Edited by Cloves, 16 May 2018 - 05:34 PM.
Didn't Try Hard Club
#61
Posted 16 May 2018 - 05:24 PM
#62
Posted 16 May 2018 - 05:46 PM
I decided to hold off on trying to finish the event until I got my Blood Asps to double-up with the assault event and in my first Blood Asp drop (Dual Gauss, 6 ERML, AMS) I got a 912 damage match to get the second one.
#63
Posted 16 May 2018 - 05:58 PM
#64
Posted 16 May 2018 - 08:42 PM
I finally gave up when I had this phenomenal match going on that was a guaranteed 500+ MS and then, in the final moments of the match, a barely alive teammate of my thought it was a really good idea to walk directly into my lasers as I was firing at the last enemy. I guess he just absolutely had to get the final kill but all it took was 1 point of damage from my lasers and down he went...team kill. Obviously you get a huge penalty to match score when you get a team kills so no 500+ match score for me, nope. I was so pissed that I just had to log out and quit for the evening.
#65
Posted 16 May 2018 - 09:41 PM
Bombast, on 10 May 2018 - 04:38 PM, said:
Who else here didn't have to try very hard to clear this event?
I cleared them far moer easily than I thought for the 500 match score.
3 games and I was done as well...
But then given QP (lately) has divulged into a LRM fest it's actually easier to get 500 match score than ever before. My Average so far is 450, it's usually not that high at this point in a season...Especially when I've done a bit of GroupQ which tends to lower it ~60-80pts, but increase win-rate. I should be under 400...
Keep the LRMs coming guys!
But then I am getting matched with Tier 4 players at times... So...
#66
Posted 16 May 2018 - 09:44 PM
Dakka, however, did it easily.
#LongLiveDakka #LRMsNeverAgain
#67
Posted 16 May 2018 - 11:09 PM
#68
Posted 16 May 2018 - 11:48 PM
#69
Posted 17 May 2018 - 12:26 AM
Doesn't mean the matches i played were particulary good or entertaining
Seeing a match being lost with 100% certainty before a single shot was fired just by looking at the movement patterns of your team isn't fun. Seeing 4 teammates die before you even made it into engagement range is just disheartening.
The matches i played were either "roll them 12:0, have to work for kills because they are simply dying too fast" or "realize you will get rolled within 1 minute after the match has started, take as many with you as possible".
MWO has seen better times.
#70
Posted 17 May 2018 - 03:01 PM
Edited by PzGren, 17 May 2018 - 03:04 PM.
#71
Posted 17 May 2018 - 03:33 PM
No meta. No AMS. No strikes.
#73
Posted 17 May 2018 - 06:43 PM
#74
Posted 17 May 2018 - 07:44 PM
#75
Posted 17 May 2018 - 08:33 PM
The first two were so bad that I ended up with 1 kill and 2 KMDDs respectively in a win and 12-2 team obliteration. Oddly enough, both were also games where I ended up with friendly fire doing more damage than the enemy because apparently, people can't aim around the big 'ol assault flinging ATMs. First one I lost an arm to an ammo explosion and then the other arm to enemy damage leaving me a gunless stick, second one someone managed do dumbfire me in the back with an LRM 80 Stuper-nova. Twice.. I was red internals before I was yellow frontal armor.
Then 1-2-3 done in the Supernova. #1 was 250+ but someone capped in Assault ending it early, #2 and #3 were just blasting everything in sight like nature intended.
#77
Posted 17 May 2018 - 08:35 PM
Ronin113, on 17 May 2018 - 07:44 PM, said:
That would be a bannable offense. And to my amusement, I did get accused of it last week.
Because my missiles "followed him after he moved and killed him".
I do not want to know why someone like that is in a game with T1s.
#78
Posted 17 May 2018 - 09:05 PM
#79
Posted 18 May 2018 - 12:29 AM
#80
Posted 18 May 2018 - 03:23 AM
16 user(s) are reading this topic
0 members, 16 guests, 0 anonymous users