Throe, on 24 April 2018 - 09:46 AM, said:
Honestly, if they were to implement anything of the sort, I'd prefer they simply made it so that you could build something in the Store's 'Mech Lab, and then take that exact build into the Academy or Testing Grounds for free.
That would be fantastic, but (a Beyonce sized butt): as PGI I'd be wary of going to full customisation, it might allow a very, very rapid evolution of a meta and take a bit too much of the "new and shiny" feeling out of getting a new Mech. Just a "rent an engine" option would be a good first step. Thanks for all of your contributions so far!
Zergling, on 30 April 2018 - 05:19 AM, said:
Why was that?
MechaBattler, on 30 April 2018 - 09:28 AM, said:
@ Throe too. The MW universe is an important part, diverging from it is necessary for the sake of mmo PVP; I think we're all agreed. However, this is probably a topic for another thread, balance tweaks are definitely outside of Lore, and definitely necessary!
Yondu Udonta, on 30 April 2018 - 10:11 AM, said:
Thanks Yondu. To clarify, by "optimised" I essentially mean "good enough" for FP. The perfect set-up should be a massive, enjoyable grind; achieving it should be quicker via a premium subscription and bonussed mechs, because this is what funds an f2p game. PGI are doing a fantastic job in giving players a choice in how to contribute to the game's development.
The point is that quick-play gets pretty stale before the player is at a level where they can usefully get into FP. The root of this *I think* is the build up of content over the years, making player flexibility (i.e. lots of mechs) a necessity for the "mid-game". Pushing the mid-game further into the grind discourages new players and the player-base shrinks as older ones leave.
On a side note: Having played quite a bit of Solaris now, it's impact on this isn't quite as big as I thought it might be, the pay-out seems to balance quite well with the need for loadout maintenance & build evolution if you stick to a couple of tiers.