Then it will all be up to player skill, which is sort of the point of Solaris, no? So far, I've found the matchmaking to be adequate, but I'll have to see how it goes as I progress.

Good hunting,
CFC Conky

Edited by CFC Conky, 19 April 2018 - 10:06 AM.


#30 Bigbacon

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Posted 19 April 2018 - 10:24 AM

i think part of the SOL7 problem is many of the weapons just aren't viable to use at all. in QP you can use them to whatever effect they can do.

mostly missile systems like LRMS, ATMS, SSRM, but even some laser weapons just aren't going to cut it.

Its a Dakka world in there right now mostly ruled by LBX boating.





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