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Superheavy Class Battlemechs


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#1 Daveman

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Posted 24 April 2018 - 05:09 PM

will they add them or only stick to the Assault class BattleMechs as the highest weight class?

Edited by Daveman, 24 April 2018 - 05:10 PM.


#2 Samantha Rbnsn1990

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Posted 24 April 2018 - 05:10 PM

I'd like to see a star of Dire Wolves combine, a la Transformers, into a super 500 ton mech.

#3 Metus regem

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Posted 24 April 2018 - 05:22 PM

As for the TT Super Heavy mechs, they are usually actually a detriment to the player using them. That is due to the fact they are never faster than Dire Wolf speed, often stock Annihlator speed, this means they are easy to isolate and LRM/artillery into the stone age.

#4 Lugin

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Posted 24 April 2018 - 05:29 PM

Considering that there are no working models at all until the Jihad, then only ~30 prototypes in total, all of which are accounted for and destroyed in the liberation of Terra. Then nothing at all until the Dark Age's HPG Black Out, then all of two models, both tripods.

That's not even considering how the construction (crit) rules shift once you hit superheavy mass, and use of certain components is mandated.

So, no, not likely at all.

#5 Bombast

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Posted 24 April 2018 - 05:30 PM

Say no to Wobbie trash.

#6 Athom83

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Posted 24 April 2018 - 05:37 PM

View PostBombast, on 24 April 2018 - 05:30 PM, said:

Say no to Wobbie trash.

Posted Image

Swiggity swooty, Poseidon is comming for dat booty.

#7 Prototelis

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Posted 24 April 2018 - 05:47 PM

They should add them in as different VIPs in escort, armed to the teeth and ready to blow up some reds.

#8 Black Ivan

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Posted 24 April 2018 - 09:49 PM

Still long time to go until it could arrive. Any how it would be a big easy target nothing more

#9 Villainy

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Posted 25 April 2018 - 12:39 AM

A Super heavy escorts mission might be fun and exciting, but how would you nerf a walking murderfortress?
Plus, are you going to let players have them? How are you going to regulate what is effectively the firepower of an assault Lance in a single mech?

It would be really cool. But I don't think PGI has the mojo to make it anything other than a disaster, mostly because it'd be hard as hell, not just because the "PGI is bad" meme.

#10 Battlemaster56

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Posted 25 April 2018 - 05:49 AM

View PostAthom83, on 24 April 2018 - 05:37 PM, said:

Posted Image

Swiggity swooty, Poseidon is comming for dat booty.

Add a couple of Atlas III, and some random DA mech/and or variants escorting this thing and I'll be steering clear of that walking deathpit anytime soon.

#11 Variant1

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Posted 25 April 2018 - 06:47 AM

View PostPrototelis, on 24 April 2018 - 05:47 PM, said:

They should add them in as different VIPs in escort, armed to the teeth and ready to blow up some reds.

now this i like very much. have a like sir

#12 Metus regem

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Posted 25 April 2018 - 06:48 AM

View PostBattlemaster56, on 25 April 2018 - 05:49 AM, said:

Add a couple of Atlas III, and some random DA mech/and or variants escorting this thing and I'll be steering clear of that walking deathpit anytime soon.



Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"

#13 Battlemaster56

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Posted 25 April 2018 - 06:54 AM

View PostMetus regem, on 25 April 2018 - 06:48 AM, said:



Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"

We did have this conversation like 2 times before Posted Image. I don't know what the creators were thinking when balancing XXL's but it's quite funny tbh when going reading bout the XXL.

Maybe in the future the create something to balance out the heat of XXL's?

#14 Karl Streiger

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Posted 25 April 2018 - 07:03 AM

View PostBombast, on 24 April 2018 - 05:30 PM, said:

Say no to Wobbie trash.

at least we don't need 76 Davion Cruise Missiles to level a building, but ehm other story.

The assaults are already huge targets - even bigger targets with punny TT based hitbox armor - well no no no no.

However some of the 100t Mechs like Fafnir or Archangel would behave much better with additional 5tons. (4 Heavy Gauss Rifles... for the win Posted Image ...ok the maximum of Heavy GaussRifles would be 6 (because they are so big they can have HGRs in the arm - and 2 in each torso....

I think this shows very very clearly why TT construction rules should never ever have been considered for a computer game.
(GIve the Fafnir 105t- and you can have a XL and a HGR and you don't die with 1 torso shot of.

#15 Mister Glitchdragon

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Posted 25 April 2018 - 10:04 AM

View PostLugin, on 24 April 2018 - 05:29 PM, said:

Considering that there are no working models at all until the Jihad, then only ~30 prototypes in total, all of which are accounted for and destroyed in the liberation of Terra. Then nothing at all until the Dark Age's HPG Black Out, then all of two models, both tripods.

That's not even considering how the construction (crit) rules shift once you hit superheavy mass, and use of certain components is mandated.

So, no, not likely at all.

I dunno... how many clan merc units were there in canon? Lore has nothing to do with it. You have to figure out how much money PGI can make off an idea in proportion to how much programming the implementation of said idea will require.

Off hand, it seems very likely, since just about everyone here will fork over $$$ for something as novel as a superheavy. But then again, raising the maximum tonnage allowed could very well involve altering the game's core programming, and PGI is really unable to do to much of that, due to early programmer turnover and bad code-mapping discipline when they started out. So maybe the amount of programming outweighs the profit.

#16 Brain Cancer

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Posted 25 April 2018 - 10:53 AM

View PostMetus regem, on 25 April 2018 - 06:48 AM, said:



Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"





That being said, the first-generation functional superheavies are not what one calls well constructed, at best. (Never mind the failures.)

Given MWO rules though, you could actually do fantastically good things with 105-120 tonners, as they'd have critspace for miles and volumetric scaling already takes their TT "easy to hit" bit into account. They'd be likely no worse off than machines like the Supernova or other nominally 325-max rated assaults in the 90-100 ton range.

#17 Dee Eight

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Posted 25 April 2018 - 01:09 PM

They can't make atlases and timbers walk right...you want them to waste time coding and animating one of the tri-legged mechs from wizkids ? Be simpler just to give the VIP an AMS unit to make it last longer.

#18 Samantha Rbnsn1990

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Posted 25 April 2018 - 04:04 PM

View PostAthom83, on 24 April 2018 - 05:37 PM, said:

Posted Image

Swiggity swooty, Poseidon is comming for dat booty.


Is that a 3 legged mech?

#19 FupDup

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Posted 25 April 2018 - 04:45 PM

View PostSamantha Rbnsn1990, on 25 April 2018 - 04:04 PM, said:

Is that a 3 legged mech?

Yes.

#20 Samantha Rbnsn1990

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Posted 25 April 2018 - 04:52 PM

Mind = blown.





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