Patch Notes - 1.4.169 - 15-May-2018
#441
Posted 15 May 2018 - 12:02 PM
#442
Posted 15 May 2018 - 12:02 PM
#443
Posted 15 May 2018 - 12:06 PM
More structure in the torso... great so i can run longer like a chicken with no arms and no WEAPONS.
And you just ruined those mech for the stock games too. Why didn't you alter the structure value with your enhancements system?
Edited by Doc Shmol, 15 May 2018 - 12:17 PM.
#444
Posted 15 May 2018 - 12:08 PM
#445
Posted 15 May 2018 - 12:18 PM
#446
Posted 15 May 2018 - 12:18 PM
I have 4 Atlas variants (S(L), BH, D-DC, and RS(C)), and none of their armor values have changed from what they were before the patch.
Do I just not have one of the variants that were changed? If so, why would only the ones you apparently changed get armor redistributed from the CT to the side torsos, but not the others?
Edit: Allegedly, all of them were changed, according to your notes, but as I said, none my variants were changed.
Did you make a mistake and there aren't really any armor values being changed, just the structure?
I don't know if the structure was changed or not, because I did not have those values memorized, as I don't have to adjust them when setting up a 'mech.
From the patch notes:
Atlas:
Center torso Armor and structure quirks reduced and re-distributed to the side torsos on all Atlas Variants.
Amount distributed varies from variant to variant.
Edited by Leidulfr, 16 May 2018 - 10:12 AM.
#447
Posted 15 May 2018 - 12:24 PM
This is the last mech im buying before i get to see the armor values on it...thanks for screwing us over ONCE AGAIN...sigh...
Short version: Dont buy the Blood Asp its a **** assault (worse then supernova), buy the marauder iic if you want a good one.
#448
Posted 15 May 2018 - 12:28 PM
#449
Posted 15 May 2018 - 12:28 PM
Jubblator, on 15 May 2018 - 12:24 PM, said:
This is the last mech im buying before i get to see the armor values on it...thanks for screwing us over ONCE AGAIN...sigh...
Short version: Dont buy the Blood Asp its a **** assault (worse then supernova), buy the marauder iic if you want a good one.
It's a bigger, less maneuverable MCII with ECM on a couple variants... And no way to fix any of the weaknesses. It even loses out on quirks.
#450
Posted 15 May 2018 - 12:29 PM
#451
Posted 15 May 2018 - 12:31 PM
VinMan, on 15 May 2018 - 12:28 PM, said:
Try this: delete 1 point of armor in each arm. If you are lucky the alert will disappear and you will able to modify your armor and save.
#452
Posted 15 May 2018 - 12:34 PM
VinMan, on 15 May 2018 - 12:28 PM, said:
no_name, on 15 May 2018 - 12:29 PM, said:
From the patch notes;
Quote
The following 'Mechs have had some of their Arm Structure and Max Armor Points re-distributed from their Arm Locations into their Torso locations:
- Jenner
- Jenner IIC
- Cicada
- Jagermech
- Stalker
All 'Mechs in a player's inventory affected by this change will have their armor re-set to the stock values.
PLEASE CHECK YOUR 'MECHS BEFORE YOU DROP!
In the event that the stock values would render the 'Mech over tonnage, the 'Mech would be flagged as an invalid build. Both of these can be manually re-adjusted in the 'Mechlab.
#453
Posted 15 May 2018 - 12:35 PM
Solaris VII is not coming up in the map rotation very often. I know the map selector chooses modes first and then maps, but this means that some maps are simply not given as choices very often because they do not support all map modes. Please fix. This also applies to Mining Collective, Viridian Bog, Canyon, and a few other maps. S7 seems to be the worst offender at the moment.
S7 is a fun map. I like it. 3d chaos, great for mechs with jumpjets and maneuverability. I have seen reports of performance issues, but it runs fine on my recently-purchased refurb+gfx card computer.
There have been some connection issues. I saw 12 disconnects in one match a couple of hours ago. I assume you're tracking this.
The new point on Grim Plexus seems to be good at first glance. Much more fair, and we had a very nice chaotic fight around the hill.
The Blood Asp has good firepower. I don't own it, so no other feedback.
Edited by Jonathan8883, 15 May 2018 - 12:43 PM.
#455
Posted 15 May 2018 - 12:45 PM
No FPS drop on my potato laptop - graphics from 90s, reminds me on my youth.
Nerfed Stalker, eh?
My CT was tanking already like a boss before, now nerfed arms with main weapons?
ON A STALKER??
Edit: *my CT*, lol!
Edited by ExoForce, 15 May 2018 - 01:03 PM.
#456
Posted 15 May 2018 - 12:55 PM
- All Clan Laser Changes are removed.
#457
Posted 15 May 2018 - 12:58 PM
RaidonBergan, on 15 May 2018 - 12:55 PM, said:
- All Clan Laser Changes are removed.
Actually, it was massive nerfs to all Clan medium laser and HLL ghost heat limits, basically making Clan laser boating universally worse than IS backup lasers.
#458
Posted 15 May 2018 - 01:12 PM
#459
Posted 15 May 2018 - 01:39 PM
Sephrus Shanadar, on 15 May 2018 - 12:08 PM, said:
Many agree that changes need to be made, but they also agree that the proposed changes were too much, cutting usable HLLs in half, dropping medium lasers by 2 instead of 1, and not opening up such drastic changes on the PTS to get some stats before going live with it. Boating lasers may be more of an issue with heavy/assault mechs that can use a combination of large and mediums, but you really want to limit all light and medium mechs to 4 medium lasers because they can't afford the tonnage for large lasers? Ghost heat based on a flat # of units of the same weapon punishes lights/mediums more so than heavier mechs that have more options, so a more viable alternative needs to be looked at.
#460
Posted 15 May 2018 - 01:43 PM
AS to the new map... frozen city on my 11 month old system I see 65-75fps at full window 1920*1080 with motion blur off, vsync and damage glow off, postaa, effects high and everything else medium....solaris city....39-46fps. Its still playable but not the sorta frame rate drop i was hoping for... while my several years old system where most maps i top out 35-40fps at lower graphics settings already... well... not even what I'd consider all that playable anymore. Honestly you guys at PGI need to stop designing maps that tax the already crappy game engine you're using to the limits. We don't want more maps. We want you to fix the existing game.
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