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So Opinions: Solaris 5 Days In, Success Or Failuer?


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#41 Chrome Magnus

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Posted 22 April 2018 - 02:30 AM

The game is pretty fun when you run up against another old mech that's not bristling with a crap load more firepower than you. I've had some great fun running against old Shadowhawks, Hunchies, Kintaro's and the like! However I more often find myself against mechs that simply pack more/shorter burst firepower am already tiring of the mode.

7 divisions is just too damn many so they need to shrink it maybe down to 4-5. Even within the current devisions there are completely mismatched mechs so maybe they need to make Solaris specific quirks to mechs.

Oh, and fix the chat system! It's maddening. lol

#42 Jungle Rhino

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Posted 22 April 2018 - 03:50 AM

I'm no expert pilot - but it seems Solaris drastically favours boating massive numbers of SRMs and simply face hugging somebody.

That or taking a pirahna in Div2 and trolling assault mechs that can't actually hit it once it gets on their legs lol!

Taking a balanced build seems to lead to difficulty against the specialists you run into - while the specialists in turn fall to their own counter.

Would love to have a proper stand up fight with other similar class of mech but often the match seems lopsided and a forgone conclusion based on build.

(but then I'm not very good!)

#43 Mainhunter

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Posted 22 April 2018 - 04:02 AM

Only one map (Steiner) worth using anything but a brawler. That you can hardly call a competitive play, it's more like dice rolling. When i see the boreal map, hit "w" and rush. Who gets payed for making such a boring map? Map vote: you decide between a brawli or a ultra-brawler map, great choices.

#44 Luminis

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Posted 22 April 2018 - 04:44 AM

I actually enjoy the fact that I don't have to deal with snipe fests like on, say, Frozen City.

That said, my impression is that you can kite it you bring the Mech for it and ban Caves and Factory. Of course, you can't just sit back and camp but I don't think that that needs to be a viable tactic.

#45 MeanFacedJohnny

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Posted 22 April 2018 - 05:33 AM

I love it. It brought me back to MWO and I bought the mech pack solely as a thank you to pgi for finally putting something like this in. Now if we're being honest, MWO's player base has never been huge, and there is a large amount of people who will only play QP or FP. So I'm not entirely surprised the player pool for Solaris isn't huge. I still enjoy it though, and hold out hope that as time goes and improvements are made Solaris will become more popular with new players and veterans alike.

Edit: I would love to see an open division that will let you pick any mech, and place you against another random mech. Of course these matches would give you zero rewards or ranking, except maybe a tiny bit of cbills.

Edited by MeanFacedJohnny, 22 April 2018 - 05:46 AM.


#46 MeanFacedJohnny

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Posted 22 April 2018 - 05:43 AM

View PostVladK02, on 21 April 2018 - 07:52 PM, said:

There is a lot that can be improved. division per day is just common sense - and that schedule itself can be rotated, so that people with work schedules can be accomodated - first week of the month, division 3 playes on tuesday, but second week, it plays on wednesdays or something. or random generator assigns which division plays in which day in any given week.


No. This is an awful idea. I usually only get to play on weekends. So if I want to play a specific favorite mech, and it's division is not available on that weekend. Then I'm supposed to wait another week? And if it's not up the next weekend either? Then I have to wait 2 weeks to play the one mech I was itching to play? If it's still not up the 3rd weekend? This is a stupid idea.

#47 MischiefSC

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Posted 22 April 2018 - 05:50 AM

I like it, bit it still needs some tweaking. 1 division per weight class and a 5th "open" division without limits.

#48 PocketYoda

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Posted 22 April 2018 - 05:53 AM

Played two matches got bored.. is that a failure no idea..

#49 EnochsBook

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Posted 22 April 2018 - 06:12 AM

View PostMischiefSC, on 22 April 2018 - 05:50 AM, said:

I like it, bit it still needs some tweaking. 1 division per weight class and a 5th "open" division without limits.

The more I keep seeing this idea on the forums the more I find it appealing.
Obviously you would still end up with certain chassis dominating each divisions but I'm sure there would be more variety than there is now.
And introduce an earnings multiplier for people who bring lighter Mechs in the open division to reward those with balls of steel.

#50 Steel Claws

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Posted 22 April 2018 - 06:20 AM

I find myself wanting to like it and I have had some fun at it. The problem is that it gets repetitive really fast. Specially Division 1 - Fight dakka Annihilator or Dire Wolf. The higher divisions are a bit more fun because the game play can vary some.

The builds tend to be SRM brawlers and Dakka of one flavor or another - at least the ones that work - though you will see a stray HG ride. If they want some variety they need some different maps. Something along the lines of some of the original MWO maps.

#51 sycocys

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Posted 22 April 2018 - 06:31 AM

I don't mind it, it cuts out the walking simulator from the other modes, but I don't see it having any holding power because it reinforces the boring aspects of FP/Comp/tourney play.

Won't take long and the casual players will be entirely gone, and that leaves comp players fighting comp players and FP showed how that works when they aren't playing a few matches for an actual tournament.

Edited by sycocys, 22 April 2018 - 06:32 AM.


#52 Ghogiel

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Posted 22 April 2018 - 06:33 AM

Success

There are a few issues:

Server choice needs to be fixed so you don't end up at massive ping disadvantages against your will

Div mech rosters had clearly fubar mechs in there, and that was gobsmackingly obvious before we even got to play the mode, no brain pgi pro level balancing 9000

PGI will actually nerf a coupl weapons next patch because of how good they are in solaris, so they will definitely balance the main game by solaris even though they said they weren't going to do that

There are a lot of divs, once the niche hardcore players settle into the queues, I think only the upcoming money prizes will keep the queues busy enough to be viable until they lock in the players they will fly out to mechcon.

It's mechanically extremely boring. The small selection of mechs, maps and weaps leads you to move you mech into the same spot, shoot the same place against the same mech. They all play out the same way in such an extreme manner, it makes one realise this game is truely about team combat.

Edited by Ghogiel, 22 April 2018 - 06:37 AM.


#53 MischiefSC

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Posted 22 April 2018 - 07:02 AM

Try the 2 v2 as well. That's a lot of fun.

#54 KodiakGW

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Posted 22 April 2018 - 07:44 AM

Success. Yesterday was the first day in a long time that I played the game for more than a couple of hours, and didn’t want to punch my monitor at the end. I’d still like to see a bigger XP and CBill payout when taking those bonus payout Patrons. Been spending my time playing pretty evenly across all 7 divisions. Opened my first two caches last night. Maybe spreading my time is the reason why I’m not seeing the problems that everyone is complaining about. Yeah, I had one Mist Lynx try to leg my Spirit Bear by jamming into my leg (had an appropriate name for what he was trying to do), but my backup MPLs and Streak 6 cored him before he was successful. Yep, immediate disco after death and nothing said in chat, not even to my “GL HF” at the beginning.

I mean, they had to reboot the servers because of server load a few days ago. When have we ever had an announcement like that?

https://mwomercs.com...m-pdt-515am-utc

Maybe they should listen to some of the other changes I’ve been supporting.


#55 JC Daxion

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Posted 22 April 2018 - 08:24 AM

View Posttheta123, on 22 April 2018 - 02:27 AM, said:


-Division where all mechs are allowed






That is what T1 should be, every single mech aka "Run what you brung" (any racers out there know what i'm talking about?) then lower levels tier um out. I'm also not solid on having to have 7, perhaps more, but maybe we need more players for that.




OP: I think it is a success, and going to help the game in the long run. I agree with the other statements that it needs more work/time but over all a great start. If the community can embrace the game for what it is i also think that can go a long way to bringing in new players. All to often i see games fail not because they are bad but people just hate on them. Heck i still see people bitter about moves made in SWG back in 2005 but the people that stayed really loved the game yet any time it was talked about on other forums people that hadn't played it in 5+ years ranted about moves made way back. To often did i see and hear people say things like i never even tried it because people talked bad about it which to me is sad. I personally play games i like, and if not i move on, life's to short.


bring comp play to the next level which is happening soon

Get QP more maps, and solaris time to mature

Get talking about what players want/need from FW for a big update hopefully in the fall.

Get working on QOL issues, like chat updates for example. *(why solaris doesn't have it's own chat tab is beyond me!)


Over all i think it is a nice net positive, how it helps the game grow? i dunno we will see but i am hopeful.

Edited by JC Daxion, 22 April 2018 - 08:26 AM.


#56 TheLuc

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Posted 22 April 2018 - 09:11 AM

While we are already playing Solaris 7 since 6 years without the proper setting and UI, this update or re-branding is quite late IMHO, so is it a success ? Yes and no. Yes as players kind of revive servers activity because its a new feature but as a whole the no comes from fact that fails to draw new players in.

The thing is that that obsession with E-Spurts that Russ has will never go anywhere as long as the player base stays so small. Bring PVE to the game and the scope of things might change drastically.

I do know that PGI is a small developer ( not the smallest but still small ) But that mentality of the minimal viable product hurts them, also trying to reinvent the wheel with over complicated systems is getting ridiculous, it really doesn't help to keep new players.

So in the end short therm its a win for PGI but the long run its a definite loss, But then that's how PGI runs with MWO since 6 years.

#57 LowSubmarino

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Posted 22 April 2018 - 10:01 AM

Maps are mostly bad in solaris.

#58 sycocys

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Posted 22 April 2018 - 10:02 AM

View PostKodiakGW, on 22 April 2018 - 07:44 AM, said:


I mean, they had to reboot the servers because of server load a few days ago. When have we ever had an announcement like that?



I think they were just probably wrong in their re-assessment that having so many more match instances wasn't going to be a problem server-side.

Even prior to Solaris the servers "should" have been reset weekly or twice a week because even with the far fewer instances the servers were having trouble registering hits and keeping up with projectile weapons. So not terribly surprising that a mode with tons more instances and heavily focused on projectile weapons would throw a monkey wrench into server performance.

Edited by sycocys, 22 April 2018 - 10:02 AM.


#59 Papaspud

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Posted 22 April 2018 - 10:27 AM

I played 2 matches, meh not a fan of all brawl all the time, I find it not to my taste...….. that being said- I'm not sure if there are enough people to populate all the modes... in fact I am sure there aren't. I expect in 3 weeks or less, you will have the same few people playing S7, and every one else will be back to QP.

I'm not sure why the base game that supports PGI gets no love, yet we have money to try other games and modes, I guess PGI knows what's best.....hahahaha.
I wish they had put the resources into QP maps and balances, but nope, we now have a new mode for a few players- and for every one else.... "want to buy a mech pack?" Not very confident that the game will have enough players soon to populate the ques, open the floodgates- tier 5 vs tier 1 will be the norm, sounds like it already is in s7...….. wait a few weeks for the shiny to wear off... it will be crickets.

#60 Thorqemada

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Posted 22 April 2018 - 10:36 AM

View Postxe N on, on 22 April 2018 - 12:10 AM, said:

Another problem. If you are in europe and get matched against oceanic players on oceanic server with Ping 400 (and vice versa for oceanic players) - this should not happen.


Oceanic has become horrible - Ping >360 already makes it almost unplayable - keystrokes not Register, Mechs warping, Hitreg as bad as possible, Keystrokes with a huge delay like lock on that takes almostz a second to respond etc.





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