There are a couple reasons why I think it is leaning that way.
- The shoulder mounts. Realistically speaking they are large enough that they are going to be extremely easy to target and due to their length and size, they are going to be able to be targeted from nearly a 360 degree angle. Even if they twist, your probably still going to be able to target either ST, even the one twisted away from you.
- Frontal profile. So not only due you have the shoulder boxes but the mech is extremely wide and the CT hit box is very easy to extinguish. In fact the profile of the Blood Asp strongly reminds me of the Nova Cat which I found is very easily cored out.
- Due to the fact the Blood Asp is Clan, can mount significant firepower and has high mounts, PGI isn't likely to be generous with any of the Blood Asp's stats. I expect very little quirks, especially if you want to mix and max omnipods. I am also expecting a very limited range of motion and speed in terms of torso twist or pitch as well as very limited acceleration, deceleration and turn rates. Basically PGI isn't likely to give it much to compensate it for having bad hit boxes.
What do you all think?