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Battletech Game - Available For Download 4/24


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#101 Adridos

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Posted 26 April 2018 - 09:56 PM

View PostIllCaesar, on 26 April 2018 - 08:09 PM, said:

I'm experiencing crashing but a lot of folks are (and a lot aren't) so who knows.


That's exactly what he's taking about. It's been established that if you don't have 16GiB of RAM, the game will eventually allocate more memory than available to your system and get killed by the OS... what is in gaming terms known simply as a crash. Given the nature of things, it's entirely possible it would crash on 16GiB as well. Except with a reasonable time limit that most people don't reach.

View PostDeadEye COTP, on 26 April 2018 - 08:46 PM, said:

I blame them using Unity engine. Not sure why a game that had a massive backing would use such a poor engine to create a game. They made millions before they even started and opted to use an engine for indie games.

Unity isn't inherently bad for what it was created for, but you can really see the limitations as soon as you try to make something complex.


Unity has nothing to do with it. The engine has but one defect and that is lowering the bar low enough that people who have absolutely no right to ever be allowed near game development do.

Endless Legends, Endless Space 2, Shadow Tactics: Baldes of the Shogun, Ori and the Blind Forrest, Cities Skylines, Cuphead, ReCore,...
There's plenty of professional, great looking and well performing games on Unity.

#102 IllCaesar

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Posted 26 April 2018 - 10:08 PM

View PostAdridos, on 26 April 2018 - 09:56 PM, said:


That's exactly what he's taking about. It's been established that if you don't have 16GiB of RAM, the game will eventually allocate more memory than available to your system and get killed by the OS... what is in gaming terms known simply as a crash. Given the nature of things, it's entirely possible it would crash on 16GiB as well. Except with a reasonable time limit that most people don't reach.


I keep a Resource Manager tab open at all times and I can say that most of the crashes had nothing to do with memory overloads. Its something else. Don't know what else, but its something else.

#103 MischiefSC

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Posted 27 April 2018 - 12:34 AM

The campaign for this game is so good.

SO GOOD.

Please, please dear god let MW5s campaign be this good.

*PLEASE*

It's made me realize how much I missed original Battletech. How fun the universe was to play in prior to the Clans ruining all the stuff that made it cool.

Not kidding about the campaign. I'm a long way into it at this point and... it just keeps getting better. SO GOOD.

#104 Bishop Six

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Posted 27 April 2018 - 01:18 AM

View PostMischiefSC, on 27 April 2018 - 12:34 AM, said:

The campaign for this game is so good.

SO GOOD.

Please, please dear god let MW5s campaign be this good.

*PLEASE*

It's made me realize how much I missed original Battletech. How fun the universe was to play in prior to the Clans ruining all the stuff that made it cool.

Not kidding about the campaign. I'm a long way into it at this point and... it just keeps getting better. SO GOOD.


I just installed the 2nd LRM 5 in my shadowhawk and i am so proud to have this firepower :D

#105 The6thMessenger

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Posted 27 April 2018 - 01:31 AM

View PostVariant1, on 24 April 2018 - 12:42 PM, said:

something about bugs and unoptimized, as well as complaints about combat taking way too long
edit: click on negative reviews
http://store.steampo...090/BATTLETECH/


To be fair it has those problems, and i agree with them. I mean for a turn-based single-player game which has a very slow gameplay, that's a lot of processing power. I mean XCom was build with the Unreal Engine, while they built BATTLETECH on Unity -- mein gott.

Hell, even their hardpoint-distribution is whack. They used different construction rules, why does something like the Urbanmech still have 4 Ballistic Hardpoints in the RA when MG is now support weapon? What do we use 4 AC2s there?

Edited by The6thMessenger, 27 April 2018 - 01:37 AM.


#106 Rakshasa

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Posted 27 April 2018 - 03:29 AM

View PostMetus regem, on 25 April 2018 - 02:21 PM, said:

Woot! just looted a Dragon 1N form Liberation Panzyr... damn that was a hard mission, I only just managed to pull it off by the skin of my teeth, thank to a couple of luck heat shots... I was left with 2 turns on the clock before the mission failed...

Next mission out with my shinny new Dragon, I'm fighting pirates that have a freaking Orion 1K... well my character is in the med bay for 93 days thanks to a head shot from the Orion....Posted Image Still better than losing another pilot.

I'm fielding an under-strength lance of 3 pilots atm because the other two are still in the medbay after a couple of unlucky cockpit hits. Last mission the trio pulled off a no injuries/no internal damage operation (no save-scumming!), while downing an almost completely intact Firestarter FS9-H (there was a Jenner too, but it got away. Boo). Grabbed 2/3 parts for the Firestarter on salvage contract and a decent payday. A little more luck and I'll be able to replace our unit's Locust Posted Image

Will be taking one more mission on the current planet to make bank this month, then moving on. Fingers crossed the enemy opfor is as light as the contract says. One more pilot down and I'm going to have problems. Pressing problems Posted Image

Edited by Rakshasa, 27 April 2018 - 04:24 AM.


#107 jss78

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Posted 27 April 2018 - 03:41 AM

My experience so far (a few hours in).

The good:

- Core combat mechanics are solid.

- Engaging characters and campaign story.

- I like the campaign structure, mixing the linear story and the procedurally generated side missions.

- The lore -- I love how they've put it in the game. First it's there as a natural part of the campaign story and the dialogue. And in the dialogue screens some key concepts are shown in yellow, and they open these background info windows. But there are also these "Did you know..." background boxes during loading screens. I love this stuff. All it took was for someone to sit down and write a bit, and it gives the game a much improved sense of depth. (I never understood why PGI didn't do something similar.)

The bad:

- Some reviews have been critical about the sluggish gameplay, and I kind of agree. All combat actions tend to activate these relatively slow walking animations, and every time it takes a few seconds. It's impossible to play at a truly fast pace, and it's a bit aggravating when you're in the mood for that.

- Loading times are kinda bad. I had to reinstall on my SSD to make it more tolerable.

- The action camera is often wonky.

Verdict:

Overall it's really good, but with some nagging issues in technical/UI implementation. These guys can tell a story and understand the universe. Really looking forward to all those "in success" expansions.

#108 Luminis

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Posted 27 April 2018 - 04:22 AM

If you're not doing it already, download CheatEngine and use the Speedhack setting with a 1.5 - 2x setting.

The game is great and removing a huge chunk of the idle time made is amazing.

#109 Vonbach

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Posted 27 April 2018 - 04:23 AM

View PostScratx, on 25 April 2018 - 08:10 PM, said:


Really? Your loss. I've seen absolutely nothing else in the game so far that even hints at SJW apologism and even that bit is debatable.

My recc would be to get over that and just buy it, but it's your money.


PS : I can't stand SJW **** either.


Boycotts like this make devs pay attention. If enough people do it they'll keep their politics out of their games.
Tolerating nonsense like this is why things are as bad as they are. If people told the SJW's no 20 years ago we wouldn't be in the mess were in now.
So no buy for me.

Edited by Vonbach, 27 April 2018 - 04:26 AM.


#110 Zergling

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Posted 27 April 2018 - 04:59 AM

View PostVonbach, on 27 April 2018 - 04:23 AM, said:

Boycotts like this make devs pay attention. If enough people do it they'll keep their politics out of their games.
Tolerating nonsense like this is why things are as bad as they are. If people told the SJW's no 20 years ago we wouldn't be in the mess were in now.
So no buy for me.


You're behaving exactly like a SJW.

#111 Metus regem

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Posted 27 April 2018 - 05:28 AM

View PostRakshasa, on 27 April 2018 - 03:29 AM, said:

I'm fielding an under-strength lance of 3 pilots atm because the other two are still in the medbay after a couple of unlucky cockpit hits. Last mission the trio pulled off a no injuries/no internal damage operation (no save-scumming!), while downing an almost completely intact Firestarter FS9-H (there was a Jenner too, but it got away. Boo). Grabbed 2/3 parts for the Firestarter on salvage contract and a decent payday. A little more luck and I'll be able to replace our unit's Locust Posted Image

Will be taking one more mission on the current planet to make bank this month, then moving on. Fingers crossed the enemy opfor is as light as the contract says. One more pilot down and I'm going to have problems. Pressing problems Posted Image


New update:

So the last mission I ran yesterday had "light" opposition...

Yeah, two Hunchback 4G's, two demolished tanks, a Vindicator, Grasshopper and a catapult K2.... only thing light about them is they were under armoured... no more than 45 points in any one location. Still my Shadowhawk 2D lost both arms to a demolished in one round...

#112 Zergling

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Posted 27 April 2018 - 06:02 AM

View PostMetus regem, on 27 April 2018 - 05:28 AM, said:

Still my Shadowhawk 2D lost both arms to a demolished in one round...


First time I even glimpsed a Demolisher, it blew the head off my Shadow Hawk.

#113 Racerxintegra2k

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Posted 27 April 2018 - 06:22 AM

Have not logged into MWO since Battletech came out. Don't miss it at all, Battletech is scratching my gaming itch.

Edited by Racerxintegra2k, 27 April 2018 - 06:22 AM.


#114 Fox the Apprentice

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Posted 27 April 2018 - 06:23 AM

View PostThorqemada, on 25 April 2018 - 12:32 AM, said:

[...]
The BT Game is stressing my PC, i had 73°C CPU Temperature and my GPU was hots as hell aswell and i crasehd 3 times in the first Mission after Tutorial for overheating which i never do in MWO.
[...]

Run a frame limiter. The game has no frame limit/cap and will run your card at 75-100% (not a problem with adequate cooling). A frame limit of ~60-150 frames per second has helped many people no the official forums (V-Sync wasn't reliable in limiting frame rate, but is an in-game option if you don't want to go through the trouble of setting up a frame rate limit). There was also an updated driver put out by nVidia that claims to contain optimizations for Battletech, but nobody knows what those optimizations are.

View PostMechaBattler, on 25 April 2018 - 10:25 AM, said:

Well I only have 8 gigs of ram. I'm hearing you need at least 16 for it to run smooth.
[...]

100% false: I run on 8 GB and have never had the game take up more than 3.5 GB. I have been watching this issue closely, as I thought it would be a concern. It seems that the memory leak/bloat is reported to happen when you are running dedicated fullscreen and alt+tab out. I have been unable to reproduce so I can't verify, but running borderless window also lets you use your 2nd monitor to browse the internet, etc. just fine. Alt+tabbing out will have Windows tell you that the game has stopped responding, but just let it sit there for a bit and it'll come back once it's finished loading.

View PostAdridos, on 25 April 2018 - 11:18 AM, said:

There's apparently a huge memory leak which got into the game and was simply included in the HW requirements to make the launch.
[...]

See my above quote. The memory leak might only happen under specific circumstances. My recommendation is to get the game on Steam, and return it before 2 hours (in the event you are having hardware trouble) for a refund.

View PostVonbach, on 25 April 2018 - 05:28 PM, said:

Yeah I'll skip this one. You want to make a SJW game don't expect me to buy it. Money saved is money earned.

Having a single extra option in the character creation does not make a game "a SJW game". Your loss, though I hope you will reconsider.

View PostZergling, on 25 April 2018 - 06:39 PM, said:

[...]
2) Maxed out GPU usage in main menu screen and during character creation. I had to turn on vsync and change a few other settings to get it to drop to a normal level.

Try limiting the frame rate as well. Unity games don't always use V-Sync correctly.
Then again, if you've got a working configuration, why change it and risk breaking something Posted Image .

View PostZergling, on 25 April 2018 - 06:39 PM, said:

And in regards to the 'They' topic, IMO anyone that has a problem with it is no different to the SJWs that complain about games not including such options.

+1. For people who "don't like the politics", they sure do a lot of boycotting and complaining (i.e. politics of their own).

View PostViktor Drake, on 26 April 2018 - 08:43 AM, said:

I haven't pick the game up for one reason and one reason only. The sheer amount of melee that takes place. [...] In all the video's I have seen, these mechs are running around kicking, headbutting and smashing into each other like bumper cars and honestly, melee seems to be about the most effective attack. It just totally ruins my vision of battletech.

I also hate melee. But there are generally better options in this game, and the AI seems to not rely on it overmuch. If you want to try and avoid it as much as possible, then I recommend a long-range lance of AC5s and Large Lasers. Toss a few LRMs on them as well.

It's prevalent in the streams because it's a decent starter tactic (when your unskilled pilots have low hit chances), and it gives a lot of stability damage, which is best for maximizing salvage.

View PostAdridos, on 26 April 2018 - 09:56 PM, said:

[...]
It's been established that if you don't have 16GiB of RAM, the game will eventually allocate more memory than available to your system and get killed by the OS... what is in gaming terms known simply as a crash. Given the nature of things, it's entirely possible it would crash on 16GiB as well. Except with a reasonable time limit that most people don't reach.
[...]

See my above post: I've got a bit over 30 hours of gameplay in, and I keep my RAM consumption per process (and my GPU temperature) on the other screen. Have had no problems with it. It's definitely not "been established" that it will happen.
I've played for 10 hours in a straight run, though work usually keeps me from doing that regularly. I'll do more stress testing this weekend and let you know if I can get it to break. I'm really thinking it's just a bug with either the high graphics settings, or the dedicated fullscreen mode (which is the default).

Have you tried running in a borderless window? It's the same as fullscreen visually, but is much more reliable when changing window focus. I use Borderless Gaming, but you can do it just fine without 3rd party tools. Instructions for doing it without 3rd party tools are on the official forums in a stickied dev post.

Edit: Fixed a typo (originally claimed the game never consumed 2.5 GB when it should have been 3.5 GB).

Edited by Fox the Apprentice, 27 April 2018 - 06:55 AM.


#115 Angel of Annihilation

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Posted 27 April 2018 - 08:19 AM

View PostVonbach, on 27 April 2018 - 04:23 AM, said:


Boycotts like this make devs pay attention. If enough people do it they'll keep their politics out of their games.
Tolerating nonsense like this is why things are as bad as they are. If people told the SJW's no 20 years ago we wouldn't be in the mess were in now.
So no buy for me.


I don't understand where politics come in to play with this at all. When I first started reading this and SJW came up I got to thinking it much have something to do with the way the story and campaign was laid out, as if it could be interpreted as a political statement or something. Then as I was reading further, it seems all this debate is over HBS allowing players to select a gender neutral designation for themselves, what???

Serious, this is just an accessibility feature that took them exactly zero effort to implement. If it get them even 100 player it is a win for them so it is crazy for people to be making a political statement out of this.

Lets look at it in another fashion. There are several games right now that I would love to play except for the fact that the classes I want to play are gender locked to a female character. Unfortunately I am a guy that likes to actually role play my character and I just can't identify as a girl. If the Sorceress in Black Dessert Online had a male counter part in the game I would be playing Black Dessert. If the Reaper in Tera wasn't locked to a female lolicon and I could play that class as a Dude, I would be playing Tera. Now we could go all crazy over the fact I have to play a girl in the game to play the classes I am interested in and claim that it is gender discrimination or whatever but instead it is just a design decision on the Devs part, probably simply because by locking it to a single gender they don't have to model all the gear and outfits for male characters as well. All giving people the option to be able to identify as any gender they want does, in a role playing game no less, is make the game more accessible for everyone who is interested in the game and allow people to... you know...ROLEPLAY....in a game designed to be a roleplaying game.

#116 yrrot

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Posted 27 April 2018 - 08:42 AM

View PostIllCaesar, on 26 April 2018 - 08:01 PM, said:


She's answered a few of my questions on Twitter about the game and has been reasonably helpful. Since the game data is mostly in json files I'll be taking an interest in modding it (already helped somebody start off with a Steiner scout lance) with stuff like starting mech varying based on background so I'll probably be pestering her more that way. Its nice when devs are responsive on social media.



Kiva and crew have done a great job of interacting with the community and letting us all have a peak at their design thoughts.

#117 Variant1

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Posted 27 April 2018 - 08:42 AM

Guys before this spirals out of control here, let me quickly shime in these 2 cents. Everyone reading this post should open google and open youtube. Then type in SJW, read/watch the vids to get more of an idea of what were all geting into in a video game forum >_>. Just sayin were walking on minefields right nowPosted Image

#118 Valdarion Silarius

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Posted 27 April 2018 - 08:46 AM

Is it true that you can't get blonde hair for your character but you can get blue? Ok I nearly spilled out my drink in laughter over this. I'm sorry folks, but I can't defend a game with political inundations that are this direct because it's the current year. So be it if it is my loss if they are going to attempt to shove political correctness in a ****ing battletech game...

#119 Logan812

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Posted 27 April 2018 - 08:50 AM

View PostVonbach, on 25 April 2018 - 05:28 PM, said:

Yeah I'll skip this one. You want to make a SJW game don't expect me to buy it. Money saved is money earned.


It's not an SJW game! Where the hell are people getting this from? The "they" options? It's an optional line of text in the character creator! That's it! Good lord!

There's absolutely nothing else SJW about it otherwise, and for those of us who've enjoyed playing the tabletop game and MegaMek, this is a dream come true. Does it have its issues? Yes, but don't pass it up over something ridiculously stupid like that.

Edited by Logan812, 27 April 2018 - 08:55 AM.


#120 Valdarion Silarius

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Posted 27 April 2018 - 08:57 AM

View PostLogan812, on 27 April 2018 - 08:50 AM, said:


It's not an SJW game! Where the hell are people getting this from? The "they" options? It's an optional line of text in the character creator! That's it! Good lord!

It's an indirect attempt to shove political correctness in a role playing game. Honestly, it wouldn't be an issue if options like this were simply not in the game. Since they are however, it's going to be a talked about simply because it's there.

*sigh* I really wish developers didn't do crap like this. I miss the good old days were developers left real world politics out of their video games and focused on making a quality game vs shoving a view point in someone's face. They are shooting themselves in the foot by doing this.



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