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I Think I Am Going To Lean Toward The Blood Asp Being Doa Prediction This Time Around.


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#21 Revis Volek

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Posted 09 May 2018 - 04:23 PM

View PostSable, on 09 May 2018 - 01:09 PM, said:

Yet it is an assault mech that is ECM capable. Look at the Hellbringer, it's pretty fragile compared to other heavies yet it's considered one of the best clan mechs. And it's because it has ECM, when you don't pop up on people's huds then you get overlooked half the time. And by the time you notice you've already taken double gauss to the face.




Its not because it has ECM

#22 El Bandito

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Posted 09 May 2018 - 05:19 PM

It's not DoA. It is just not the meta God some people claimed it would be.

#23 FireStoat

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Posted 09 May 2018 - 05:44 PM

The endo but no ferro being locked has me concerned. Seeing as it's an Omnimech however, I think PGI will float it some tempting quirks for those daring enough to run with 8/8 pods. We'll have to see.

#24 Trenchbird

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Posted 09 May 2018 - 05:45 PM

View PostChampion of Khorne Lord of Blood, on 09 May 2018 - 02:19 PM, said:

>Bunch of cowardly non-bloody stuff<

That's it. Turn in your Khornate badge.

#25 Champion of Khorne Lord of Blood

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Posted 09 May 2018 - 05:58 PM

View PostCatten Hart, on 09 May 2018 - 05:45 PM, said:

That's it. Turn in your Khornate badge.


>getting more kills isn't better than getting less kills.

How're you going to have rivers of blood getting shot up rather than killing things?

#26 Seranov

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Posted 09 May 2018 - 06:26 PM

View PostFireStoat, on 09 May 2018 - 05:44 PM, said:

The endo but no ferro being locked has me concerned. Seeing as it's an Omnimech however, I think PGI will float it some tempting quirks for those daring enough to run with 8/8 pods. We'll have to see.


Having only Endo is probably for the best. Having both makes you run into slot shortages, and having only Ferro gives less free tonnage.

The Set of 8 bonuses are likely to be not worth building around, just like the Sun Spider.

#27 Glaive-

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Posted 09 May 2018 - 06:29 PM

View PostFireStoat, on 09 May 2018 - 05:44 PM, said:

Seeing as it's an Omnimech however, I think PGI will float it some tempting quirks for those daring enough to run with 8/8 pods. We'll have to see.


This is what I'm hoping for. IMO, set-of-8 quirks will probably make or break a lot of builds for the Blasp.

And I think that the lack of ferro shouldn't hinder the mech too much. The reduced tonnage will be a bummer, but with the armor crit locations being predetermined and fixed, the lack of ferro may allow for more flexible builds too.

#28 Nightbird

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Posted 09 May 2018 - 06:31 PM

Well, I'm basically paying 40$ for the PRIME variant, which is 2B + 6E like the Deathstrike, a mech I already have. The Deathstrike has better hitboxes and weapon placement and jump jets, so I'm hoping this mech will have a niche that it can be considered stronger in. If it doesn't, then why introduce it at all right?

Edited by Nightbird, 09 May 2018 - 06:32 PM.


#29 Y E O N N E

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Posted 09 May 2018 - 06:31 PM

It's going to have all of the inherent problems of the Cataphract along with weapons that allow it to lose STs long before it can even see what's shooting at it,

Blegh.

#30 El Bandito

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Posted 09 May 2018 - 07:22 PM

View PostFireStoat, on 09 May 2018 - 05:44 PM, said:

The endo but no ferro being locked has me concerned. Seeing as it's an Omnimech however, I think PGI will float it some tempting quirks for those daring enough to run with 8/8 pods. We'll have to see.


Assaults don't need Ferro.

#31 FireStoat

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Posted 09 May 2018 - 08:02 PM

View PostEl Bandito, on 09 May 2018 - 07:22 PM, said:


Assaults don't need Ferro.

Depends on the build and the mech in question. There are several good builds for different Marauder IIC's that use ferro, endo, and the XL. A person running the stock Madcat Mk II model 1 that has doesn't own a Deathstrike can ignore the missile hardpoints and take two gauss rifles, er medium x3, and a large pulse with heat sinks and everything fits with endo + ferro + the XL. I'll agree that a large number of builds can be made without both endo and ferro, but having the ability to include both is still a factor that makes Battlemechs great over Omnimechs.

Hopefully PGI understands that (a longshot, I know) and we see some tempting quirks.

#32 El Bandito

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Posted 09 May 2018 - 08:11 PM

View PostFireStoat, on 09 May 2018 - 08:02 PM, said:

Depends on the build and the mech in question. There are several good builds for different Marauder IIC's that use ferro, endo, and the XL. A person running the stock Madcat Mk II model 1 that has doesn't own a Deathstrike can ignore the missile hardpoints and take two gauss rifles, er medium x3, and a large pulse with heat sinks and everything fits with endo + ferro + the XL. I'll agree that a large number of builds can be made without both endo and ferro, but having the ability to include both is still a factor that makes Battlemechs great over Omnimechs.

Hopefully PGI understands that (a longshot, I know) and we see some tempting quirks.


Correction then. Assault Omnimechs do not need Ferro. Cause fixed ferro/endo tends to limit build choice by taking up the wrong slots.

Edited by El Bandito, 09 May 2018 - 08:12 PM.


#33 STEF_

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Posted 09 May 2018 - 09:03 PM

View PostMetus regem, on 09 May 2018 - 01:40 PM, said:



Hoping for good quirks to make a mech good is a bad sign for the mech... remember the Thanatos and Uziel at release?

But that doesn't change the fact that high mounts with low cockpit mount is a bad set up, just look at the Archer...

Now I never called the Linebacker DoA, I said it would require the right kind of pilot to shine, just like the Dragon does.

Yep, quirks make the mech, not only the pilot.
If you never called Linebacker DOA, just imagine it without its very good armor quirks and giant nose....
I agree with what you say about the Asp....BUT, that issue can be solved by quirks.
It's all in pgi hands.... (that's the reason why I'm kinda pessimistic, and toward the DOA side, me too)

#34 Hauptmann Keg Steiner

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Posted 09 May 2018 - 10:59 PM

View PostEl Bandito, on 09 May 2018 - 08:11 PM, said:


Correction then. Assault Omnimechs do not need Ferro. Cause fixed ferro/endo tends to limit build choice by taking up the wrong slots.

Pretty much this. The Night Gyr has this issue in spades and it's only 75 tons. Hell, just filling up tonnage without running Gauss can be an issue sometimes.

#35 Vellron2005

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Posted 09 May 2018 - 11:35 PM

View PostViktor Drake, on 09 May 2018 - 12:55 PM, said:

So I have been looking at the screens for the Blood Asp and the more I look at them, the more I am leaning toward the DOA prediction side of things

There are a couple reasons why I think it is leaning that way.
  • The shoulder mounts. Realistically speaking they are large enough that they are going to be extremely easy to target and due to their length and size, they are going to be able to be targeted from nearly a 360 degree angle. Even if they twist, your probably still going to be able to target either ST, even the one twisted away from you.
  • Frontal profile. So not only due you have the shoulder boxes but the mech is extremely wide and the CT hit box is very easy to extinguish. In fact the profile of the Blood Asp strongly reminds me of the Nova Cat which I found is very easily cored out.
  • Due to the fact the Blood Asp is Clan, can mount significant firepower and has high mounts, PGI isn't likely to be generous with any of the Blood Asp's stats. I expect very little quirks, especially if you want to mix and max omnipods. I am also expecting a very limited range of motion and speed in terms of torso twist or pitch as well as very limited acceleration, deceleration and turn rates. Basically PGI isn't likely to give it much to compensate it for having bad hit boxes.

What do you all think?


I disagree..

1) The high mounts will be easy to hit, but if you're used to playing mechs like that, mechs like the Timberwolf or MadCat II, you will know how to compensate..

2) The CT does seem exposed.. hopefully it will be properly quirked and armored.. PGI fixed a similar issue on the Sun Spider.. I'm sure they will fix it on the Blood Asp if such need arises.

3) Even if they don't quirk it, the mech seems like a natural sniper.. so it can stay out of the main fray, and survive long enough to do some heavy damage..

#36 Thorn Hallis

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Posted 09 May 2018 - 11:50 PM

I think the Blood Asp will be perfect for Solaris. High ballistic mounts combined with either energy or missle pods + ECM + 64,8 km/h will make it a great duelist.

Edited by Thorn Hallis, 09 May 2018 - 11:51 PM.


#37 kapusta11

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Posted 10 May 2018 - 12:09 AM

Wow, you guys are spoiled af.

#38 BTGbullseye

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Posted 10 May 2018 - 12:43 AM

View PostThorn Hallis, on 09 May 2018 - 11:50 PM, said:

I think the Blood Asp will be perfect for Solaris. High ballistic mounts combined with either energy or missle pods + ECM + 64,8 km/h will make it a great duelist.

I seriously doubt it will come anywhere close to the Annihilator meta... It'll barely scratch the paint before dying.

#39 Champion of Khorne Lord of Blood

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Posted 10 May 2018 - 02:04 AM

View PostThorn Hallis, on 09 May 2018 - 11:50 PM, said:

I think the Blood Asp will be perfect for Solaris. High ballistic mounts combined with either energy or missle pods + ECM + 64,8 km/h will make it a great duelist.


Definitely wouldn't call it a duelist, its more of a quickplay god. Think Hellbringer as an assault mech. High alphas, ECM, and poking.

Annihilator would shred it in duels, a place where sustain and DPS matter, ballistics are king, and high mounts and speed can be considered secondaries.

#40 LordNothing

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Posted 10 May 2018 - 02:30 AM

dont see how doa it could be with hardpoints that high. its probibly a terrible squirrel fighter though. so dont get caught in a nascar. annihilator has that problem too.





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