

Exposing Player Builds In Solaris Player Card Information
#41
Posted 25 April 2018 - 11:02 PM
But seeing the full build + skill tree would be OK for me, too.
#42
Posted 25 April 2018 - 11:35 PM
Edit: Nope, Tarogato's idea is better.
https://mwomercs.com...ost__p__6081076
Edited by VXJaeger, 26 April 2018 - 05:51 AM.
#43
Posted 26 April 2018 - 12:01 AM
TBH, I'd also like to see the Solaris leaderboards improved with a name search function too.
Edited by Zergling, 26 April 2018 - 12:04 AM.
#44
Posted 26 April 2018 - 12:27 AM
When I posted about it (https://mwomercs.com...__fromsearch__1), I wasnt aware that it was a bug. I thought its "working as intended".
Please keep it.
Dont know about others, but I am a 47 year old family man and my time budget for computer games is very restricted. So I can either drop in Solaris with bad builds and have to spend a lot of my valuable time to experiment whats working and whats not. Or I can get inspiration by checking out the top player builds and spend more time on the battlefield than in the mechlab.
I understand that top players may not like this, but for the casual its a great feature a.k.a. bug.
#45
Posted 26 April 2018 - 01:05 AM
Tarogato, on 25 April 2018 - 05:57 PM, said:
Fix the bug so that you can't view the build in mechlab. But provide more information on the player card. Because this is laughable:

Why the breakdown by component? That is worthless information, and actually makes the loadout more difficult to read.
Here is a mockup of how I would do it:

Provides all the critical info, without giving away all the details or providing too much information, which still allows for inexperienced players to figure out some things for themselves.
I'm behind this idea. This would give more that enough information, especially build information for players to reconstruct a build almost exactly, but would not reveal information which might be important in a match versus a particular player such as ammo locations.
However, a Mechlab view is preferable to just the build information present currently on the player card, as a temporary measure if a feature like this would take time to implement.
Edited by Marmon Rzohr, 26 April 2018 - 01:19 AM.
#46
Posted 26 April 2018 - 01:08 AM
Knowing that I'm dating myself a bit, I go back to Multi-player Battletech on AOL, where mechs in the Solaris format were standardized and not customizable. I'm definitely not advocating for this, but it did help to level the playing field and typically showed who the better (or luckier) MechWarrior is. By allowing the display of Mech builds in Solaris (or even the game in general), it helps to keep the game balanced.
#47
Posted 26 April 2018 - 01:10 AM
Horseman, on 25 April 2018 - 08:44 PM, said:
Well could already tell you that...
Firepower / Survival / Ops - For the most part in Assault - Meds. Lights a bit different depending (mobility over survival)
Sometimes sensors, depending on what you are doing. But yeah most of it is just those 3 main trees really for most weight classes.
That's all it's been really for the last 12 months at the upper end of MWO.
#48
Posted 26 April 2018 - 01:26 AM
Edited by GweNTLeR, 26 April 2018 - 01:31 AM.
#49
Posted 26 April 2018 - 01:42 AM
Thas a thumbs up.
#50
Posted 26 April 2018 - 01:43 AM
What I would suggest is that you leave the available information as intended. Players reaching the top 10 in a division can release more data by making a YouTube short about it, if they wish to share their thoughts in more detail. Consider adding a link to such a clip in the Player Card, or promoting such content through social media so anyone interested can find it.
#51
Posted 26 April 2018 - 02:52 AM
On the one hand just giveing them an overview of the weapons beeing used by top tier people gives you a starting point and leads you to learning how to use similar builds. From there you can start learning how to do your own builds.
On the other hand we have stuff like metamech or Youtube where you can find lots of working builds in full details, including skilling.
Personaly I tend towards giveing only the loadout but nothing more. If people are into the game and want to learn more, let them do some research. They will learn more about the game from that then just copy&past a given mech.
#52
Posted 26 April 2018 - 02:55 AM
That said, if you are going to keep this feature, I think the format as presented by Tarogato above is far more user friendly and visually appealing.
#53
Posted 26 April 2018 - 03:15 AM
#54
Posted 26 April 2018 - 03:41 AM
I would say that player card build information could still be somewhat more basic than the full mech lab view.
For example, weapon locations could be listed (they are clearly visible from the outside anyway), but ammo location or heat sink locations wouldn't.
Armor information might be limited to maybe 3-5 different shades, one for every 33 to 20 % of max armor per location. Something like that could probably be gained from observing a match carefully.
If the divisions are reasonably balanced, any particular popular and strong build should have a counter-build, and once pepole start copying the new FOTM en masse, the clever player already devises his counter-build that can beat the FOTM.
And if the divisions aren't reasonably balanced and there is a single superior build, the next season can adjust things.
#55
Posted 26 April 2018 - 03:47 AM
While we are at it, it would be very nice to have a similar feature for quickplay through QP leaderboard - top-5 mechs played by a pilot in past X seasons or smth.
#56
Posted 26 April 2018 - 04:38 AM
My take is if you want to see someone’s build you need to pay a bills to see it.
Kind of like paying someone to go do the investigative research for you. The more C-bills you pay, the more info you get. That way people can’t look at builds indiscriminately. They actually have to invest something for a look.
If someone has a build they truly to be unique and worthy of secrecy, maybe they can invest C-bills to make it harder to uncover as well. Just a thought.
If you’re a fighter and want to learn about your opponent you can def find info about him. You could even hire a PI if you wanted to find out what he eats everyday if you wanted to go that far.
So why not the same here?
I just thought of something else; what about adding a use for Beagle Probes and other sensor equipment? If you use such items you get a certain level of basic information on that mech for free after the match? Maybe even different levels of detail based on how long he’s targeted, but to get the full smurfy load out you still have to pay.
Edited by SICk Nick, 26 April 2018 - 04:45 AM.
#57
Posted 26 April 2018 - 04:52 AM
#58
Posted 26 April 2018 - 04:58 AM
Nesutizale, on 26 April 2018 - 02:52 AM, said:
#59
Posted 26 April 2018 - 05:14 AM
It is OK to show where the weapons are located, my paint job, and what type of mech I am piloting
Leave the rest alone.
I do not want my enemy to know how I distribute my armor and where the ammo is located.
Nor do I Think that the game will improve by showing how I have skilled my mech.
#60
Posted 26 April 2018 - 05:28 AM
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