Andi Nagasia, on 10 May 2018 - 10:45 AM, said:
@Viktor Drake
Armor and Structure Quirks arnt really their to balance IS-XL,
as they would have to be extreme to do so, and such would skew the balance with LFEs / STD Engines with them,
most of the time Armor and Structure Quirks are their to balance Bad Geo or weapon Placement,
such as low arms on a nova, or a long nose on a crab, they are rarely used to balance equipment,
please note if IS OmniMechs are released, Armor / Structure Quirks would be used to balance Engines,
as all OmniMech are unable to change their engines, and as such they would have to use them for balance,
Andi I do appreciate your thoughts but I recall pretty specifically that when armor and structure quirks first started showing up, the primarily showed up on the STs of mechs that weren't XL friendly. They might not be so focused on that right now but originally it seemed pretty apparent that was the original intent behind those armor and structure quirks. Of course that was back when Clan mechs were actually OP and had zero penalties applied when losing a ST. Also you don't have to have extreme quirks to balance the IS vs Clan XL, you just need a bit more durability on the ST because generally speaking on a Clan mech you already know that popping a ST isn't going to take it down so you don't shoot for the ST, you always shoot for the CT. On an IS mechs you really don't know what engine they are running so it was really a 50/50 choice whether to go for the XL check and an easy kill or go for the more direct choice and just shoot CT. As long as you have that scenario going on, when you look at the Magic Spreadsheet of Balance that PGI uses, TTK between an IS mech and a Clan mech would show up as pretty even with just 10-15 armor or structure added to the ST.
However, that is an old, old debate from probably 3 years ago so I will drop that discussion right now.
In any case, adding 15 armor to a ST whether it is to balance XLs or not, still goes a long way toward improving the life Span of your typical IS mech when using an XL engine because on average it just takes much, much more firepower to pop a ST on a IS mech than it does on your typical Clan mech.
Further whether or not anyone agrees about the structure and armor quirks as a balancing factor for XLs, my other points were very valid. Changing IS XL to function like Clan XL would absolutely render LFE obsolete. Additionally it would give most IS mechs probably 3-5 tons of extra weight to use for weapons and other equipment. Right now this extra weight allowance is balanced by the XL vulnerability but if the vulnerability is removed, it is just a straight up buff to every IS mech in the game. Since right now where are somewhat at parity with IS vs Clan balance, that would mean a mass nerf to IS weaponry.
Now I am not saying that changing the IS XL and then mass nerfing IS quirks and weapons wouldn't ultimately be a good thing but I think there are alot of people other there that want/expect an IS XL change while not touching anything else on the IS side and this can't happen if we want balance. Honestly it goes back to what I always say, "Be careful of what you wish for cause the result might not be what you really want".