

So Opinions: Solaris 5 Days In, Success Or Failuer?
#41
Posted 22 April 2018 - 02:30 AM
7 divisions is just too damn many so they need to shrink it maybe down to 4-5. Even within the current devisions there are completely mismatched mechs so maybe they need to make Solaris specific quirks to mechs.
Oh, and fix the chat system! It's maddening. lol
#42
Posted 22 April 2018 - 03:50 AM
That or taking a pirahna in Div2 and trolling assault mechs that can't actually hit it once it gets on their legs lol!
Taking a balanced build seems to lead to difficulty against the specialists you run into - while the specialists in turn fall to their own counter.
Would love to have a proper stand up fight with other similar class of mech but often the match seems lopsided and a forgone conclusion based on build.
(but then I'm not very good!)
#43
Posted 22 April 2018 - 04:02 AM
#44
Posted 22 April 2018 - 04:44 AM
That said, my impression is that you can kite it you bring the Mech for it and ban Caves and Factory. Of course, you can't just sit back and camp but I don't think that that needs to be a viable tactic.
#45
Posted 22 April 2018 - 05:33 AM
Edit: I would love to see an open division that will let you pick any mech, and place you against another random mech. Of course these matches would give you zero rewards or ranking, except maybe a tiny bit of cbills.
Edited by MeanFacedJohnny, 22 April 2018 - 05:46 AM.
#46
Posted 22 April 2018 - 05:43 AM
VladK02, on 21 April 2018 - 07:52 PM, said:
No. This is an awful idea. I usually only get to play on weekends. So if I want to play a specific favorite mech, and it's division is not available on that weekend. Then I'm supposed to wait another week? And if it's not up the next weekend either? Then I have to wait 2 weeks to play the one mech I was itching to play? If it's still not up the 3rd weekend? This is a stupid idea.
#47
Posted 22 April 2018 - 05:50 AM
#48
Posted 22 April 2018 - 05:53 AM
#49
Posted 22 April 2018 - 06:12 AM
MischiefSC, on 22 April 2018 - 05:50 AM, said:
The more I keep seeing this idea on the forums the more I find it appealing.
Obviously you would still end up with certain chassis dominating each divisions but I'm sure there would be more variety than there is now.
And introduce an earnings multiplier for people who bring lighter Mechs in the open division to reward those with balls of steel.
#50
Posted 22 April 2018 - 06:20 AM
The builds tend to be SRM brawlers and Dakka of one flavor or another - at least the ones that work - though you will see a stray HG ride. If they want some variety they need some different maps. Something along the lines of some of the original MWO maps.
#51
Posted 22 April 2018 - 06:31 AM
Won't take long and the casual players will be entirely gone, and that leaves comp players fighting comp players and FP showed how that works when they aren't playing a few matches for an actual tournament.
Edited by sycocys, 22 April 2018 - 06:32 AM.
#52
Posted 22 April 2018 - 06:33 AM
There are a few issues:
Server choice needs to be fixed so you don't end up at massive ping disadvantages against your will
Div mech rosters had clearly fubar mechs in there, and that was gobsmackingly obvious before we even got to play the mode, no brain pgi pro level balancing 9000
PGI will actually nerf a coupl weapons next patch because of how good they are in solaris, so they will definitely balance the main game by solaris even though they said they weren't going to do that
There are a lot of divs, once the niche hardcore players settle into the queues, I think only the upcoming money prizes will keep the queues busy enough to be viable until they lock in the players they will fly out to mechcon.
It's mechanically extremely boring. The small selection of mechs, maps and weaps leads you to move you mech into the same spot, shoot the same place against the same mech. They all play out the same way in such an extreme manner, it makes one realise this game is truely about team combat.
Edited by Ghogiel, 22 April 2018 - 06:37 AM.
#53
Posted 22 April 2018 - 07:02 AM
#54
Posted 22 April 2018 - 07:44 AM
I mean, they had to reboot the servers because of server load a few days ago. When have we ever had an announcement like that?
https://mwomercs.com...m-pdt-515am-utc
Maybe they should listen to some of the other changes I’ve been supporting.
#55
Posted 22 April 2018 - 08:24 AM
theta123, on 22 April 2018 - 02:27 AM, said:
-Division where all mechs are allowed
That is what T1 should be, every single mech aka "Run what you brung" (any racers out there know what i'm talking about?) then lower levels tier um out. I'm also not solid on having to have 7, perhaps more, but maybe we need more players for that.
OP: I think it is a success, and going to help the game in the long run. I agree with the other statements that it needs more work/time but over all a great start. If the community can embrace the game for what it is i also think that can go a long way to bringing in new players. All to often i see games fail not because they are bad but people just hate on them. Heck i still see people bitter about moves made in SWG back in 2005 but the people that stayed really loved the game yet any time it was talked about on other forums people that hadn't played it in 5+ years ranted about moves made way back. To often did i see and hear people say things like i never even tried it because people talked bad about it which to me is sad. I personally play games i like, and if not i move on, life's to short.
bring comp play to the next level which is happening soon
Get QP more maps, and solaris time to mature
Get talking about what players want/need from FW for a big update hopefully in the fall.
Get working on QOL issues, like chat updates for example. *(why solaris doesn't have it's own chat tab is beyond me!)
Over all i think it is a nice net positive, how it helps the game grow? i dunno we will see but i am hopeful.
Edited by JC Daxion, 22 April 2018 - 08:26 AM.
#56
Posted 22 April 2018 - 09:11 AM
The thing is that that obsession with E-Spurts that Russ has will never go anywhere as long as the player base stays so small. Bring PVE to the game and the scope of things might change drastically.
I do know that PGI is a small developer ( not the smallest but still small ) But that mentality of the minimal viable product hurts them, also trying to reinvent the wheel with over complicated systems is getting ridiculous, it really doesn't help to keep new players.
So in the end short therm its a win for PGI but the long run its a definite loss, But then that's how PGI runs with MWO since 6 years.
#57
Posted 22 April 2018 - 10:01 AM
#58
Posted 22 April 2018 - 10:02 AM
KodiakGW, on 22 April 2018 - 07:44 AM, said:
I mean, they had to reboot the servers because of server load a few days ago. When have we ever had an announcement like that?
I think they were just probably wrong in their re-assessment that having so many more match instances wasn't going to be a problem server-side.
Even prior to Solaris the servers "should" have been reset weekly or twice a week because even with the far fewer instances the servers were having trouble registering hits and keeping up with projectile weapons. So not terribly surprising that a mode with tons more instances and heavily focused on projectile weapons would throw a monkey wrench into server performance.
Edited by sycocys, 22 April 2018 - 10:02 AM.
#59
Posted 22 April 2018 - 10:27 AM
I'm not sure why the base game that supports PGI gets no love, yet we have money to try other games and modes, I guess PGI knows what's best.....hahahaha.
I wish they had put the resources into QP maps and balances, but nope, we now have a new mode for a few players- and for every one else.... "want to buy a mech pack?" Not very confident that the game will have enough players soon to populate the ques, open the floodgates- tier 5 vs tier 1 will be the norm, sounds like it already is in s7...….. wait a few weeks for the shiny to wear off... it will be crickets.
#60
Posted 22 April 2018 - 10:36 AM
xe N on, on 22 April 2018 - 12:10 AM, said:
Oceanic has become horrible - Ping >360 already makes it almost unplayable - keystrokes not Register, Mechs warping, Hitreg as bad as possible, Keystrokes with a huge delay like lock on that takes almostz a second to respond etc.
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