DFM, on 11 May 2018 - 06:04 PM, said:
Or read patch notes. You didn't have to troll the forums and have access to some secret sub-forum to figure out the changes to the flamer mechanics for S7, but you did have to read the patch notes. The information was out there. I guarantee you even clicked through a pop-up with the patch notes link in it to get to the game.
Here's a hint to find new changes to the game after a patch. READ THE PATCH NOTES.
PS. Clan energy weapons got worked again, i'll let you figure out how though.
I'm not making those remarks for me. If you paid any attention to my posting history you'd know I pay very close attention to patch notes. HOWEVER, there are many a player out there (HINT: They're the more casual ones, the ones that keep the game running and PGI's lights on) that DO NOT read the patch notes in great detail with every patch. Whether anyone on these forums (or PGI) likes it or not, any game needs to be designed with casual players in mind -especially F2P games like MWO- because they're the people who keep the lights on. If the game isn't intuitive to them, then that's a big reason why a game population will go stagnant and fail to grow . . . if not shrink . . . like MWO's.
Also, funny thing about a game around this long . . . there are things, like ghost heat, that have their mechanics so buried in patch notes -or other forum documentation- from literal years ago wherein the information about it is so buried that any "new" player won't be able to figure out how things work. In fact, sadly, many of the mechanics in this game have their explanations buried so deep in these forums that they're alien to people who've even been playing the game since the "official launch". They're also not explained anywhere within the tutorial, training grounds, or in-game UI.
Just to name a few:
-Flamer exponential heat mechanics and "free fire" windows
-Ghost Heat and their exact values (not just weapons fired in sync, but the heat penalties themselves)
-Gauss Rifle charge mechanics
-Details of ECM functionality
-PPC and Gauss sync-firing limitations
. . . and more.
Regardless of the fact that I want Flamers fixed, PGI has a lot of work to do, still, to fix a great deal of inherent flaws in how information is communicated to the player. There's a reason that so many people quit the game -and it has so many negative reviews- for having a learning curve that is not just steep, but has next to no support in game.
There are also many of us who want to see the game succeed, but if PGI doesn't put in the work to actually resolve these inherent issues . . . that have been around in the game for ages . . . then we're not going to get that success; and the most we can then hope for is for PGI to "get by" with a stagnant player base of whales who are all too happy to buy a mech pack. After all, just look at the fact that the Solaris 7 release wasn't aimed at new players, but trying to bring back old whales who've long since closed their wallets to PGI.
EDIT: Also, as a note, if the game continues to have such a steep learning curve and bad reputation by the time MW5 launches (which it isn't the IP having problems, as HBS Battletech shows, but this game itself), then MW5's launch can expect to not be the stellar success that PGI NEEDS; and that could be bad news for any sort of MechWarrior future.
Edited by Sereglach, 11 May 2018 - 07:23 PM.