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Patch Notes - 1.4.169 - 15-May-2018


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#221 IronEleven

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Posted 12 May 2018 - 07:15 AM

While clan laservomit has had it too good for too long, this is overkill.

#222 Marquis De Lafayette

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Posted 12 May 2018 - 07:16 AM

I sort of get why they did this...as Clan Laser vomit was way too strong on certain clan mechs. What you can currently do with the Clan Hunchie and even the Solaris pack Mad Dog, is just silly considering their tonnage. I guess even my beloved laser vomit ACW was too OP for this world and at 40 tons it packed a punch I guess.... I am surprised however surprised that they did both ghost heat nerf on 2 HLL and 6 (or even 5) erml’s at the same time. That seems very heavy handed and kills other mechs that just needed to be able to do 2 HLL. I think some players might be a bit less salty if 2x Heavy gauss had be touched as well. At least both sides would have lost something meta. If they do this, Clans are definitely going to need something(s) back though. Armor, structure, cooldown times (which you will now be able to benefit from), a bit of damage on lasers...give the clans something(s). I know some people mentioned limiting IS mpl to 5, but 6 isn’t a problem with the very limited range IS has and really Clans need something back for their mechs, not just a nerf to IS.

#223 Arkhangel

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Posted 12 May 2018 - 07:17 AM

View PostIronEleven, on 12 May 2018 - 07:15 AM, said:

While clan laservomit has had it too good for too long, this is overkill.

eh, it's just enough kill. now maybe they'll actually use some other weapons. mean, hell, ATMs for one? those poor missiles hardly get used, and they're brutal in the right hands.

#224 Nema Nabojiv

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Posted 12 May 2018 - 07:19 AM

View PostMarquis De Lafayette, on 12 May 2018 - 07:16 AM, said:

I think some players might be a bit less salty if 2x Heavy gauss had be touched as well. At least both sides would have lost something meta.

I, for one, would be even more salty. Not all of us are blind loyalists who care only of "their" faction.

On a second though, I probably wouldn't. Killing my Nova, nerfing DS, Anni, and Fafnir, and nerfing Bloodasp before I even got to play it, disgusted me enough to quit it.

Edited by Nema Nabojiv, 12 May 2018 - 07:32 AM.


#225 Arkhangel

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Posted 12 May 2018 - 07:22 AM

@Marquis: honestly, the "nerf"of Heavy Gauss is the fact pretty much anything that CAN carry two has Torso Hitboxes like barn doors and move and turn slowly. little tip. there's this thing called Flanking. it keeps you from being in the line of fire of those.

if you're going to be stupid and charge a dual Heavy Gauss mech, you kinda deserve the smackdown you'll receive.

#226 Trenchbird

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Posted 12 May 2018 - 07:23 AM

View PostNema Nabojiv, on 12 May 2018 - 07:19 AM, said:

I, for one, would be even more salty. Not all of us are blind loyalists who care only of "their" faction.

^ This.

Aside from the fact that dual HG's great, but has a severe amount of pain involved if one wants to even mount a SINGLE H-Gauss.

- MUST use SFE.
- 11 critical slots taken up by weapon
- Can ONLY be mounted in ST
- Weighs 18 tons per H-Gauss
- The amount of mechs that can (Sanely) mount DHG is able to be listed on two hands.

That, and as the person above me said; If you try facetanking one instead of flanking and selective firing at one, it's kind of your own fault. They do a pittance of damage after what, like 200-odd meters?

Edited by Catten Hart, 12 May 2018 - 07:24 AM.


#227 NimoStar

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Posted 12 May 2018 - 07:27 AM

I would rather the heavy large laser (and other large lasers) got grouped with Medium Laserts for ghost heat penalties...

...rather than stupidly making it "fire one only".

Really, it already generates 16 heat for 18 damage... the UAC is much better (14 heat for 40 damage, and both are "spread" due to duration)

And it nerfs the EXE-E i got with the sale, that has bonuses for heavy lasers and can only have two energy in the arm.
Firing just one heavy large laser makes it a mostly pointless weapon.

For actually caring about laservomit meta, simply group large lasers and medium lasers. That they are not grouped is the simply most abused mechanic ever. This would prevent artificially reducing everything to unmanageably low ghost heat limits, which is not the solution, since it also harms specially builds that use the lasers only for support. For example, I had a Lurm Timberwolf that relied on four heavy medium lasers as support weapons, which now will be mostly unusable. Same with the EXE-E with the heavy large which is an ATM boat, not laservomit.

Exhibit A:

LRM-based timberwolf which uses 4 heavy med lasers:
https://s7.postimg.cc/a696q4ry3/redwolf_heavy_MWO_05.12.2018-12.48.09.png
Posted Image

Exhibit B:
ATM-based Executioner which uses 2 heavy large lasers:
https://s7.postimg.c...18-12.47.35.png
Posted Image

You can see that these builds are nowhere near laservomit and nothing meta. Yetthey are massively hurt by the "anti-laservomit" bad balancing patch. Whereas laservomit will just change to use other lasers since LPL and med Laser still aren't coupled.

***

Also, I don't agree with such nerfing of the ANHI either. Sure, it is popular and strong. It is also a huge slow clumsy target and I enjoy destroying it just as it is.

Edited by NimoStar, 12 May 2018 - 07:59 AM.


#228 Jay Leon Hart

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Posted 12 May 2018 - 07:28 AM

View PostMarquis De Lafayette, on 12 May 2018 - 07:16 AM, said:

I think some players might be a bit less salty if 2x Heavy gauss had be touched as well. At least both sides would have lost something meta.

You mean that weapon which requires a STD engine & ST mount just to use? The weapon that's great sub-300m but quickly loses to much smaller, lighter, faster cycling weapons beyond that?

I still rarely see HGauss 'mechs in QP, despite forum cries they are the IS meta, however I can't move for laservomit from both sides.

#229 Raby760

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Posted 12 May 2018 - 07:39 AM

The PPC/Gauss nerf angered me. Poptarting with pinpoint accuracy was a skill of its own. I was also able to kill other poptarters with other builds, so it wasn't as if poptarting Night Gyrs was OP.

I played the Supernova for a few months non-stop because it was the only decent mech to carry with in QuickPlay, since I'm usually put on teams with people who do not know the first thing about mech piloting and reading situations, and shouldn't be "tier 1" (the tier system is an XP bar). Supernovas got nerfed.

Banshees got nerfed. Also, PGI screwed up their hardpoints.

Now this. And we get lame bolt-ons which are dumb to begin with. Cockpit items were lame enough. And we keep getting more and more annoying warhorns.

Welp, I uninstalled. I love challenges, but I've had it with the "challenges" PGI set forth by making weapons and builds unplayable. After all of these years, PGI still can't get the balance right. Not for nothing, at some points the balance was fine.

MechWarrior: Living Legends is more fun. A free game made by fans in CryEngine 2 is more accurate and a better experience than MWO made in CryEngine 3, which I have spent over $700 on throughout the years.
I bought packs without even caring if the mech was good, because I got the premium time and experience of playing something new with friends. Money is nothing to me. But MWO isn't worth it anymore.

Edited by Raby760, 12 May 2018 - 08:39 AM.


#230 Trenchbird

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Posted 12 May 2018 - 07:40 AM

View PostRaby760, on 12 May 2018 - 07:39 AM, said:

Welp, I uninstalled.

(Also can I have your stuff)

#231 Holy Jackson

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Posted 12 May 2018 - 07:49 AM

I just want to state again that the HLL nerf makes the weapon system useless. There is no point not to swap them for ERLL at this point and never use them again.

Also if you want to nerf the med ghost heat, do it with just 1 increment, so ghost 7 -> ghost 6. The laser nerf is way too much. Nobody is going to play faction on clan side after this.

#232 Gazbeard

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Posted 12 May 2018 - 07:51 AM

View PostGalenthor Kerensky, on 12 May 2018 - 06:47 AM, said:

and I see that there is nothing being done to cut down the abusive exploitation of stealth armor... which was never meant to be a ghost mech... can't recall if even narc will affect that, Goddess knows tag won't... it was never meant for someone to be able to run upto you, draw a moustache on your face, and saunter away without ever being able to be targeted...


I constantly LRM IS Stealth armour mechs (especially Pirate Banes) ... you do know you can direct fire LRMs without a missile lock don't you? All it needs is a little ability to predictively target where a mech is going to be in 2 seconds time.

#233 Gazbeard

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Posted 12 May 2018 - 08:05 AM

Regarding these changes, I can predict a shytestorm in the chat on my daily MWO Lunch Bunch stream on Monday morning. Whilst I play both Clan and IS on the stream, I get the most viewers when playing Clan mechs and especially when in heavies and assaults.

However, the last real world cash I spent in MWO were the Ultimate pack prereleases for the Mad Cat and Cougars, but when I saw the weapon "rebalances" around the time of the skill tree release I said then I wouldn't spend any more until Russ Bullock could prove he was faction-neutral and no longer IS-biased. I've held to that, and every mech purchased since has been with C-bills or with MC won from events.

I did buy the MWOWC supporter pack last year and was planning to get it again this year (for the free mechs and bonuses in events), but I'm even considering forgoing that because of the relentless nerfs to Clan mechs.

Right now I'm also considering which game to use to replace MWO in my daily Lunch Bunch liveplay streams.

#234 Nick Drezary

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Posted 12 May 2018 - 08:07 AM

So... if you want clantech to stop mass laserboating, may be you could buff other weapons, so that they could be viable?

Clanners do not stick to lazervomit because it is so OP(which it isn't, on most ranges IStech has as good or better options), it is because every other weapon was nerfed to uselessness. You step by step nerfed every other option so much it gone useless. SRMs spread so much they don't even worth their weight, Streaks who have so little DPS it wii get killed by any1 who can aim at least a little bit, PPC had half-decent DPS, but it already could be used only on few mechs with quircks for it, but still got nerfed. UACs got beaten so hard it is pointless, untill you have 4 of them. ATMs are torn apart by AMS, apparently because they have same HP per missile as LRM, while firing way less missile per launcher, ACs are just too heavy and do not even an option for those who want to shoot a single projectile, while having awfull DPS. LBX, same as UAC: till you have quad(4xLBX10) or, at least, double(2xLBX20) they are pointless. Gauss is like sitting on vulcano: charges forever and can explode any second. So what Clans got left? LazOrs who are getting nerfed over and over and over and LRM, which I do not want to comment on.

And what about heavy ML? I didn't hear any1 whining about it. I didn't even see a single HML mech for many days or weeks already. You know why? They suck. They suck bad. They suck so bad no one even brings them for fun because there is no fun or usefulness in bringing them. And what you do? You take weapon no one likes and nerf it more. Bravo.

PGI you know what? I hate clantech. Every weapon option that was okay, or even fun got nerfed to crap. All you have left is Lazorboating. And this is Boring. Thing is boring as hell. And now you nerf even this. I am glad i didn't bought solaris or any other pack I was planning, so I don't have to waste my time on refund.

Edited by Nick Drezary, 12 May 2018 - 08:24 AM.


#235 AlphaPiAlpha

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Posted 12 May 2018 - 08:16 AM

I can't believe Russ listens to the community!
https://twitter.com/...334014306144256

#236 NocturnalBeast

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Posted 12 May 2018 - 08:16 AM

View PostMarquis De Lafayette, on 12 May 2018 - 07:16 AM, said:

I sort of get why they did this...as Clan Laser vomit was way too strong on certain clan mechs. What you can currently do with the Clan Hunchie and even the Solaris pack Mad Dog, is just silly considering their tonnage. I guess even my beloved laser vomit ACW was too OP for this world and at 40 tons it packed a punch I guess.... I am surprised however surprised that they did both ghost heat nerf on 2 HLL and 6 (or even 5) erml’s at the same time. That seems very heavy handed and kills other mechs that just needed to be able to do 2 HLL. I think some players might be a bit less salty if 2x Heavy gauss had be touched as well. At least both sides would have lost something meta. If they do this, Clans are definitely going to need something(s) back though. Armor, structure, cooldown times (which you will now be able to benefit from), a bit of damage on lasers...give the clans something(s). I know some people mentioned limiting IS mpl to 5, but 6 isn’t a problem with the very limited range IS has and really Clans need something back for their mechs, not just a nerf to IS.


In QP, MKIIs who shoot their Gauss rifles with "near miraculous" accuracy while using the rest of their team as "meat shields" are worse than any Clan "laser vomit". Clan lasers were very hot and had much longer burn times to begin with. As far as Solaris, I play almost exclusively in DIV 6, so I only have to deal with Phoenix Hawk "laser vomit" and no Clans.

#237 Vxheous

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Posted 12 May 2018 - 08:31 AM

View PostNimoStar, on 12 May 2018 - 07:27 AM, said:

I would rather the heavy large laser (and other large lasers) got grouped with Medium Laserts for ghost heat penalties...

...rather than stupidly making it "fire one only".

Really, it already generates 16 heat for 18 damage... the UAC is much better (14 heat for 40 damage, and both are "spread" due to duration)

And it nerfs the EXE-E i got with the sale, that has bonuses for heavy lasers and can only have two energy in the arm.
Firing just one heavy large laser makes it a mostly pointless weapon.

For actually caring about laservomit meta, simply group large lasers and medium lasers. That they are not grouped is the simply most abused mechanic ever. This would prevent artificially reducing everything to unmanageably low ghost heat limits, which is not the solution, since it also harms specially builds that use the lasers only for support. For example, I had a Lurm Timberwolf that relied on four heavy medium lasers as support weapons, which now will be mostly unusable. Same with the EXE-E with the heavy large which is an ATM boat, not laservomit.

Exhibit A:
LRM-based timberwolf which uses 4 heavy med lasers:
https://s7.postimg.cc/a696q4ry3/redwolf_heavy_MWO_05.12.2018-12.48.09.png
Posted Image

Exhibit B:
ATM-based Executioner which uses 2 heavy large lasers:
https://s7.postimg.c...18-12.47.35.png
Posted Image

You can see that these builds are nowhere near laservomit and nothing meta. Yetthey are massively hurt by the "anti-laservomit" bad balancing patch. Whereas laservomit will just change to use other lasers since LPL and med Laser still aren't coupled.

***

Also, I don't agree with such nerfing of the ANHI either. Sure, it is popular and strong. It is also a huge slow clumsy target and I enjoy destroying it just as it is.


That back armor.....wow.

#238 Nema Nabojiv

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Posted 12 May 2018 - 08:32 AM

View PostGartenlaube, on 12 May 2018 - 08:16 AM, said:

I can't believe Russ listens to the community!
https://twitter.com/...334014306144256

Will believe it when I see it in patchnotes.

I will even consider cancel canceling, but only if they cancel all the nerfs to MK2, Anni and Fafnirs.

#239 Garran Tana

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Posted 12 May 2018 - 08:33 AM

Well ****, PGI got bullied into submission.

#240 Wugamlo

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Posted 12 May 2018 - 08:35 AM

Dear PGI,
if you go through with this, my wallet will be shut from now on and I will look for other games.
This clearly shows that you do not understand your own game and that you do not care about it.





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