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A Complete Redesign Of Fw (Theroycraft)


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#1 CK16

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Posted 23 April 2018 - 06:38 AM

So here we are once again, many on these forums and even more probably in game having an issue with FW. Honestly I think for so masny issues the biggest one is simply the games are not time friendly. Why is Solaris being praised besides the call for It? Short around for matches. Why QP over FW? Time to get a match and play is around 7 to 15mins...

So we get to FW where wait times plus match time can result in a game well over 30mins if not close to an hour! This drives off many who are not part of a unit or do not have enough friends on at a given time. Plus the whole stomping thing by 12m's and general lack of fun as just QP with a very basic limited respawn system.

TL:DR nothing new here for FW, still not appealing to the masses.

Solution? Maybe make FW into a true respawn driven game mode, pick your 4 mechs as currently but these are respawn options, not limited "cards in your deck".

Design it like a Battlefield game or a WoW battleground where you can join and leave mid game with little penalities(require 15mins of in a match or match end before mech lockout is removed). Have unlimited respawn BUT have each respawn limited by how many points you have earned (playing objectives,assisting team mates, killing enemies ect. ect. Like Warthunders Tank Realistic Battles). Maps become objective based either as conquest, siege (make siege like Rush mode from BF), and/or incurious. Make the maps larger, specially for conquest and have object is spread out and on key terrain features or structure groups. Have each planet allow up to like 3 matches at a time and always 1 running. Game times limit to 45mins and increase players by 25% or so (while having larger initial spawn points and allow more drops zones to be captured).

Idk this is just a way to get a different game type out there so MWO would have 3 very distinct play styles to choose from...

Edited by CK16, 23 April 2018 - 06:44 AM.


#2 sycocys

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Posted 23 April 2018 - 06:48 AM

I still think CW would have worked better if it was actually campaign driven, as in you match up 2 teams and then there's x amount of matches with the various modes. Scouting, 8v8 + a 4v4, several 12v12 of the various modes mixed in.

Allows for easier creation of new objectives and reasons to do more than just skirmish since objective could affect the later + finale match. All encompassed though into a matchup between two teams instead of trying to force it out across the entire playerbase and people that weren't competing against each other.

#3 Nightbird

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Posted 23 April 2018 - 06:58 AM

No moneyz for redesign.

#4 CK16

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Posted 23 April 2018 - 07:08 AM

View PostNightbird, on 23 April 2018 - 06:58 AM, said:

No moneyz for redesign.


Stone Rhino preorder
Bane preorder
Crusader preorder
Stinger/Wasp preorder
Fire Moth preorder

There, enough?

#5 Kin3ticX

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Posted 23 April 2018 - 07:12 AM

Phase 2 (remember phase 1 was just the map and make your unit) was actually a fairly decent barebones product. However,the level of incompetence that went into phase 3 ruined the whole enterprise. Phase 3 was even 3+ months late and it was still self destructing garbage. Phase 4 was wasted as a retreat and consolidate phase and it was too little too late anyways.

Population wise, as phase 3 and 4 came out, you didn't really get that pop jump like we saw with civil war or Solaris. This is probably why they are working on Solaris instead of actually correcting the problems with CW.

#6 Nightbird

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Posted 23 April 2018 - 07:21 AM

View PostCK16, on 23 April 2018 - 07:08 AM, said:


Stone Rhino preorder
Bane preorder
Crusader preorder
Stinger/Wasp preorder
Fire Moth preorder

There, enough?


Actually.. no, that's just enough to keep the servers on!

#7 Samantha Rbnsn1990

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Posted 23 April 2018 - 07:32 AM

View PostCK16, on 23 April 2018 - 07:08 AM, said:

Fire Moth preorder


I thought the Das- ermmm uh the Firey Moth thing wasn't feasible due to the engine limitations? As in the MASC would break it?

#8 Kin3ticX

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Posted 23 April 2018 - 07:39 AM

View PostCK16, on 23 April 2018 - 07:08 AM, said:

Stone Rhino preorder
Bane preorder
Crusader preorder
Stinger/Wasp preorder
Fire Moth preorder

There, enough?


You should set yourself a hard spending cap before you realize how much youve spent and have regrets. I thought I was at ~300 but went through and found out I was close to having spent $400 USD. Thats just too much for a single title but im glad im not one of people that have spend 1000+

#9 CK16

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Posted 23 April 2018 - 07:44 AM

View PostSamantha Rbnsn1990, on 23 April 2018 - 07:32 AM, said:


I thought the Das- ermmm uh the Firey Moth thing wasn't feasible due to the engine limitations? As in the MASC would break it?


Meh, it is possible. PGI just would need some coding work ect or UE4 >.>

View PostKin3ticX, on 23 April 2018 - 07:39 AM, said:


You should set yourself a hard spending cap before you realize how much youve spent and have regrets. I thought I was at ~300 but went through and found out I was close to having spent $400 USD. Thats just too much for a single title but im glad im not one of people that have spend 1000+


Ehhhh....No comment here >.>

#10 naterist

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Posted 23 April 2018 - 09:27 AM

seeing as the single player version of mwo (mw5) is focused on merc life, youd think theyd really improve the loyalist experience, and flesh it out, so that they have something new to offer people who will be coming from mw5 when it launches.

#11 Khobai

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Posted 23 April 2018 - 09:33 AM

its sad that theres no payoff for being a loyalist

loyalists should get the best rewards in FW

fixing the rewards and getting rid of the sealclubbing should be #1 priority for FW

#12 MechaBattler

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Posted 23 April 2018 - 10:09 AM

I think they should do away with the map stuff. Outside of a few units. I don't think anyone cares. ;o

What it needs is a sense of purpose and immersion. I think they could do some of that with an improved UI. One with an artistic representation of a campaign map. Showing objectives the unit needs to achieve to complete their Contract or whatever the Clan equivalent would be. The objectives would not be an in-game change. Just a purely UI thing. A mini game of sorts, based on results of battle. I'm sure they could come up with something to give a sense of progression. But to really make it work you NEED unique rewards. Every F2P game has rewards you can only get through repetitive quests/missions. They could be purely cosmetic. Faction Specific Huds, voices, weapon sounds, bolt on geos?

I dunno. Just a thought.

#13 CK16

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Posted 23 April 2018 - 10:20 AM

Clan rewards wise? Mechs, unique decals or hanging items?

Take Ghost Bear for instance. As you rank up ect you would be gifted mechs starting with say a Kitfox to a Stormcrow, to a Mad Dog, to a Kodiak or Excutioner ect. Hangingbear claws from earning a right to the clawing (and living ect.) Decals of a slash mark to place on your mech showing you are "clawed". Unique camo's to would be nice, like a custom that came with rank painted on it, maybe even just rank decals as well....

#14 AzureRathalos

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Posted 23 April 2018 - 10:22 AM

There's more than a couple of posts with ideas to improve faction warfare.

For example, one that really caught my attention was to integrate factions into all aspects of MWO. I short, it was like this:
- You cannot be faction-less. You must have a faction set.
- Any game you play earns points towards your faction.
- Any faction can fight any other faction. The lore people will be absolutely pissed at this, but it's the best way to put some stakes on this. This would, also, unfortunately, require a large programming overhaul.
- FW is where power shifts. If one faction takes a planet from another faction, faction points are taken from one pool to another.
- Mercs are in for the immediate gains. They get Cbill and EXP bonus while allied with the factions that are doing poorly. Can switch freely.
- Loyalists are in for the big prizes. Each faction will get a payout to all players based on the total amount of faction points earned in the cycle. The more points, the bigger the rewards. Maybe give a bit of MC to the top faction as incentive?
- Loyalist slots are locked half way through a cycle to prevent people from just jumping to the top factions to collect.

I wish there was someone who had the time to collect all of these ideas together and organize them.

Edited by AzureRathalos, 23 April 2018 - 10:39 AM.


#15 naterist

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Posted 23 April 2018 - 10:50 AM

to fix, they need to add content mainly.

once you accept that it can only be improved by added content, you gotta ask what content, which is a 2 part awnser.

1- you need something that will add depth. it is more likely that a fleshed out experience between matches will bring back more old and new players than solaris will, as large scale galaxy conquering and mechs just go great together, and has more appeal than robot gladiators do.

2-once you get those new players, you need to retain them, so in addition to a fleshed out, immersive experience, you also need to add a method for either getting new players more skilled, and/or getting them into groups who will carry/teach the nubs long enough for them to git gud, and repeat the process.


if pgi can release an update to fw that does both of those 2 things, then fw has a chance. there on a timed schedule though. once mw5 goes live, their going to have a huge influx of new players who will have tried mw5 and want to try mwo. if the updates to fw arent ready for that wave of people, then i dont think therell be a chance after that.

#16 CK16

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Posted 23 April 2018 - 11:00 AM

View Postnaterist, on 23 April 2018 - 10:50 AM, said:

to fix, they need to add content mainly.

once you accept that it can only be improved by added content, you gotta ask what content, which is a 2 part awnser.

1- you need something that will add depth. it is more likely that a fleshed out experience between matches will bring back more old and new players than solaris will, as large scale galaxy conquering and mechs just go great together, and has more appeal than robot gladiators do.

2-once you get those new players, you need to retain them, so in addition to a fleshed out, immersive experience, you also need to add a method for either getting new players more skilled, and/or getting them into groups who will carry/teach the nubs long enough for them to git gud, and repeat the process.


if pgi can release an update to fw that does both of those 2 things, then fw has a chance. there on a timed schedule though. once mw5 goes live, their going to have a huge influx of new players who will have tried mw5 and want to try mwo. if the updates to fw arent ready for that wave of people, then i dont think therell be a chance after that.


Imo they should tackle both here. Gameplay changes to make it more like a planet side/Battlefield/Living legends ect experience and better more visual progression and rewards

#17 Requiemking

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Posted 23 April 2018 - 11:57 AM

Unfortunately for FP, one of the major issues is how easily the balance swings thanks to mercs. One moment Clans are OP, the next IS is OP, all because a major merc unit changed sides. So, as a way to "cull the herd", I propose we make payout for mercs as it was in the lore. If you win, you get paid. If you don't, you get nothing.

#18 Magnus Santini

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Posted 23 April 2018 - 12:57 PM

How about the forum colors shift from this to whatever faction is winning at the moment? Posted Image

#19 Nightbird

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Posted 23 April 2018 - 01:51 PM

View PostRequiemking, on 23 April 2018 - 11:57 AM, said:

Unfortunately for FP, one of the major issues is how easily the balance swings thanks to mercs. One moment Clans are OP, the next IS is OP, all because a major merc unit changed sides. So, as a way to "cull the herd", I propose we make payout for mercs as it was in the lore. If you win, you get paid. If you don't, you get nothing.



Stacking would get worse. Teams switch sides to get drops, already without regard to tagging planets. If anything, I would give the weaker (by pilot rating) team a bonus payout to keep playing.

#20 Requiemking

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Posted 23 April 2018 - 03:59 PM

View PostNightbird, on 23 April 2018 - 01:51 PM, said:

Stacking would get worse. Teams switch sides to get drops, already without regard to tagging planets. If anything, I would give the weaker (by pilot rating) team a bonus payout to keep playing.

Perhaps, but it would also break down the super-massive merc units like MS without causing things like MS1, MS2, ect. It also would give people reason to play Loyalist, since Loyalists would get paid even if they lose, while if a merc loses they get nothing.

Edited by Requiemking, 23 April 2018 - 04:00 PM.






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