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Solaris7 Annihilators


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#1 LordLosh

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Posted 19 April 2018 - 01:11 PM

All T1 is Annihilators. Granted there are a few different builds for them they all balastic and they all own anything other then another Annihilator. So just like flamers in Solaris 7 can mechs and variants be adjusted outside of global changes? Annihilators DO NOT need quirks. Pgi can't possibly think they are balanced in the slightest. The top 25 or more players in t1 all same mech just slightly different builds if not the same. To me that's boring and stale as hell.
D2 is pretty fun lots of diversity in mechs and builds.
D3 is the same
D4 is a toss up. It's funny tho best performing mech s are the mediums going up against some assaults and heavys.
I don't play any others but D7 looks the most popular as the top scores overall coming from here
Just curious what others thought and wanted to vent about 24/7 t1 Annihilators.


#2 Grus

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Posted 19 April 2018 - 01:12 PM

bring a fast splat med and go for the right leg.

#3 Dionnsai

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Posted 19 April 2018 - 01:12 PM

There are other mechs that can win in D1, but its an uphill fight for sure.

#4 FupDup

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Posted 19 April 2018 - 01:13 PM

Annis do definitely need quirks, the issue is just that it arguably has slightly too many. I think a sensible route to take would be to keep the high durability but yank out the firepower quirks. Since the Anni can take craptons of punishment, it probably shouldn't be dishing out tons of punishment itself.

#5 Bombast

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Posted 19 April 2018 - 01:15 PM

Solaris just happens to cater to the Annihilator's strengths. In QP and FP, the Annihilator's toughness is countered by the fact its a damn giraffe, the slowest mech in the game, and everyone on the map can shoot at it with impunity once it engages.

Unfortunately, in Solaris, ridge poking isn't a great tactic anyway, speed doesn't matter quite that much, and there's no one else to shoot at it.

Sucks, but it is what it is. The kind of nerfs you propose to make the Annihilator 'fair' in Solaris would kill it in the other modes.

Edited by Bombast, 19 April 2018 - 01:16 PM.


#6 process

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Posted 19 April 2018 - 01:16 PM

Whoa deja vu.

#7 MischiefSC

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Posted 19 April 2018 - 01:17 PM

Div 3 is King Crabs.

Haven't looked at Div 2 much.

It's the same thing in each division. One or 2 top performers.

#8 ANOM O MECH

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Posted 19 April 2018 - 01:22 PM

The whole idea of mech diversity being viable is silly.

I want to see people at the top facing off in similar mechs, if not than it is no longer a matter of skill but mech choice.

It is also a double edged sword because we want mech diversity but at the same time that will mean that our unique mechs will always have some at the top and others at the bottom.

Solaris will devolve into much tighter meta then quick play or CW and the best players have been saying that since the thing was announced.

#9 GrimRiver

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Posted 19 April 2018 - 01:24 PM

Pick a short fast mech and under run Anni and get at it's rear, it can't see under it's chest or bring a poptart mech cause it can't shoot over hills very well.

#10 LordLosh

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Posted 19 April 2018 - 01:25 PM

I agree bombast that's why I asked if it could be adjusted outside of global just like they did with flamers

#11 Bombast

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Posted 19 April 2018 - 01:35 PM

View PostLordLosh, on 19 April 2018 - 01:25 PM, said:

I agree bombast that's why I asked if it could be adjusted outside of global just like they did with flamers


That's honestly terrible game design, and I'm still mad they did this to flamers. Changing the rules of how things work is confusing and bad design, and in MWO its even worse since the game explains basically nothing and unless you follow the patch notes you'd never know how or why anything works the way it does.

#12 El Bandito

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Posted 19 April 2018 - 07:10 PM

View PostGrus, on 19 April 2018 - 01:12 PM, said:

bring a fast splat med and go for the right leg.


Doesn't work against good pilots.

#13 R Valentine

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Posted 19 April 2018 - 07:14 PM

Did anyone expect anything different? The one mode where you can't easily outrange, outrun, or outpeek the mech and it dominates. Nerf it and it will go to garbage tier in QP and FP, where it's nerfed by size and speed.

#14 Ghogiel

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Posted 19 April 2018 - 08:14 PM

View PostEl Bandito, on 19 April 2018 - 07:10 PM, said:


Doesn't work against good pilots.

Let the potato advice flourish so we can farm the noobs who listen to it. It at least gives some variety and free wins to the anni div. OP is right in that it's pretty boring to just have anni turrets shooting each other and that's the entirety of the gameplay

#15 LordNothing

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Posted 19 April 2018 - 08:43 PM

its the only part of the game where annihilators are useful. tough adding a squirrel or two to the division would rapidly change that.

#16 El Bandito

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Posted 19 April 2018 - 10:48 PM

View PostLordNothing, on 19 April 2018 - 08:43 PM, said:

its the only part of the game where annihilators are useful. tough adding a squirrel or two to the division would rapidly change that.


Come now, Anni is still useful in SQ and especially in FP.

#17 DovisKhan

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Posted 19 April 2018 - 11:14 PM

I had good luck with 8 AC2 Direwhale vs them, as well as Scorch with double LBx20 and SRMs

Edited by DovisKhan, 19 April 2018 - 11:14 PM.


#18 M R T

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Posted 19 April 2018 - 11:29 PM

View PostLordLosh, on 19 April 2018 - 01:11 PM, said:

I don't play any others but D7 looks the most popular as the top scores overall coming from here
Just curious what others thought and wanted to vent about 24/7 t1 Annihilators.

I'm a casual player, and so far I've only tried out D7 a few times. In the beginning it was a lot of fun, people were bringing different mechs and employed different strategies. Lately though, its just been the top mech in the division simply charging up close to fire all weapons. No strategy, not even bothering to twist, because there's no need to. It's just a matter of who has the most armor/firepower.

Lately, only a few people were online in D7, so hopefully we'll see more diversity when there's more people. If not, this is going to get boring real fast.

#19 BurningDesire

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Posted 19 April 2018 - 11:30 PM

if they did modify the quirks on certain mechs they need to seperate solaris from the other game modes. As these mechs that are over performing here will be ruined in QP and FW

#20 Yondu Udonta

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Posted 19 April 2018 - 11:35 PM

View PostDovisKhan, on 19 April 2018 - 11:14 PM, said:

I had good luck with 8 AC2 Direwhale vs them, as well as Scorch with double LBx20 and SRMs

You may bring more firepower with your whale, but your armor/hitboxes still suck.





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