So we get to FW where wait times plus match time can result in a game well over 30mins if not close to an hour! This drives off many who are not part of a unit or do not have enough friends on at a given time. Plus the whole stomping thing by 12m's and general lack of fun as just QP with a very basic limited respawn system.
TL:DR nothing new here for FW, still not appealing to the masses.
Solution? Maybe make FW into a true respawn driven game mode, pick your 4 mechs as currently but these are respawn options, not limited "cards in your deck".
Design it like a Battlefield game or a WoW battleground where you can join and leave mid game with little penalities(require 15mins of in a match or match end before mech lockout is removed). Have unlimited respawn BUT have each respawn limited by how many points you have earned (playing objectives,assisting team mates, killing enemies ect. ect. Like Warthunders Tank Realistic Battles). Maps become objective based either as conquest, siege (make siege like Rush mode from BF), and/or incurious. Make the maps larger, specially for conquest and have object is spread out and on key terrain features or structure groups. Have each planet allow up to like 3 matches at a time and always 1 running. Game times limit to 45mins and increase players by 25% or so (while having larger initial spawn points and allow more drops zones to be captured).
Idk this is just a way to get a different game type out there so MWO would have 3 very distinct play styles to choose from...
Edited by CK16, 23 April 2018 - 06:44 AM.