Thorqemada, on 25 April 2018 - 12:32 AM, said:
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The BT Game is stressing my PC, i had 73°C CPU Temperature and my GPU was hots as hell aswell and i crasehd 3 times in the first Mission after Tutorial for overheating which i never do in MWO.
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Run a frame limiter. The game has no frame limit/cap and will run your card at 75-100% (not a problem with adequate cooling). A frame limit of ~60-150 frames per second has helped many people no the official forums (V-Sync wasn't reliable in limiting frame rate, but is an in-game option if you don't want to go through the trouble of setting up a frame rate limit). There was also an updated driver put out by nVidia that claims to contain optimizations for Battletech, but nobody knows what those optimizations are.
MechaBattler, on 25 April 2018 - 10:25 AM, said:
Well I only have 8 gigs of ram. I'm hearing you need at least 16 for it to run smooth.
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100% false: I run on 8 GB and have never had the game take up more than 3.5 GB. I have been watching this issue closely, as I thought it would be a concern. It seems that the memory leak/bloat is reported to happen when you are running dedicated fullscreen and alt+tab out. I have been unable to reproduce so I can't verify, but running borderless window also lets you use your 2nd monitor to browse the internet, etc. just fine. Alt+tabbing out will have Windows tell you that the game has stopped responding, but just let it sit there for a bit and it'll come back once it's finished loading.
Adridos, on 25 April 2018 - 11:18 AM, said:
There's apparently a huge memory leak which got into the game and was simply included in the HW requirements to make the launch.
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See my above quote. The memory leak might only happen under specific circumstances. My recommendation is to get the game on Steam, and return it before 2 hours (in the event you are having hardware trouble) for a refund.
Vonbach, on 25 April 2018 - 05:28 PM, said:
Yeah I'll skip this one. You want to make a SJW game don't expect me to buy it. Money saved is money earned.
Having a single extra option in the character creation does not make a game "a SJW game". Your loss, though I hope you will reconsider.
Zergling, on 25 April 2018 - 06:39 PM, said:
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2) Maxed out GPU usage in main menu screen and during character creation. I had to turn on vsync and change a few other settings to get it to drop to a normal level.
Try limiting the frame rate as well. Unity games don't always use V-Sync correctly.
Then again, if you've got a working configuration, why change it and risk breaking something

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Zergling, on 25 April 2018 - 06:39 PM, said:
And in regards to the 'They' topic, IMO anyone that has a problem with it is no different to the SJWs that complain about games not including such options.
+1. For people who "don't like the politics", they sure do a lot of boycotting and complaining (i.e. politics of their own).
Viktor Drake, on 26 April 2018 - 08:43 AM, said:
I haven't pick the game up for one reason and one reason only. The sheer amount of melee that takes place. [...] In all the video's I have seen, these mechs are running around kicking, headbutting and smashing into each other like bumper cars and honestly, melee seems to be about the most effective attack. It just totally ruins my vision of battletech.
I also hate melee. But there are generally better options in this game, and the AI seems to not rely on it overmuch. If you want to try and avoid it as much as possible, then I recommend a long-range lance of AC5s and Large Lasers. Toss a few LRMs on them as well.
It's prevalent in the streams because it's a decent starter tactic (when your unskilled pilots have low hit chances), and it gives a lot of stability damage, which is best for maximizing salvage.
Adridos, on 26 April 2018 - 09:56 PM, said:
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It's been established that if you don't have 16GiB of RAM, the game will eventually allocate more memory than available to your system and get killed by the OS... what is in gaming terms known simply as a crash. Given the nature of things, it's entirely possible it would crash on 16GiB as well. Except with a reasonable time limit that most people don't reach.
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See my above post: I've got a bit over 30 hours of gameplay in, and I keep my RAM consumption per process (and my GPU temperature) on the other screen. Have had no problems with it. It's definitely
not "been established" that it will happen.
I've played for 10 hours in a straight run, though work usually keeps me from doing that regularly. I'll do more stress testing this weekend and let you know if I can get it to break. I'm really thinking it's just a bug with either the high graphics settings, or the dedicated fullscreen mode (which is the default).
Have you tried running in a borderless window? It's the same as fullscreen visually, but is much more reliable when changing window focus. I use Borderless Gaming, but you can do it just fine without 3rd party tools. Instructions for doing it without 3rd party tools are on the official forums in a stickied dev post.
Edit: Fixed a typo (originally claimed the game never consumed 2.5 GB when it should have been 3.5 GB).
Edited by Fox the Apprentice, 27 April 2018 - 06:55 AM.