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New Gameplay Feature: Dodge Roll


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#1 Dragonporn

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Posted 27 April 2018 - 07:21 AM

I was sure with Solaris we'll finally get something like that:
https://i.imgur.com/V3ZKcHt.gifv

Imagine how exciting battles would look! And players would have a lot more ways to avoid enemy fire. I can already see dodge rolling Direwolf, that would be epic...

Edited by Dragonporn, 27 April 2018 - 07:24 AM.


#2 El Bandito

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Posted 27 April 2018 - 07:23 AM

As long as you don't mind losing a lot of armor points per roll, and takes full 10 seconds to get up, cause BT mechs are not designed to do acrobatics.

#3 Nightbird

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Posted 27 April 2018 - 07:35 AM

Your pilot will also be passed out from the 20Gs in that move.

#4 Metus regem

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Posted 27 April 2018 - 08:05 AM

View PostEl Bandito, on 27 April 2018 - 07:23 AM, said:

As long as you don't mind losing a lot of armor points per roll, and takes full 10 seconds to get up, cause BT mechs are not designed to do acrobatics.



I distinctly recall reading some where (it was either a TRO or a Field Manual) that told a story of either a Lyran or SLDF commander that had his Atlas pilots practice putting the Atlas into a Handstand.... Granted it's not leaping and doing rolls, but it is still something...

#5 Adridos

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Posted 27 April 2018 - 08:27 AM

View PostEl Bandito, on 27 April 2018 - 07:23 AM, said:

As long as you don't mind losing a lot of armor points per roll, and takes full 10 seconds to get up, cause BT mechs are not designed to do acrobatics.


Wrong, my friend.
In fact, most of them are and do this stuff all the time in Battletech. It's the Clan mechs that are exclusively stiff statues wwhich can move their legs.

#6 Escef

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Posted 27 April 2018 - 08:36 AM

View PostAdridos, on 27 April 2018 - 08:27 AM, said:


Wrong, my friend.
In fact, most of them are and do this stuff all the time in Battletech. It's the Clan mechs that are exclusively stiff statues wwhich can move their legs.


While according to canon, mechs can do acrobatics, it's exceedingly difficult and not practical in combat.

#7 Adridos

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Posted 27 April 2018 - 08:46 AM

View PostEscef, on 27 April 2018 - 08:36 AM, said:


While according to canon, mechs can do acrobatics, it's exceedingly difficult and not practical in combat.


Only the gymnastics. Handstands are something even most people won't be sure of doing unless there's a wall nearby.
Normal stuff that any able-bodied person can do (and wouldn't kill the guy inside, no belly flops) works perfectly, as per dozens of instances in books and even on several book covers.

#8 Stridercal

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Posted 27 April 2018 - 08:47 AM

No. So many no's. No until the heat death of the universe.

That last thing Battletech, or MWO, or the whole of creation needs right now, is anything else that comes from Micheal Bay.

Now, that being said, i would love to see MWO or MW5 show mechs with more of their canon movement and flexibility at work. Options i'd like to see: Physical combat, obviously. Using hands for utility. Blocking shots. Kneeling. Knockdowns and getting up. And more.

But A, balancing these options in MWO would be nearly impossible. B, animating each set of movements for each chassis (and even different variants) would be a massive undertaking. And C, most of these movements would require full VR-scale hand and head tracking, which most people don't have.

So yeah, no.

#9 Adridos

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Posted 27 April 2018 - 08:57 AM

View PostStridercal, on 27 April 2018 - 08:47 AM, said:

That last thing Battletech, or MWO, or the whole of creation needs right now, is anything else that comes from Micheal Bay.


Not Michael Bay, only Battletech.
Posted Image

#10 Nightbird

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Posted 27 April 2018 - 09:13 AM

Use this:

http://www.calctool....ian/centrifugal

5 meter radius, one turn every 1 second, (60rpm) is 20Gs, enough to make you blank out of not black out.

http://www.calctool....ian/centrifugal

A 20 meter tall mech would have a 10 meter radius... yeah.. gl with that. Even if the machine can take it, the biological stuff inside can't. Also the one good reason to put the cockpit in the center of mass instead of at the top!

#11 Stridercal

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Posted 27 April 2018 - 09:43 AM

View PostAdridos, on 27 April 2018 - 08:57 AM, said:


Not Michael Bay, only Battletech.
Posted Image


What part of Battletech is this again? Oh, you mean Robotech, the anime that provided the initial designs? Gotcha. Yeah, no.

#12 Abisha

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Posted 27 April 2018 - 09:46 AM

Battle rolls, Flying or constant jumping, or anything like modern FPS cr@p they make this day's
No No No No Nooooooo.
this is battletech

#13 Adridos

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Posted 27 April 2018 - 09:52 AM

View PostStridercal, on 27 April 2018 - 09:43 AM, said:


What part of Battletech is this again? Oh, you mean Robotech, the anime that provided the initial designs? Gotcha. Yeah, no.


The sequence has been replicated in the original source books. And it's Macross.
And once again, just read a book if you don't believe me.

View PostAbisha, on 27 April 2018 - 09:46 AM, said:

Battle rolls, Flying or constant jumping, or anything like modern FPS cr@p they make this day's
No No No No Nooooooo.
this is battletech


No. This is Mechwarrior. Jumping, rolling and so on are all a normal thing in Battletech. They aren't in Mechwarrior because it's built on the foundations of ~1989 computer limitations and the complete beginnings of 3D animation in the BT arcades.

#14 Stridercal

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Posted 27 April 2018 - 10:30 AM

View PostAdridos, on 27 April 2018 - 09:52 AM, said:


The sequence has been replicated in the original source books. And it's Macross.
And once again, just read a book if you don't believe me.



No. This is Mechwarrior. Jumping, rolling and so on are all a normal thing in Battletech. They aren't in Mechwarrior because it's built on the foundations of ~1989 computer limitations and the complete beginnings of 3D animation in the BT arcades.


I've got nearly 20 BT novels on my shelves, and those are just the ones i've kept. I don't seem to remember mechs rolling around the battlefield like Geralt. The only thing that comes close would be something like the scene where a Com Gurad Quickdraw bails from a damaged Leopard and rolls down the side of a mountain.

Maybe i'm wrong, so let's find a good source...

#15 Adridos

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Posted 27 April 2018 - 10:57 AM

View PostStridercal, on 27 April 2018 - 10:30 AM, said:


I've got nearly 20 BT novels on my shelves, and those are just the ones i've kept. I don't seem to remember mechs rolling around the battlefield like Geralt. The only thing that comes close would be something like the scene where a Com Gurad Quickdraw bails from a damaged Leopard and rolls down the side of a mountain.

Maybe i'm wrong, so let's find a good source...


As someone who has been playing Witcher games since the first one came out (or well, the Enhanced Edition, since original was a buggy piece of...), Geralt rolls around a whole lot and very much unlike a human could, since the whole combat W2+ is built around it.
I'm talking about normal somersaults, like the one from Macross OP I've posted earlier. Not jumping around like a squirrel on speed but being able to do a run into roll sort of thing with some sort of grace to it.

You're a Steiner national. Noisiel is one of the famously cited planets for this stuff.
"In the years after the Clan invasion, the Alextep family has vastly expanded their Games to include a wide range of sports andopened the competitions to MechWarriors from Solaris and well as mercenaries looking for a break from the backstabbing politics of normal Inner Sphere life. Now a 12-day event held every local summer, the Games are part ’Mech show and part talent competition, but one which emphasizes more piloting skill and finesse than kill ratios. MechWarriors taking part in the Games are expected to compete in a variety of sports “upgraded” to BattleMech scale, including baseball, football, hockey, and chess. Unique BattleMech-based “talent shows”, parades, and pageants round out these festivities."

"BattleMech basketball and baseball were some of those most memorable ’Mech-scale sports I’ve ever seen, played by pilots who could make sixty tons of war machine move in ways my instructors told me simply wasn’t possible."

"Taking the cake, however, had to be the one-on-one BattleMech dance-offs and “’Mech-fu” tournaments. I’m not kidding, here; I never would have thought having the ability to make your Phoenix Hawk do a handstand would ever be considered a marketable skill, but seeing one do it in the middle of a three-minute set to the blaring tune of Jonah and the JumpShips’ “Stellar Renegades” put that notion to rest. The pilot—some hotshot from the Solaris dueling circuit—won a platinum “medallion” valued at an easy 100,000 kroner for that stunt!"

So yeah, that's a Phoenix Hawk doing a headstand as a part of a dance routine. Not "laboratory conditions" some guys ITT would have you believe. And yeah, there's loads of this in the Inner Sphere. As I said, it's what gives me my preferenc for the Inner Sphere in the end. Your mech also happens to be your toy if you're good enough. Some of them, anyway. Comparably a Mad Cat is only capable of shooting and menancingly chicken-posing (you know, how they stand one one leg and showel at dirt with the other).

#16 kuma8877

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Posted 27 April 2018 - 11:56 AM

View PostAdridos, on 27 April 2018 - 10:57 AM, said:

snip

You're gonna have to show me which version of a PHX can get it's head on the ground. Inverted as in a handstand, I'll grant you that, but a headstand... not without breaking some stuff as per any of the versions I can find.

#17 Adridos

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Posted 27 April 2018 - 12:18 PM

View Postkuma8877, on 27 April 2018 - 11:56 AM, said:

You're gonna have to show me which version of a PHX can get it's head on the ground. Inverted as in a handstand, I'll grant you that, but a headstand... not without breaking some stuff as per any of the versions I can find.


I'm fairly certain the people who wrote this piece had a handstand in mind, but ignored the fine details behind the athletic nomenclature. Standing inversely upright, one way or the other.

Posted Image

Though I guess you could always use the jet intakes for support instead of the head if needs be. They have to be attached strong enough to not fly off when you hit the JJs so they absolutely have to be a fully strengthened part of the mech's skeleton.

Edited by Adridos, 27 April 2018 - 12:22 PM.


#18 Brain Cancer

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Posted 27 April 2018 - 12:25 PM

I really don't need to be double tapping Z or R in the middle of a match constantly.

#19 Dogstar

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Posted 27 April 2018 - 12:38 PM

First of all lets address the lore - it's ****, really the 'lore' is freaking abysmally ****, it was designed by a bunch of gamers and written by a bunch of second rate hacks. The lore is inconsistent and badly written with no attention paid to believe-ability, only the rule of cool.

Now thats not necessarily a bad thing, I certainly enjoyed reading a whole bunch of Battletech books when I was younger, but that does mean that using 'the lore' to justify any point you're making makes you look like an amateur - just as trying to equate BT physics with real physics, or BT weapons and armour with real weapons and armour makes you look like an idiot.

TLDR? Citing 'the lore' or 'physics' or 'the real world' makes you look like an idiot.

What matters is wether your idea fits nicely into the MWO game,

and dodge rolls do not, it's a ******* stupid idea.

#20 Adridos

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Posted 27 April 2018 - 12:55 PM

View PostDogstar, on 27 April 2018 - 12:38 PM, said:

What matters is wether your idea fits nicely into the MWO game,

and dodge rolls do not, it's a ******* stupid idea.


Dude, we all know it's very much in the realm of Alice's Wonderland when it comes to anything like this making it into MW:O. But it's fun to talk about. And what you consider a royal *********** is one of those things which helps Battletech stand out as something more than just another Gundam clone, but with a creator who's somehow even more pretentious than Tomino.

Clans, gun arms, tanks on legs, space politics with robots, Mad Max with robots,... all that has been made. But robot sports olympics games? That's relatively rare and the merger is uniquely "Battletech".





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