Bombast, on 19 April 2018 - 09:52 AM, said:
It's a rough mech. It can certainly carry a lot of firepower, but that terrible, terrible CT means it just cannot take hits. I've found my success with it is heavily determined by the team, and less in what I'm doing. It's an extremely frustrating situation every time I take one out.
Best success I've had in it has been quad LB-10Xs, but even then it's net a very enjoyable ride. Haven't had a match yet where I thought "Yes, I did good there." Even the 1100 damage, 4 kill match I played felt less like I did well, and more like I was just the beneficiary of teammates who did all the work (Or more accurately, enemies that couldn't shoot straight and refused to do anything sensible like not die pathetically to a Hunchback hunch that has grown legs).
Yup, the Fafnir is more of a heavy support mech than a line breaker. I have the basic pack and did the event in about an hour but it would have taken longer if I had dropped with a clueless team.
But back to the subject at hand, Solaris divisions will eventually have one or two go-to mechs & builds that one will pretty much have to take in order to survive. Then it will all be up to player skill, which is sort of the point of Solaris, no? So far, I've found the matchmaking to be adequate, but I'll have to see how it goes as I progress.
Good hunting,
CFC Conky
Edited by CFC Conky, 19 April 2018 - 10:06 AM.