Edited by Daveman, 24 April 2018 - 05:10 PM.
Superheavy Class Battlemechs
#1
Posted 24 April 2018 - 05:09 PM
#2
Posted 24 April 2018 - 05:10 PM
#3
Posted 24 April 2018 - 05:22 PM
#4
Posted 24 April 2018 - 05:29 PM
That's not even considering how the construction (crit) rules shift once you hit superheavy mass, and use of certain components is mandated.
So, no, not likely at all.
#5
Posted 24 April 2018 - 05:30 PM
#7
Posted 24 April 2018 - 05:47 PM
#8
Posted 24 April 2018 - 09:49 PM
#9
Posted 25 April 2018 - 12:39 AM
Plus, are you going to let players have them? How are you going to regulate what is effectively the firepower of an assault Lance in a single mech?
It would be really cool. But I don't think PGI has the mojo to make it anything other than a disaster, mostly because it'd be hard as hell, not just because the "PGI is bad" meme.
#12
Posted 25 April 2018 - 06:48 AM
Battlemaster56, on 25 April 2018 - 05:49 AM, said:
Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"
#13
Posted 25 April 2018 - 06:54 AM
Metus regem, on 25 April 2018 - 06:48 AM, said:
Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"
We did have this conversation like 2 times before . I don't know what the creators were thinking when balancing XXL's but it's quite funny tbh when going reading bout the XXL.
Maybe in the future the create something to balance out the heat of XXL's?
#14
Posted 25 April 2018 - 07:03 AM
Bombast, on 24 April 2018 - 05:30 PM, said:
at least we don't need 76 Davion Cruise Missiles to level a building, but ehm other story.
The assaults are already huge targets - even bigger targets with punny TT based hitbox armor - well no no no no.
However some of the 100t Mechs like Fafnir or Archangel would behave much better with additional 5tons. (4 Heavy Gauss Rifles... for the win ...ok the maximum of Heavy GaussRifles would be 6 (because they are so big they can have HGRs in the arm - and 2 in each torso....
I think this shows very very clearly why TT construction rules should never ever have been considered for a computer game.
(GIve the Fafnir 105t- and you can have a XL and a HGR and you don't die with 1 torso shot of.
#15
Posted 25 April 2018 - 10:04 AM
Lugin, on 24 April 2018 - 05:29 PM, said:
That's not even considering how the construction (crit) rules shift once you hit superheavy mass, and use of certain components is mandated.
So, no, not likely at all.
I dunno... how many clan merc units were there in canon? Lore has nothing to do with it. You have to figure out how much money PGI can make off an idea in proportion to how much programming the implementation of said idea will require.
Off hand, it seems very likely, since just about everyone here will fork over $$$ for something as novel as a superheavy. But then again, raising the maximum tonnage allowed could very well involve altering the game's core programming, and PGI is really unable to do to much of that, due to early programmer turnover and bad code-mapping discipline when they started out. So maybe the amount of programming outweighs the profit.
#16
Posted 25 April 2018 - 10:53 AM
Metus regem, on 25 April 2018 - 06:48 AM, said:
Unless they are a Mad Cat Mk. IV, then just blow off a ST and watch it die like an ISXL mech... Also, did I mention that the Mk IV runs super hot thanks to it's XXL engine? Other fun note, the Timber Wold Delta has a higher BV than the Mad Cat Mk. IV Prime, despite them having nearly identical load-outs... I find that hilarious, it is a perfect example of "Lets make it more advanced and make it worse at the same time!"
That being said, the first-generation functional superheavies are not what one calls well constructed, at best. (Never mind the failures.)
Given MWO rules though, you could actually do fantastically good things with 105-120 tonners, as they'd have critspace for miles and volumetric scaling already takes their TT "easy to hit" bit into account. They'd be likely no worse off than machines like the Supernova or other nominally 325-max rated assaults in the 90-100 ton range.
#17
Posted 25 April 2018 - 01:09 PM
#20
Posted 25 April 2018 - 04:52 PM
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