Bleh. Sadly this means I can't use it to help flesh out what the different brands do.
On a side note, I think this makes for a missed opportunity. Mech Rifles are more one shot hits, and an 8 ton Heavy Rifle would be able to do around 50 to 60 damage in BT (60 in the old x10 for damage) in a single focused spot. It didn't carry as many uses due to the big shells, but it'd up to 90 damage against structure. Then you've got the medium and light rifles which were more situational.
Note for those not aware, BT for PC originally upped all damage by 5x, as such an AC/20 would do 100 damage and an AC/10 would do 50 damage. They then kinda screwed around a bit and smaller ACs got a 10x boost, while the AC/10 and PPC got a 7.5x boost and the AC/20 got a 5x boost. Note that mech armor was effectively brought up by 5 or 10 times tabletop values. I'll have to double check.)
So in a slight correction to the above, it'd be somewhere between 50 and 60 damage base against armor (the first AC/5 you get does 45 damage for comparison) and against structure and non-hardened buildings probably 70 damage (the Rifle doing 9 in tabletop, just shy of the 10 of an AC/10 or PPC... and in lore, the Heavy Rifle's only example used and detailed was 190mm, which puts it at 10 above the Tomodzuru and just shy of the 203mm UAC/20 used by the Ebon Jaguar; so it deserves its hefty punch.)
Rifles are not used in the military due heavily to the fact its literally hit or miss and doesn't have enough punch to warrant that risk in addition to other flaws such as extremely limited ammunition due to the large size of the shells. But they are used as cheap weapons in places where they can't afford the good ones, by people that are effectively broke....like our unit in the game and some of these backwater places. In turn, regular ACs could've gotten the option of using the rapid fire AC rule of being able to use 'em twice in succession at excess heat, jam and explosion risks. There's also the fact that they get a lot more uses per ton than a Rifle does and significantly less heat (a Heavy Rifle generates 4 times the heat of an AC/5).
So if I can figure out how to mod it, I'll be getting some rifles into the mix. The spray sort of thing for the ACs could have better done how the spray is randomized, after all BT of tabletop is front loaded, the shots could have focused better. Say you net a hit on left torso, well then the spray should heavily hit the LT, with some on the CT and arm... as I remember the original just sprayed all the body parts at random.
Edited by Koniving, 28 April 2018 - 11:53 AM.