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So Opinions: Solaris 5 Days In, Success Or Failuer?


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#101 Dionnsai

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Posted 23 April 2018 - 08:38 AM

View PostLightfoot, on 21 April 2018 - 08:41 PM, said:

So I feel Solaris will be a success, but only if they fix the Divisions. Division 2 is very active, but the shine will wear off fast if you don't want to take a KDK-3.


This is as wrongety wrong as it gets. I can't speak much for other divisions, but in Div 2 there are tons of mech builds that can be a problem for a kodiak. Most obviously, the piranha, but also I've run into Mad Dog builds such as dual lb20, lb20+3srm6, a couple warhawk and warhammer builds, even some atlas builds that can be problems. Yes the KDK is dominating D2, but its not alone at the top by any means. (just don't try to bring a timberwolf...not happening...)

#102 Dionnsai

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Posted 23 April 2018 - 08:45 AM

View Postnaterist, on 23 April 2018 - 12:47 AM, said:

Ive been in a kodiak were i did this, the pirahna ran up to my legs, stopped (this jammed me against the wall so i couldnt move), then shot through my fully armoured legs in 30 seconds and won, while all i could do was sit there, since hes well below my guns.

Lights snd assaults shouldnt be put together. Its just asking for problems.


You can counter this sortof. Get all 5 torso pitch nodes from mobility, and arm mount 2 mpl and 2 spl on your arms. It's effective against all but the best piranha pilots.

Edited by Dionnsai, 23 April 2018 - 08:45 AM.


#103 Angus McFife VI

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Posted 23 April 2018 - 09:51 AM

Failure. 1v1's are dumb and boring, half the time the enemy mech is just plinking at you from a height and you can't really do anything about it. The other half of the time it's some double LBX build so unless you have one too, you lose.

#104 mogs01gt

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Posted 23 April 2018 - 10:13 AM

View PostDont LRM me please, on 23 April 2018 - 09:51 AM, said:

Failure. 1v1's are dumb and boring, half the time the enemy mech is just plinking at you from a height and you can't really do anything about it. The other half of the time it's some double LBX build so unless you have one too, you lose.

if you dont like 1v1 than dont play it.....

#105 A1Ste4kSauce

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Posted 23 April 2018 - 11:08 AM

Success for some, failure for others. I really wanted to like it, but mediums don't really belong with heavies. Same with lights and mediums being together. I really wanted some good light on light action and medium on medium action. Whenever I run the mechs I like though I just encounter the same meta builds that are usually above my favorite weight classes, lights and mediums. Want to run a spider? Here fight these mediums. Want to run a Griffin (which relies on XL engines)? Here, try to kill this cataphract. I just feel like fodder and as if I'm being punished for not running the best mechs within a division. The reverse was true when I ran my mrm catapult, I was 80pt alphaing mediums, they didn't stand a chance. It's no fun stomping lower weights and being stomped by higher weights. I really wanted to like it...

#106 Darian DelFord

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Posted 23 April 2018 - 07:25 PM

View PostDarian DelFord, on 21 April 2018 - 07:01 PM, said:

I ask this question in all earnest and here is why.

Saturday Night.... EST Prime Time.... and I do not see more than 10 people in my Queues of Division 7 and Division 5. I have had 6 matches in the last 30 minutes and 4 of them have been the same person.
So initial impression.... Did PGI hit the mark or utterly miss it?

Seriously...... I am curious



I have intentionally not replied to this thread to see what others think and feel. I have also spent more and more time dissecting Solaris 7.

With that being said in my own humble opinion I call it a failure..... correction.... a complete and utter failure. There are many reasons I say this and I will list only a few of the major ones.


1. Mechwarrior Online was rebranded to be Solaris 7. Meaning For the moment they wanted this to be the focal point of all game play. With that being said. They cannot even keep 15 to 20 people in the queues for the divisions. If you are conservative towards Solaris with 7 divisions 20 people (Doubt very serious this is even close) per division then multiple in game. You are at around 200 people at any given time playing Solaris. Seriously? 200 people at any point in time playing Solaris 7. The great rebirth of Mechwarrior Online. It is not uncommon at all, in fact just happened to me for the last hour, to play the same player multiple times in an hour.


2. Division Lists. PGI has stated and I have not seen anything to the contrary they are NOT going to move any mechs to different divisions for 3 months unless they see clear and concise evidence it needs to be done. Well I think we all agree that after the 2nd day there were mechs that ABSOLUTELY DID NOT BELONG IN THE DIVISIONS THEY ARE IN. Which begs the question.... what the hell was PGI thinking when they assigned said mechs to the division. Who were these mysterious (NGNG) competitive people who gave input that a 70 ton mech belongs in the same division as a 20 ton mech.


3. Maps. Completely need to be redone. They are entirely to small. When a mech can literally be at the spawn point of the other mech in less than 5 seconds there is a problem. The maps while aesthetic, I agree, are entirely to small. The choke points are ridiculous and they completely favor that of the brawling builds with any other build being all but useless.


4. ELO. Why do you even have it? The MM DOES NOT care what your ELO is. All it cares about is matching two people into a match no matter their skill level. Currently the highest ELO I have faced is almost 500 above me and the lowest is close to 400. If ELO worked correctly these matchups would NEVER take place. This re-emphasizes point one above... LACK OF PLAYERS in SOLARIS. IF parameters exist in the MM to allow 500+ ELO difference to be paired up, you might as well get rid of the ELO system as it does nothing for you.


5. Cutscene prior to the fight. Honestly this needs to go. It gives way to many advantages to certain mechs and play styles. Whether you agree or disagree, that cut scene sets the tone for what each pilot is going to do, with no mystery to what the other mech is until you actually see them.


6. Load times.... my gawd the load times into the mech bay.... Enough said. (Granted PGI did state prior to launch they are aware of it and are working on "optimizing" this) Seriously you have had how many months to figure this out?


7. Reward system. Way to inadequate for the time and effort for multiple reasons. When you have a 20 ton mech face off and beat a 70 ton mech and is barely rewarded there is a problem. For those that do not understand theh 70 ton mech only has to do around 50 damage (if that) to kill said 20 ton mech. While the 20 ton mech has to do close to 200 points of damage to beat said mech. Yet the rewards really do not reflect this. If a lower tonnage mech beats a larger tonnage mech there should be a greater reward. But all in all the rewards themselves are lacking and really not worth the effort.

One quick play match which on average lasts 7 minutes nets you about 7-10 times the amount you get in a 3 to 5 minute solaris match.

This is but a short list of issues with Solaris 7, the great re-branding of Mechwarrior Online.
Currently there is not a player base for it to keep it headed where it needs to head. PGI MUST and I say this again... MUST address the multiple issues with it and quickly before it turns into another Community Warfare Fiasco. If it does I do not think MWO would recover from it, especially with the age of the game.

Edited by Darian DelFord, 23 April 2018 - 07:27 PM.


#107 Marius Evander

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Posted 23 April 2018 - 07:53 PM

I want to play it and love it but im busy leveling mechs in Quick Play coz they decided to do an XP event for QP 1st weekend of solaris ....................................................

#108 ForceUser

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Posted 23 April 2018 - 08:21 PM

View PostDarian DelFord, on 21 April 2018 - 07:01 PM, said:

I ask this question in all earnest and here is why.

Saturday Night.... EST Prime Time.... and I do not see more than 10 people in my Queues of Division 7 and Division 5. I have had 6 matches in the last 30 minutes and 4 of them have been the same person.
So initial impression.... Did PGI hit the mark or utterly miss it?

Seriously...... I am curious

That's 10 people every minute. In one division. Out of 7. so possibly 70 people getting matches every 60 seconds. Not counting 2v2.

How is that not really good?

#109 GenghisJr

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Posted 23 April 2018 - 08:28 PM

Seems to be an SRM fest but ive only played a few games in division 6. Very much a brawl experience but if there are larger maps my opinion may change.

#110 Champion of Khorne Lord of Blood

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Posted 23 April 2018 - 08:36 PM

View PostVladK02, on 21 April 2018 - 07:30 PM, said:

Failure.

Everyone played in a medium mech against a power gamer in a king crab, and said *** it.

Besides, 7 different queues. In addition to faction play, quick play.

Devs are stupid. Instead of doing different queues all at once, and breaking down the player base into 100 little pieces, they should have done a division per day. Mondays is division 1, Tuesdays is division 2, etc.

Force everyone to play something other then king crabs.

And divisions themselves are cancer. i dont know what the solution is, but current system is not it. Forces everyone into top 1-2 mechs in each division, period.

And maps are not there yet.

Where is map thats basically an open field 2km across with an impassable canyon in the center, that forces players to use long range stuff - PPCs, ER lasers, LRMs, ECM, AMS, or have jump jets?

Where is the map thats all buildings, for AC20 hunting and jumping from roof to roof?

Maps should make all weapons useful. Force players to carry balanced loadouts.

Only 5 maps, not enough, not even close. There needs to be ~15 maps (2 for each weapon type/playstyle), so a player can at most ban 1 set of maps he absolutely cannot play, but not more.

Why do king crabs rule right now? because they can ban factory and caves, where smaller mechs stand a chance, and rule the open spaces of every other map. There needs to be more then 1 cave, and more then 1 factory, so crab pilots get to ban EITHER 2 caves, or 2 factories, but not both at once.


While the divisions could use a lot of work, forcing people to do things they don't want to do is something this game doesn't need more of.

#111 VaudeVillain

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Posted 23 April 2018 - 08:38 PM

I've been using S7 as my build tester to see if I can get a bit more better performance with my Level 1 'Mechs. And despite my limited tech, I still win as much as I lose. It is good seeing how different people play individually, but I do wish some of the maps were bigger. So far, my favorites are caves and factory, since it's not quite a clear LoS fight all the time.

#112 ForceUser

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Posted 23 April 2018 - 09:34 PM

So far over 22k people have placed on the leaderboard.

Sure not all of them will stay in Solaris but those that don't will go back to QP or FP. Some that havn't played in a long time though that like Solaris will stay, now that there is a game mode that caters to them. Events will affect the numbers (considering there is a QP event currently running) and we will see if and by how much the numbers increase during a Solaris event.

End of the day it's a net gain in player numbers and with more mechs being useful there is more money rolling in for PGI. Also, some new mech packs might be better suited to Solaris despite being really bad in QP. I think the placement of new mechs in Divisions will always be a hotly debated issue every month but it will drive more sales (not supporting p2w obviously)

End fo the day more Mechs are playable, more gameplay styles are playable, new rewards, new leaderboards to conquer, new grindables to grind for, new strats to come up with, new builds to figure out and new meta to be part of and shape. All of it wont ever apply to everyone, but some of it will apply to a great many people and that's what a F2P game needs, it needs the variety to appeal to as many people as possible.

And in that, Solaris is a success. It expands the game in many ways without affecting any of the existing content. Just the simple fact that there are so many players in this thread alone saying it's a success (to them) means it's a success in what it set out to do.

#113 sycocys

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Posted 24 April 2018 - 01:45 AM

After playing a bit I think the divisions would have worked out better if they were separations based on: mech BV + skill node BV + elo.

Then just been open to all mechs. It would have done most of the filtering/organizing of the competition on its own and PGI could just have adjusted things like weapon/weapon combo BV numbers on the back end without having to do any patches or mess up ranking/rewards brackets.

#114 MW Waldorf Statler

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Posted 24 April 2018 - 02:19 AM

View PostForceUser, on 23 April 2018 - 09:34 PM, said:

So far over 22k people have placed on the leaderboard.

Sure not all of them will stay in Solaris but those that don't will go back to QP or FP. Some that havn't played in a long time though that like Solaris will stay, now that there is a game mode that caters to them. Events will affect the numbers (considering there is a QP event currently running) and we will see if and by how much the numbers increase during a Solaris event.

End of the day it's a net gain in player numbers and with more mechs being useful there is more money rolling in for PGI. Also, some new mech packs might be better suited to Solaris despite being really bad in QP. I think the placement of new mechs in Divisions will always be a hotly debated issue every month but it will drive more sales (not supporting p2w obviously)

End fo the day more Mechs are playable, more gameplay styles are playable, new rewards, new leaderboards to conquer, new grindables to grind for, new strats to come up with, new builds to figure out and new meta to be part of and shape. All of it wont ever apply to everyone, but some of it will apply to a great many people and that's what a F2P game needs, it needs the variety to appeal to as many people as possible.

And in that, Solaris is a success. It expands the game in many ways without affecting any of the existing content. Just the simple fact that there are so many players in this thread alone saying it's a success (to them) means it's a success in what it set out to do.

no ...its come to a Ending Meta for each Class with the optimized Build ... Arenafights was in the Battletech universe only on and not the Mainpart ..its Mechwarrior in Battlemechs not Arenawarrrior in Gladiatormechs ..its a fine mode for all Epeen Egoplayers thats not will teamplay and confused by more as 2 Reds and the brawl-only Fetishboys ..not more

fine is a Spectator Mode who the Spectators can voting the Heros for her fight ...giving Points for Playstyle for example

Edited by Old MW4 Ranger, 24 April 2018 - 02:22 AM.


#115 Mainhunter

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Posted 24 April 2018 - 02:23 AM

View PostRalatar, on 23 April 2018 - 06:53 AM, said:

PGI can't be bothered to read or post on their own Forums....the ONLY company that I've ever heard of that does this, should tell you something.


I think they do, or some of their employees. The idea for the QB map voting system I wrote here years ago, and they took it 1:1.

I play games since pong and know what works and what don't. Unfortunately, I can't program my own games.

#116 Steve Pryde

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Posted 24 April 2018 - 02:29 AM

What MWO kills for me at the moment are the loading times after a match. I don't want to play Waiting Warrior Online.

Edited by Steve Pryde, 24 April 2018 - 03:32 AM.


#117 MustrumRidcully

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Posted 24 April 2018 - 02:56 AM

It is way more fun than I expected, so I guess it's a success.

Loading times need to go down ,though.

And Battletech is coming out, so no time for M:WO anymore anyway.

Edited by MustrumRidcully, 24 April 2018 - 02:56 AM.


#118 Ssamout

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Posted 24 April 2018 - 03:18 AM

View PostOld MW4 Ranger, on 24 April 2018 - 02:19 AM, said:

..its a fine mode for all Epeen Egoplayers thats not will teamplay and confused by more as 2 Reds and the brawl-only Fetishboys ..not more

Salt is stronk in this one. So you found out that It's too hard win when no one is carrying your *** eh?

#119 Marquis De Lafayette

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Posted 24 April 2018 - 05:12 AM

I would say overall it’s a success I am a FW-first player and want to dislike this mode, but it pretty much delivers on being a different (than other modes) experience....complete with new metas, irrelevant mechs re-born into division killers, 2 v 2 teamwork and some nice 1 v 1 pilot showdowns. 7 Divisions is likely too much for population in the long run, but all the mechs at the top of the lower divisions would be irrelevant if moved up even a single division...there will always be a “best mech” and “worst mech” in different divisions. No matter how many divisions you have, that complaint isn’t going away even if you reduce divisions . More divisions has just made a few unloved step-children (mechs) loved again, which with fewer divisions wouldn’t happen. The best thing they could probably do would be making the divisions like ladder-leagues. The mechs that dominate get moved up...the mechs that don’t get used or do poorly get moved down. Would make each season different and a bit fresh.

Personally I like it that you have a place to go if you just want to solo or play 2 v 2 alongside a friend. Considering how disappointed I have been with other decisions and executions the dev has done I would say this was indeed well done.

#120 MW Waldorf Statler

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Posted 24 April 2018 - 05:12 AM

View PostSsamout, on 24 April 2018 - 03:18 AM, said:

Salt is stronk in this one. So you found out that It's too hard win when no one is carrying your *** eh?


When im not use the build with best hitzones ...geometries and weapons with a hitreg thats make the maulerback ted when im become frontfire against annihilators...yes by 1 vs 1 you must not have tactical awarness or strategical thinking its more bear vs bear of the most maps thats to tiny .skill with mouse and keyboard is important ...im hope to better fw and qp games when im and my team must not carry further useless brawl assaults of polar or alpine...only the lurm assaults now to carry further
And spare you **** thats is more a mature forum ...not forum for gangsta kids

Edited by Old MW4 Ranger, 24 April 2018 - 05:41 AM.






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