Jump to content

So Opinions: Solaris 5 Days In, Success Or Failuer?


189 replies to this topic

#61 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 22 April 2018 - 10:51 AM

View PostPapaspud, on 22 April 2018 - 10:27 AM, said:

open the floodgates- tier 5 vs tier 1 will be the norm.

Wanna bet one wouldn't even notice whether it's T1 to T3 or T1 to T5 in a given match? :P

#62 Omaha

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 559 posts
  • LocationAnywhere

Posted 22 April 2018 - 11:01 AM

In my opinion, is okay. I'm not a super fan of 1v1/2v2. No ffa option......... been saying it forever b4 the battle royal boom. I don't understand why ppl dont call it ffa though.

I do feel like some mechs shouldnt be in certain divisions, but I guess we cant make all the rules can we?

I still like/love mwo, but, BUT things don't ezplode, and we can't fight everything/everyone.

Oh almost forgot, I absolutely, hate when u get paired in a different server. I know I know matchmaker has to match ppl. It just sucks. Living in my area of us, I either have great connection (us only) or super crap (all other servers) Would be nice to use quickplay checkbox system.

It seems I cant type correctly right after labor, maaaan I hate working.

Edited by Omaha, 22 April 2018 - 11:15 AM.


#63 Bone Machine

    Member

  • Pip
  • Star Commander
  • Star Commander
  • 15 posts
  • LocationFinland

Posted 22 April 2018 - 12:26 PM

My only suggestion so far is to add a seismic indicator for still-standing mechs. If you dont move for say 30 sec, the enemy gets a ping" of your location.. or make it an out of bounds type suicide counter. Otherwise people can just camp out at ishiyama for example.

#64 RickySpanish

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 3,517 posts
  • LocationWubbing your comrades

Posted 22 April 2018 - 02:14 PM

I think that there needs to be more to each match than a single fight, just because it really is so easy to engineer each match to suit a one trick pony type build, to the point where the meta game is so strikingly straight forward that even me, who is usually of the opinion that a meta is inevitable and OK, thinks that this is just a little bit too easy.

My suggestion would be - a series of 'Mechs fielded one after another until one player has none left, potentially occuring on different maps. The idea is to broaden the scope of each match, and to provide room for counterplay against your opponent. For example, if you lose a 'Mech to your opponent, the fight ends and you get to choose the next map and one of your fresh 'Mechs to drop with, while your opponent keeps their current 'Mech. Perhaps it would also be possible to effect a one time per series partial repair or reload for the opponent if they choose.

All of that adds complexity of course, but I do think that in this case, complexity might actually be a solution.

#65 lazorbeamz

    Member

  • PipPipPipPipPipPipPip
  • 567 posts

Posted 22 April 2018 - 02:32 PM

Success.

#66 DaManBearPig

    Member

  • PipPip
  • Veteran Founder
  • Veteran Founder
  • 25 posts
  • LocationSeattle Area

Posted 22 April 2018 - 02:44 PM

How is S7?
Well, did you bring the brawl meta for each Div?
Nope?
Okay, see ya in QP Posted Image

All jokes aside, Ive managed to pull off some awesome matches in the black lanner in Div 4. But the moment anyone with mild skill brings something remotely serious its gg. So just like QP the whole system will boil down to like maybe 2 mechs for each div that run a certain flavor of ppfl brawl. Same old same old.
Maybe in the future they could take a hint from MWLL and gives us infantry, tanks, and fighters? Mix the game up a bit.



Overall I give it a 7/10 Posted Image

Edited by DaManBearPig, 22 April 2018 - 02:45 PM.


#67 A Really Old Clan Dude

    Member

  • PipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 302 posts

Posted 22 April 2018 - 02:44 PM

Couple of items.

Hitreg is an issue, I play from AUS and dropped a AC20 ultra and lbx 20 for almost no damage on a mech. I also had a mech run straight at me and ended up through me in one game.

Still haven't worked out supply boxes, I thought I got a rare horns as a bolt but when I went to add it I cant find it.

Played DIV 4 for a dozen games, got the same guy 3 times in his black knight.

I dont mind the no consumables but it does now mean I will have mechs skilled for solaris and mechs skilled for normal QP. I guess thats what they want in the long run to get you to buy more mechbays as Im too lazy to change each time.

Edited by A Really Old Clan Dude, 22 April 2018 - 02:45 PM.


#68 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 22 April 2018 - 02:52 PM

View PostA Really Old Clan Dude, on 22 April 2018 - 02:44 PM, said:

Couple of items.

Hitreg is an issue, I play from AUS and dropped a AC20 ultra and lbx 20 for almost no damage on a mech. I also had a mech run straight at me and ended up through me in one game.

Still haven't worked out supply boxes, I thought I got a rare horns as a bolt but when I went to add it I cant find it.

Played DIV 4 for a dozen games, got the same guy 3 times in his black knight.

I dont mind the no consumables but it does now mean I will have mechs skilled for solaris and mechs skilled for normal QP. I guess thats what they want in the long run to get you to buy more mechbays as Im too lazy to change each time.


Bolt ins are mech specific. Only a handful of mechs even have bolt ons. It's probably for one you haven't looked at. I've gotten a few - no idea what they even go on. Atlas and ceturions do. I don't k ow if anything else does.

#69 kuma8877

    Member

  • PipPipPipPipPipPipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 691 posts
  • LocationCO

Posted 22 April 2018 - 04:22 PM

If you pay attention when you win them, it tells you which mechs they go with.

#70 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 22 April 2018 - 04:58 PM

Some fun was had but I'm growing weary of it. The balance is so far off that it's laughable. And getting back to back matches against a mech that has a clear advantage gets old.

Considering balance could be forever and a month away they need a level field mode for occasional play where there's only a handful of closely balanced mechs to chose from. Have this cycle to another set of mechs every/every other day. And maybe drop down to like 5 divisions with Solaris specific quirks to level things.

Oh, and an Urbie death brawl mode where a dozen Urbies all go at it! :P

#71 zugnish

    Member

  • PipPip
  • Philanthropist
  • 31 posts

Posted 22 April 2018 - 05:13 PM

View PostA Really Old Clan Dude, on 22 April 2018 - 02:44 PM, said:

Couple of items. Hitreg is an issue, I


I think hitreg has always been an issue, but it's really obvious playing 1v1 games where every shot counts. Plus people are favouring ballistic weapons more. The lag compensation for those works differently from lasers so sometimes when you have a direct hit with an AC or PPC, the server decides 'nup, he moved'.

Basically the meta favours lower pings more than usual because of the ballistic advantage. If you're an EU playing OC or vice versa this means someone is always going to be playing at a noticeable disadvantage.

EU vs OC games should be played in NA, really.

#72 calmdawn

    Member

  • PipPip
  • 45 posts

Posted 22 April 2018 - 08:59 PM

I've played whole day and night during these week ends!
I played this game many years but only these weekends I've learnt to how play properly!!!:

I've learned when I should aim legs or side torso, I've leart to check enemy status to aim the most damaged part!
Now I know when to run and when to fight!

I've tried several quick playes and suddenly got top in damage 3 times in row.

Solaris is so great, I think every one play should start playing MWO from Solaris mode. But those 7 divisions seems to be not optimal for the present situation with mechs and player base.

Also we still lack 4 vs 4 mode with heavies and assaults, FFA is also welcome.

#73 calmdawn

    Member

  • PipPip
  • 45 posts

Posted 22 April 2018 - 09:08 PM

Maybe we need just 1 division for Solaris:
you take any mech and face an enemy according to his skills and mech quality.

If you are low skilled player but you have an assault - you are allowed to face super pro in a light mech.

In this case, skills should compensate tonnage and overall mech quality, leaving only one division.

#74 Naqser

    Member

  • PipPipPip
  • The Deadly
  • The Deadly
  • 60 posts

Posted 22 April 2018 - 09:08 PM

View Postzugnish, on 22 April 2018 - 05:13 PM, said:


I think hitreg has always been an issue, but it's really obvious playing 1v1 games where every shot counts. Plus people are favouring ballistic weapons more. The lag compensation for those works differently from lasers so sometimes when you have a direct hit with an AC or PPC, the server decides 'nup, he moved'.

Basically the meta favours lower pings more than usual because of the ballistic advantage. If you're an EU playing OC or vice versa this means someone is always going to be playing at a noticeable disadvantage.

EU vs OC games should be played in NA, really.


I had the oposite experience.
Loaded up the Dao Breaker with 3 AC5's and ended up against an assassin.
I fired and fired at that damn thing, and pretty much every single shot went through it, despite them being for the most part spot on target.
Assuming that I missed due to lag or whatever, I never even glanced at the targeting window to look how damaged it was. Until I checked out of frustration how much I had done to it.
Cherry red CT and open side torsos.

#75 Zimm Kotare

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 232 posts
  • Twitch: Link
  • LocationSolaris 7

Posted 22 April 2018 - 09:17 PM

I love it.

Wouldn't change the matches or Division 3 (that's my scene, yo).

For me: success. Especially when I get decimated. Every fight I lost felt like I lost it for myself with bad play or a screw up. I really do.like it.

Would love a FFA mode and of course, that load time fix. Plus I think Supply Caches (while awesome as they now are and not especially Solaris specific) could do with dropping a little quicker.in my mind, one cache per couple of hours of play isn't unreasonable. But I'm sure good arguements could be made for it taking as long as it does.

Either way, good jorb PGI.

#76 Bone Machine

    Member

  • Pip
  • Star Commander
  • Star Commander
  • 15 posts
  • LocationFinland

Posted 22 April 2018 - 09:59 PM

View PostZimm Kotare, on 22 April 2018 - 09:17 PM, said:

I love it.

Wouldn't change the matches or Division 3 (that's my scene, yo).

For me: success. Especially when I get decimated. Every fight I lost felt like I lost it for myself with bad play or a screw up. I really do.like it.


Agree. And Div3 has really taught me how to survive 1v1 in my SHC, i've always sucked at brawls. And all them juicy crab legs, thanks PGI! Only problem for me is the game crashes like once a night, which kinda sucks for my w/L ratio..

#77 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,926 posts
  • LocationSalt Mines of Puglandia

Posted 22 April 2018 - 10:20 PM

based on steam charts solaris is smaller than the civil war launch

#78 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,482 posts

Posted 22 April 2018 - 11:02 PM

its successful in that it accomplished all its design goals successfully. on the other hand the lack of scope, such as the lack of free for all, is going to seriously hurt its staying power in the long term.

#79 Boris the Bulletdodger

    Member

  • Pip
  • 19 posts

Posted 22 April 2018 - 11:32 PM

A failure of course.

You can't possibly call it a "huge success" when only a few people are still interested in it and only because they like stomping those poor guys who enter in mediums and light heavies and say "EZ" at the end, or "needs more leg armor,gg".

It's no a success when it's so badly unbalanced that the entire classification system needs to be taken back to the drawing board.

It's not a success when it's completely missing any character or objective. It doesn't feel special in any way, there is no goal and it doesn't reward you for anything.

The only ones who like it they way it is now are,again, the ones who enjoy stomping and mocking and the ones who like playing MWO but not being a part of a team and having to listen to other people.

#80 UnofficialOperator

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,493 posts
  • LocationIn your head

Posted 22 April 2018 - 11:57 PM

Well I kind of found an upside to everything.

So in div 1 & 2 where I have mastered mechs, I do ok with a positive ratio. In the other divs, I only have unmastered mechs so those frequently get stomped or its an even wlr.

However I look at it this way. If I win, yay I got a win. However if I lose, I get softer competition next game. And the competition is really soft when you have a poorer wlr. In div 1 and 2, I always have to put in more effort. In the other divs, you can just do whatever and its fun because the competition is clearly softer when you are not in the top of the div.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users